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Vorticon

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Posts posted by Vorticon


  1. Arlington Horse Racing requires Extended Basic.

     

    Use the arrow keys (E and X) to select horse, and confirm with space bar.

    Enter you're bet, any win gets 3 x bet - there are no odds or such complexities, it's just a simple game.

     

    Let me know if you think there's more it needs.

     

    :)

     

    ARLINGTON.zip

    Nicely done :)

    There is a somewhat similar game called A Day at the Races by John Morris which you can find in the XB section of the tigameshelf.net site.


  2. You can add Aperture to the site. Happy to have it there!

     

    APERTURE.zip

     

    Adamantyr

    Adam, I noted on level 6 that the blocks can get stuck suspended in midair. Also, the stairs sometime disappear. All these issues seem to arise when I have a block in a narrow pit or at the base of stairs and I land on top of it. Then I swap locations with the block which is now on top of my character, and if I jump or move up, the block gets stuck in midair and does not fall back down after I move from under it. If this happens at the base of stairs, then the stairs under the block disappear... This could be potentially be problematic in solving the level. However, since this happens only under very specific circumstances, it probably won't be an issue for most players, and so I want to know if you are OK with me posting the game as is or do you want to try and fix these issues first.

     

    Post it as is. I knew I missed a few edge cases where moving blocks around were concerned... I don't have the memory to make it perfect. Every level is solvable, so I'm cool.

     

    Adamantyr

    Will do. I have to say you have really captured the spirit and mechanics of Portal. Well done indeed!


  3. I've uploaded a new version to the first post there that should be fixed.

     

    I'm not super happy with the sonar ping or the siren sound effects, that and the fact that they take time means I added an extra option to disable them. ;)

    Thanks! I think the sounds add a nice dimension to the game and I like them just fine :)


  4. You can add Aperture to the site. Happy to have it there!

     

    APERTURE.zip

     

    Adamantyr

    Adam, I noted on level 6 that the blocks can get stuck suspended in midair. Also, the stairs sometime disappear. All these issues seem to arise when I have a block in a narrow pit or at the base of stairs and I land on top of it. Then I swap locations with the block which is now on top of my character, and if I jump or move up, the block gets stuck in midair and does not fall back down after I move from under it. If this happens at the base of stairs, then the stairs under the block disappear... This could be potentially be problematic in solving the level. However, since this happens only under very specific circumstances, it probably won't be an issue for most players, and so I want to know if you are OK with me posting the game as is or do you want to try and fix these issues first.


  5. Tursi, there is a minor bug in the program. I have been playing it for review purposes and I noticed that when you give up the game using the G option then decide to replay or change options, the W and S graphics on the main screen are showing the undefined graphics instead. Nothing horrible, but I thought I'll mention it. Terrific game by the way!!!

    If you are going to fix that bug, please let me know. I'm going to hold off posting it until I hear from you. One thing I thought would have made the game even better would have been some sound effects. Maybe a siren for SOS, and crunch for collision and an explosion for firing. I don't think the original game had any sounds, but I'm not sure...


  6. Could you please flag games that are known to have been released to public domain versus abandonware?

    Oh boy... Trying to do that retroactively will be extremely time consuming, and tha's assuming I have that kind of information, which I don't in the majority of cases. The few authors that have contacted me in the past all were thrilled to find out that their games were still preserved and happy to have them posted. Tormanen comes to mind among others. I have so far never had a request to have a game withdrawn from the site, and I am super careful about not posting anything that is still being sold commercially, the stuff form Competition Computer not withstanding given that Kyle is apparently no longer paying royalties to the original authors and even selling software without authorization (Marc Hull can tell you more about this).


  7. Still not quite sure why this is happening. With some telnet clients (HyperTerminal, mTel, NetTerm) it isn't an issue and with others it is. Sometimes all that needs to be done is just to disable the local echo in your client (e.g. ALT-E with mTel) and that cures it.

     

    I think it's actually UNset localecho which is what we're looking to do. Nevertheless, UNSET and SET localecho still have the same result for me (from this particular computer that is)... double characters are echoed with each keypress.

    Same problem here with Win 7 or Ubuntu Linux. It works great however on the PCJr with the telnet client and a parallel network adapter :)

    First thing I tried. Still does not work... As long as I have alternative access it should be fine though :)


  8. OK, I think I'm going to try and concentrate on finishing this game by Faire time. I have been (and continue to be) distracted by my ELF computer, but I really would like to have something to contribute to the Faire in November, not to mention that I hate having unfinished work hanging around especially after having put so many hours into it! I have however decided to move all development back to my enhanced TI (32K on 16bit bus and fast crystal) and break up the source code into modules as Willsy had suggested to speed up compilation time. With any luck, I should have something new to report back by next week.


  9. Hi all.

    I'm gearing up to updating the tigameshelf.net site after a very long hiatus, and unfortunately all the new games that various TIers had sent me for inclusion over the past several months have been irrevocably lost due to a catastrophic failure of my old desktop. I you have sent me any titles previously, or if you have anything new you would like to contribute, please send it to me via PM. I know Tursi had a recreation of a submarine hunt which name escapes me at the moment, Jon had sent me several games also, and I remember vaguely a couple more called Totally in the Dark and Quasimodo.

    I'm looking at spending most of tomorrow working on reviewing games and uploading them to the site.

    Thanks.


  10. I think it's actually UNset localecho which is what we're looking to do. Nevertheless, UNSET and SET localecho still have the same result for me (from this particular computer that is)... double characters are echoed with each keypress.

    Same problem here with Win 7 or Ubuntu Linux. It works great however on the PCJr with the telnet client and a parallel network adapter :)


  11. I got one of these. Awesome little thing ;-)

    Nice! Except that at 255 Pounds, it's a tad on the expensive side ;) While on the topic of trainers, I also dug up a BASYS/1 computer kit I had bought in 2000 from its original designer Lee Hart based on the Cosmac 1802 processor, which is the same that powered the ELF computer. The kit was designed in 1981, and when coupled with an RS232 terminal, will be a fully functional computer with 2K RAM and 8K ROM with Tiny Basic. I have hesitated to build it just yet because I need to beef up my digital electronics knowledge so I can take full advantage of it. Its parts can also be used to build an ELF as described in Popular Electronics. BTW,there is a modern incarnation of the ELF also being sold by Lee Hart called the Membership Card (don't ask...) for $89 which fits inside an Altoids can. I tried to contact Lee to see if he has any kits left, but so far no answer...

     

    Edit: He still has kits and I got one. http://www.retrotechnology.com/memship/memship.html


  12. Back in the late 70's, Radio Shack put out a cool educational product called Microcomputer Trainer based on the TMS1000 processor. I bought one when I was in high school (it was very cheap), but never got too far with it. I rediscovered it yesterday and I must say it's quite under appreciated as a machine language learning tool.

    It has 2K of ROM and 128 nibbles of RAM (it's a specially modified TMS1000 chip), a built in machine language monitor, a HEX keyboard, a row of LED's indicating current address, an 8-segment LED for number/letter output, and a speaker. There are 16 fundamental commands and 16 callable subroutines like a timer or a tone.

    The manual is exceptionally well written and is really a full tutorial on machine language. The whole thing is laid out on a cardboard plane, and you make the connections using wires just like the old electronics learning kits. It is therefore fairly straightforward to interface the inputs and outputs of the processor, and some have used it for lab work!

    You can definitely program useful things with it including games thanks to the callable routines in ROM. 128 nibbles can really go a long way believe it or not :) That said, the learning curve can be a little steep for someone with absolutely no assembly experience, but then this IS the target demographic, so it's absolutely doable and I guarantee that you will learn quite a bit about microprocessor programming fundamentals, enough to give you the needed base to tackle more complex systems.

    I definitely plan on seeing how far I can push this little gem!

    The trainer frequently shows up on Ebay very inexpensively, and the manual is available as a PDF online. A great geeky gift for someone interested in programming :)

     

    Here's some info on it: http://www.old-computers.com/museum/computer.asp?c=1053&st=1


  13.  

     

    Heck, I'm debugging the attack routine for my CRPG right now... thing is causing a VDP catastrophic failure, but I'm finding plenty of bugs on the way. Thank GOODNESS for Classic99's debugger. Remind me to send a bottle of Scotch Tursi's way sometime...

     

    Adamantyr

    Amen!


  14. To be honest, it's really hard to sit behind a keyboard when there is nice and warm weather outside, especially when one lives in Minnesota ;) Between the pool, R/C planes, model rockets and backyard astronomy, my spare time is all used up :)

     

    I'll trade you one warm Minnesota day for a week of 97+. I'll throw in my A/C bill to sweeten the pot ;-).

    Be careful what you wish for! We hit 105 last weekend!!! Today it's in the 50's though. The temperature ranges in this state have more in common with the Moon than Earth (-40 to 105) over a year... We get hit with huge heating AND electric bills :(

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