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Posts posted by Lynxpro
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That's friggon' Awesome! Thanks for the reply!
Now I'm wondering if they could do an ST port to the Jaguar and code it for the Jaglink.

They could if they had permission from the author. That's been mentioned as an issue over in the Jaguar area of this site.
But then again, has anyone made a JagLink - or CatBox Link - to MIDI cable? So the Jag could be hooked up to a MIDI Maze ring of STs and A8s?
Apparently, there's a controller chip in the modern A8 MIDI adapters that does the transfer processing so there's no need for a Motorola 6850 or MOS/Synertek/Rockwell 6551 to assist/improve upon the MIDI/serial transfer duties...
Notice the 1088XLD is installed inside that 1050 Disk Drive case...
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Seriously! Rikki and Vikki is outstanding, but let's not pretend there aren't other really good games on the system, including by other homebrewers.
That's all-true, and I'd add Xevious to that list as well, but let's not kid ourselves about this. Rikki & Vikki delivers what we all knew the 7800 was capable of doing had proper resources been made available to it.... high-capacity ROM size to match NES games, other sound chip options built into the cartridges, etc. Of course, getting the MARIA and SALLY to operate independently is a stroke of genius.
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I quickly knocked this up. I'll get one of each printed and see which is the nicest.

To be honest, I quite liked the aesthetics of the 5200 cart! So I'm doing it more for what appeals to my sense of style than functionality in this case. Although if it's functionally beneficial, bonus.

That is frikkin' awesome, SainT!
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Lol this totally remind me of AVGN making fun of cart handles (no offense)
Time stamped for your enjoyment
(Skip to 5:45 if your browser doesn't do it automatically)
Nice, but the 5200 cartridge shells didn't have a handle on the top. See here for a better reference...and yes, it was helpful if only for some extra leverage. An elegant design for a more civilized time:
https://commons.wikimedia.org/wiki/File:Atari-5200-Cartridge.jpg
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It works. The key for me is to have the 8-bit host though. If I host on an ST the connection seems to drop like mad.
I wonder if the problem is SIO-to-MIDI on the Atari 8-bits is too slow. Maybe they should use a 6551 or 6850 mod to run MIDI to improve performance.... of course, they'd have to hack A8 MIDI Maze to support that...
Then again, MIDI transfer doesn't seem to be a problem with the newer project 1088XEL and 1088XLD homebrew motherboards:
But more importantly, why isn't MIDI Maze on the Lynx yet??? Or the Jag?
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Yes, sorry all, I've been so pre-occupied with the JagSD and other things in the background I've not made any Lynx carts in a while. I'll be making some more up today, expect things to start moving again in the next couple of days!!

SainT, I just watched your recent video and I was looking at the cartridge shell design for the adapter. Since you aren't using the Jag Cart Knob design on the top, would it be possible to do another pass on the cart design so it could have something on it to make it easier to remove the cart? 5200 cart shells have a nice design on the back to assist with pulling the cartridges out...
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I was going to say, i remember reviews mentioning Bio Challenge on the standard ST featured more colours on screen than your normal ST screen, so getting 48 out of the STE hardware didn't seem like that big an achievement, but as the 48 colour statement was so vague, it was hard to what to make of it.
If it was easy to do, then why didn't they? I mean, if not doing 48 colo(u)rs, the publishers could've at least matched the 32 colo(u)rs of their Amiga versions. Can't the STE do more on-screen sprites and hardware scrolling than the non-AGA Amiga chipset?
Granted, even the "standard" STE features barely were supported by the publishers, let alone special hacks like 48 colo(u)rs. *Cough* Enhanced Joystick Port support *cough*.
Now I'm wondering if 61 colo(u)rs - like the Sega Genesis/Mega Drive would've been possible...
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3DO crowd seemed happy to engage in Da Conspiracy stuff back in the day
David Liu aka The Dragon from Way Of The Warrior:
How bout this tantalizing piece of news to chew on?
A little bird told me that the reason ID Software is/was reluctant to either do DOOM/3DO itself or let another
company do DOOM/3DO is because Atari is paying ID an obscene amount of $$$$$$$$$$$$ to both make Doom for
the Jag and to "slow" (stop?) efforts to port Doom to the 3DO
Hmmmmmmm...
This info, while perhaps sounding fishy, is consistent with some confirmed data about Atari and its relation to certain
developers. Personally, I would like to see developers and platform companies in a nice tight happy relationship,
but not THAT tight so as to exclude the possibilities of moving great games to other great platforms. Do I smell Nintendo-esque stench here?
So Sony are behind everything..no wait Atari did the dirty on 3DO but Nintendo were doing it to others before this. ..and so on.
This is another example of why these industry insider nudge nudge type claims about versions of games for rival platforms were somehow sabotaged, always need further research.
As if EA/3DO didn't play dirty.
It appears Trip Hawkins finally paid off the State of California - or entered into some settlement - since he's no longer on the Franchise Tax Board's list of top tax delinquents.
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When the iPad first debuted, I thought to myself "I wonder when the Hotz software will be ported to it". Well, it's 2019 now and still no dice...
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1. Yes! Fuji logo, especially with rainbow effect! I always thought that was so cool! Put it on a black background and I'm in heaven!
But, I understand some think it is too much 1980's influence. What can I say? I am never outgrew the loud fluorescent colors from my youth. I'm a big fan of a proportional Atari Fuji logo cycling the rainbow colors. I guess it would remain all-black in monochrome mode. Maybe add a quick YM2149 version of the old Have You Played Atari Today? jingle like the Jaguar had with its start-up.
I'm assuming ROM size would have to scale up to 256K or 512K to add GDOS to the mix like how Atari should've done themselves by 1987.
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The last Bourne film had an Atari ST in the hacker collective...
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The UK is more than England, not that the BBC would tell anyone that.
The NHS is amazing. People moaning about it costing too much will miss it when they need it. The staff are underpaid (especially the nurses) and overworked (especially the doctors) and while some of it is badly managed financially, it is chronically underfunded, compared against, say, b(w)ankers and politicians.
Hows that?
Wait... the BBC does something else besides complain about muh Brexit all while killing off the international golden goose that was Doctor Who in favo(u)r of their atrocious DoctorWoke pet project?
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@Aminor:Thinking back, i am sure i saw reports at the time of the STE from Sam Tramiel that Steel Talons was among the list of games he had ordered to showcade the STE computers...
Another was Road Riot 4 Wheel Drive.
Atari claiming they had found a way to get 48 colors on screen instead of the normal 16...hardware scrolling and DMA sound would also be used.
Have you found documentation on this? Was this a legit Atari [uS] Corp claim - about 48 colors on-screen at 320x200 resolution on an STe - or an Atari UK claim?
Seems to me if this would've been possible, Atari Corp would've informed all of the software publishers about it and would've bragged about it in their marketing since it would've [finally] been a leg-up against the Amiga and its 32 colo(u)rs.
Colo(u)r me intrigued...
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With all of these great ST games being ported to Jaguar, I'm starting to wonder if I should just buy an ST.

Why wouldn't you get an ST anyway?

But if you settle for just an ST for those games, you generally won't have:
*Enhanced audio in the form of selecting TIA, POKEY, SID, PAULA, YM2151 options for a lot of the ports. Cyrano has added those options to several of the releases for the Jag since he knows how to get the Jag's DSP to play back those audio versions.
*Support for STe Power Pads/Jag Pads. Patching the games to use them isn't a high priority on the STe/Falcon030 compared to getting the games running in different resolutions, different TOS versions, working on other 680x0 CPUs, and making the games installable on hard drives.
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One other thing, before I earn a Klax here...
The 7800 needs the MindLink Controller released. Sure, it doesn't really work as a telepathic device but as a migraine-inducing forehead wrinkling head-band controller, but it's so quirky and odd that it truly deserves to be released.
If the Vectrex homebrewers can build their own light pens and 3D visualizers, the MindLink should be a walk in the park to assemble if the docs are out-in-the-wild. They're probably in Curt's library...

I'm already imaging getting a massive headache using it to blast away the Commies in a 7800 version of Communist Mutants from Space...
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We need duck gunt. For copyright purposes of course.
Uhm, Atari's Quack! predates Nintendo's more famous Duck Hunt. In fact, Duck Hunt is a rip-off of it.
But adding the stupid dog to it and allowing one to blast it would be amusing...
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There will be a sequel to Adventure... Right now it's leaning a little more toward Intellivision's Advanced D&D: Cloudy Mountain, but I plan on adding more 'Adventure-isms' to make it more familiar. This one can be two player simultaneous. It's called "Adventure III: The Quest for he Chalice"
It would be funny if as an Easter Egg, you substituted the Chalice for the SwordQuest Sword and you had to fight Jack Tramiel* for it, surviving his patented "Jack Attack"...
*Yes, I know... Jack didn't have the sword hanging up in his house. It's just an Atari fan urban myth but it would still be funny as a meta in-joke... Maybe have it in a castle with a map matching the floor plan of 1196 Borregas Avenue...

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So, this is one of the games I was thinking of coming back to...
But I think I need to start from scratch as I don't even know where I was here, and it no longer compiles.
I'm trying to decide on this or Adventure III or Defender (hence the three posts).
Definitely voting for 100% original PacManPlus IP.... the 7800 - and the 5200 - is definitely up for more Dual Joystick* blasting action, especially with zombies in this case...
*Although Crazy Climber is sorely lacking on both the 7800 and the 5200... I'm still surprised the 2600 version hasn't been modded to support Dual Joysticks yet...
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What about that chip that was used for Rikki and Vikki? Those aren't as in short supply (from what I know) as pokey chips. Plus it sounds awesome.
That obviously wasn't out or known-about back when I posted my post a year ago... And that game deliberately still uses the TIA for audio SFX...
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You measure your tvs in cm there? We are metric in Canada but do inches for TVs.
Remember, everything in the European Union has to be sold in Metric units. They were giving British pubs a bad time over selling drinks in Pints. Granted, 1L is more than a Pint but the disagreement wasn't related to purchasing value.
And don't give me a bad time about digressing because alcoholic consumption and retro gaming go hand-in-hand.

With all of that having been said, I wish we [North America] would've adopted SCART... I would've assumed Thompson-era RCA TVs would've come equipped with them here, but I'm probably wrong in assuming that...
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Thanks!
It's decent-looking, really. Of course when you get close you see the bleeding and artifacts; also you might have seen the odd "flash" in the intro sequence. I think that the color converter chip doesn't understand the monochrome screen and keep it black-and-white for half a second - the same effect than at boot, but faster.
But heh. For us French, the 7800 was our entry ticket to move from 8 colors 2600 games to the full PAL palette so... no big complaint about it

I'll still check the volume knob yes, I plant to showcase the game at a retrogaming club so it will need to be cranked up

Was that because TVs by then in France supported PAL and SECAM?
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Here's my thoughts on Dig Dug. I will do the sound coding for the Yamaha and implement with the original Atari source code that I already have. This won't be too much work so shouldn't take too long. Then publicly release it so there will be an enhanced sound version available. If people want to get custom carts made thru Atariage, or if they are lucky enough to own a flash cart, they are welcome to do that. Then I will get to work on a full update of game play and graphics, to be officially released on cart.
I don't even think the YM is really necessary for this title, but obviously more options is always a good thing. I think an A8/5200 POKEY audio option would rock... then again, that goes for all of the 7800 titles that were available on the A8/5200/XEGS....
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I have to mention a few things in here. The Sega Master System cartridges [not the cards, of course] - to my knowledge - maxed out at 4 MegaBITS [512K Kilobytes] of ROM space during its North American and Japanese commercial life cycles. Unlike the NES or the 7800, It didn't have the capability to pack RAM, graphics, or sound chips on its cartridges [or CPUs, like the 7800 although still has yet to be done commercially]. Or, maybe it would be fair to say doing so would require extra logic chips, just like it does for the 2600 and would for the 5200 if anyone did such a thing. It did have 8K RAM as well as 16K (V)RAM for its Yamaha graphics chip, compared to the 4K RAM standard in the NES and the 7800. There was a comment in here mentioning how the sound capabilities of both the 7800 and the NES are greater than the SMS but that is in terms of expansion options since the SMS can't add sound chips via the carts. It also excludes the Yamaha 2413 that was included in the Japanese version which for some reason wasn't included in the North American models.
The 7800 could've been far superior with a few tweaks but they probably would've been cost prohibitive considering Warner demanded the console to be backwards-compatible with the 2600, graphically more powerful [in theory] than the 5200/Colecovision/Famicom, and also be a cost-reduced console much cheaper to manufacture than the 5200. Cost-reduction is another reason why GCC/Atari Inc stayed with the 1.79Mhz SALLY 6502 instead of other variants that were in Atari Inc's Consumer Engineering Division where Jerry Jessop and Tod Fry were putting together their own proposed systems to counter the Famicom and the GCC 7800 projects. They supposedly were using 6502s clocked at twice - or faster - as fast as SALLY. Throw in a 3.58Mhz - or better - 6502 and the system would've obviously been more powerful. Put MARIA on a separate bus - like the NES had - and performance would've improved. Give MARIA her own separate DRAM/VRAM/SRAM and her performance improves even more. Stick a POKEY/Dual POKEY/Quad POKEY on the 7800's motherboard along with the standard TIA and you improve the audio even further. But how much would that have potentially increased the MSRP of the 7800 for the Christmas 1984 shopping season which was when it was originally set to debut nationally?
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Ah, the joys of "Soviet" design aesthetics from Apple II and early IBM PC era analog joysticks...
I cracked a joke about that over in the Apple II Facebook group and sure enough, someone from the [former] Warsaw Pact posted pics of their clunky ["Soviet" looking Apple II] joysticks.

Mind you, they also had pics of Atari Jaguar JagPads in the shot so life is obviously 100% better there these days, and ever since the 1990s.


Atari 5200 - Astro Grover - ROM Release
in Prototypes
Posted
There is an unreleased 5200 Kids Controller. It's the 2600 Kids Controller painted black and has a silver label across it. There's pics of it on Cyber Roach's old website. Dan Kramer has a lot of the silver labels left from them.