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Vorticon

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Everything posted by Vorticon

  1. Got it. Thanks! Definitely challenging...
  2. I'm afraid I have too many projects in the works at the moment and precious little hobby time to be of much help here That said, as things evolve over time, I would be more than happy to contribute within my limited abilities.
  3. How's the book coming? Not too bad. Still loads to do though The problem is that I chose to make it difficult for myself! The book not only teaches all the TurboForth words, it also teaches *Forth*. I considered this essential as most people in the (current) TI community don't know Forth, so without a book to teach them Forth programming they wouldn't be able to do anything more than 'kick the tyres' and then they would lose interest. *Hopefully* the book will show them what Forth *is*, show that it's not as difficult as it looks and encourage people to sit down and give it a good spanking, rather than kick the tyres! Mark I hope so too! I want a signed copy!
  4. Au contraire! You'll be surprised how a few simple rules can create enormous complexity. Think for example of Conway's LIFE. There are only 4 simple rules and yet you can get an infinite amount of variability. Same goes for chaos theory as demonstrated in my Chaos Musings suite. The problem really lies in finding the judicious combination of simple rules perhaps spiced up with a little randomization, which is by no means an easy task. I have already sketched a series of 6 rules for the AI opponents which I think will create a relatively challenging game, but I won't know for sure until I test it out.
  5. Thanks I was hoping to peek at the AI section, only to find out that this was a 2 player game Nonetheless, there are some interesting features like zones of control worth studying.
  6. Sure, I would be honored. Maybe don't upload the source until the GCC bugs are removed. I don't know if it would be good advertising for GCC. Great! Is Insomnia the programmer of GCC for the TI?
  7. yes, Guillaume Tello is the author of MLC. Perfect french OK then Thanks.
  8. Beautiful! Much appreciated I'll look at it and see what I can learn from it.
  9. Dynamic. Radix 100. Overall size: 64 bits Power: 8 bits 14 significant digits (total, front and back) Bruce Harrison wrote a great article on Radix 100 in his Art of Assembly series. It's available for download on the WHT ftp site (ftp.wht.com).
  10. It's also a royal PAIN to use the built-in FP routines in assembly language. They're hard-coded to use the scratchpad in various places and the various functions are scattered between GPLLNK and XMLLNK respectively. GPLLNK is particularly annoying to use. I know people have written custom GPLLNK routines, would be good to see one that isn't as difficult to manage as the original. Adamantyr There is also a bug in the FCOMP function which consistently gives you incorrect results. I kind of got used to these routines after a while, and they are really not that bad once you get past the initial shock
  11. Is Guillaume Tello really the name of the author of MLC? That would be something he he... I want to make sure so I can give him proper credit when I post Kaboom. Vraiment une tres bonne adaptation (veillez excuser l'absence d'accents dans mon browser)
  12. Now, I can call it finished! RUSH_HOUR3.zip Damn! I'm going to have to update the gameshelf site again much sooner than I expected! And the beauty of it is that most of the material I have has been recent projects! I can definitely tell that the TI is currently undergoing a renaissance Can I assume that you are OK with your program being posted on the site?
  13. Go for it! We are vision oriented mammals afterall
  14. I'm sorry to say I find this syntax really obtuse So who wrote this "language" and where is it documented?
  15. I'm in the progress of typing in the Apple II version. Are you talking about the torrent version of the archive or something else? The torrent definitely has listings. I was not aware there was a torrent for Compute available. I generally stay away from torrents for security reasons but I'll look it up anyway. Thanks.
  16. I just played the game in Classic 99 and it seems to be quite faithful to the Atari VCS classic (and just as frustrating). Well done! Would you mind if I posted it on the tigameshelf.net site? Also can you give me some more information about the MLC compiler? I am only familiar with Harry Wilhelm's one.
  17. This looks fantastic! Is control now with just the joysticks? It looks like a complete game to me, so I was wondering when you were going to release it. Also, I think that it should be quite playable with joysticks alone and there is no need to interface paddles unless someone really wants to. Edit: Never mind. I see you already posted it
  18. Not finished. TO DO: - Scores (moves) - Highscores and current level saved into a file - Small animation and sound when a level is finished - 30 levels (minimum) - There is still a strange bug when you move a 3-tiles block Really looking forward to seeing the finished product
  19. Is this your final version or are you still tweaking it?
  20. I tried turning echo off without any effect. On my PCJr, I use an external network adapter on the parallel port and a TCP/IP suite of software written by Mike Brutman that gives the Jr the ability to connect to the internet and do telnet, ftp, IRC etc... Mike also wrote an ftp server program for it which is what I use to transfer programs to and from the internet. The Jr's telnet program works just fine without any tweaking when I connect to the Heatwave BBS or The Keep.
  21. I like your attitude. How do I get one (attitude) like that? Easy Matt. It was just light hearted poking. But if you one one (attitude), that will be 50 cents 49 cents and you got a deal Damn! You drive a hard bargain
  22. Actually no, the TI was still supported at the time, but it did not have the necessary resolution in XB to allow that kind of game. It definitely seems interesting from the description but the online Compute! archive unfortunately does not include the program listings... If anyone here happens to have that issue and is willing to make copies of the listing for the PCJr, I would love to get it from you. I could then type it in and see if how it compares to my game. Thanks for the reference
  23. I like your attitude. How do I get one (attitude) like that? Easy Matt. It was just light hearted poking. But if you one one (attitude), that will be 50 cents
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