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Vorticon

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Everything posted by Vorticon

  1. Hi Vorticon Try this game, if you come across any bugs or you think its no good, let me know ARLINGTON.zip The game is made for XB. I definitely like it! I'll post it as soon as I get some spare time. Looking forward to more games from you
  2. Nicely done There is a somewhat similar game called A Day at the Races by John Morris which you can find in the XB section of the tigameshelf.net site.
  3. OK, the tigameshelf.net site has been updated. More to come.
  4. Adam, I noted on level 6 that the blocks can get stuck suspended in midair. Also, the stairs sometime disappear. All these issues seem to arise when I have a block in a narrow pit or at the base of stairs and I land on top of it. Then I swap locations with the block which is now on top of my character, and if I jump or move up, the block gets stuck in midair and does not fall back down after I move from under it. If this happens at the base of stairs, then the stairs under the block disappear... This could be potentially be problematic in solving the level. However, since this happens only under very specific circumstances, it probably won't be an issue for most players, and so I want to know if you are OK with me posting the game as is or do you want to try and fix these issues first. Post it as is. I knew I missed a few edge cases where moving blocks around were concerned... I don't have the memory to make it perfect. Every level is solvable, so I'm cool. Adamantyr Will do. I have to say you have really captured the spirit and mechanics of Portal. Well done indeed!
  5. Thanks! I think the sounds add a nice dimension to the game and I like them just fine
  6. Adam, I noted on level 6 that the blocks can get stuck suspended in midair. Also, the stairs sometime disappear. All these issues seem to arise when I have a block in a narrow pit or at the base of stairs and I land on top of it. Then I swap locations with the block which is now on top of my character, and if I jump or move up, the block gets stuck in midair and does not fall back down after I move from under it. If this happens at the base of stairs, then the stairs under the block disappear... This could be potentially be problematic in solving the level. However, since this happens only under very specific circumstances, it probably won't be an issue for most players, and so I want to know if you are OK with me posting the game as is or do you want to try and fix these issues first.
  7. I'm a bit slow but I finally realized that Aperture is basically a port of Portal after playing the latter last night
  8. They are there as a package in the XB section
  9. Happy to oblige I decided to post one or two games at a time only because I can't seem to find a large enough chunk of time to do more. I will be updating much more frequently that way though.
  10. Tursi, there is a minor bug in the program. I have been playing it for review purposes and I noticed that when you give up the game using the G option then decide to replay or change options, the W and S graphics on the main screen are showing the undefined graphics instead. Nothing horrible, but I thought I'll mention it. Terrific game by the way!!! If you are going to fix that bug, please let me know. I'm going to hold off posting it until I hear from you. One thing I thought would have made the game even better would have been some sound effects. Maybe a siren for SOS, and crunch for collision and an explosion for firing. I don't think the original game had any sounds, but I'm not sure...
  11. Oh boy... Trying to do that retroactively will be extremely time consuming, and tha's assuming I have that kind of information, which I don't in the majority of cases. The few authors that have contacted me in the past all were thrilled to find out that their games were still preserved and happy to have them posted. Tormanen comes to mind among others. I have so far never had a request to have a game withdrawn from the site, and I am super careful about not posting anything that is still being sold commercially, the stuff form Competition Computer not withstanding given that Kyle is apparently no longer paying royalties to the original authors and even selling software without authorization (Marc Hull can tell you more about this).
  12. Same problem here with Win 7 or Ubuntu Linux. It works great however on the PCJr with the telnet client and a parallel network adapter First thing I tried. Still does not work... As long as I have alternative access it should be fine though
  13. Ah yes. Thanks! It should be up sometime tonight.
  14. Yes, it would be. I may consider some form of multiplayer scheme if I still have any energy left after I eventually finish the single player version
  15. OK, I think I'm going to try and concentrate on finishing this game by Faire time. I have been (and continue to be) distracted by my ELF computer, but I really would like to have something to contribute to the Faire in November, not to mention that I hate having unfinished work hanging around especially after having put so many hours into it! I have however decided to move all development back to my enhanced TI (32K on 16bit bus and fast crystal) and break up the source code into modules as Willsy had suggested to speed up compilation time. With any luck, I should have something new to report back by next week.
  16. Hi all. I'm gearing up to updating the tigameshelf.net site after a very long hiatus, and unfortunately all the new games that various TIers had sent me for inclusion over the past several months have been irrevocably lost due to a catastrophic failure of my old desktop. I you have sent me any titles previously, or if you have anything new you would like to contribute, please send it to me via PM. I know Tursi had a recreation of a submarine hunt which name escapes me at the moment, Jon had sent me several games also, and I remember vaguely a couple more called Totally in the Dark and Quasimodo. I'm looking at spending most of tomorrow working on reviewing games and uploading them to the site. Thanks.
  17. Same problem here with Win 7 or Ubuntu Linux. It works great however on the PCJr with the telnet client and a parallel network adapter
  18. Nice! Except that at 255 Pounds, it's a tad on the expensive side While on the topic of trainers, I also dug up a BASYS/1 computer kit I had bought in 2000 from its original designer Lee Hart based on the Cosmac 1802 processor, which is the same that powered the ELF computer. The kit was designed in 1981, and when coupled with an RS232 terminal, will be a fully functional computer with 2K RAM and 8K ROM with Tiny Basic. I have hesitated to build it just yet because I need to beef up my digital electronics knowledge so I can take full advantage of it. Its parts can also be used to build an ELF as described in Popular Electronics. BTW,there is a modern incarnation of the ELF also being sold by Lee Hart called the Membership Card (don't ask...) for $89 which fits inside an Altoids can. I tried to contact Lee to see if he has any kits left, but so far no answer... Edit: He still has kits and I got one. http://www.retrotechnology.com/memship/memship.html
  19. Back in the late 70's, Radio Shack put out a cool educational product called Microcomputer Trainer based on the TMS1000 processor. I bought one when I was in high school (it was very cheap), but never got too far with it. I rediscovered it yesterday and I must say it's quite under appreciated as a machine language learning tool. It has 2K of ROM and 128 nibbles of RAM (it's a specially modified TMS1000 chip), a built in machine language monitor, a HEX keyboard, a row of LED's indicating current address, an 8-segment LED for number/letter output, and a speaker. There are 16 fundamental commands and 16 callable subroutines like a timer or a tone. The manual is exceptionally well written and is really a full tutorial on machine language. The whole thing is laid out on a cardboard plane, and you make the connections using wires just like the old electronics learning kits. It is therefore fairly straightforward to interface the inputs and outputs of the processor, and some have used it for lab work! You can definitely program useful things with it including games thanks to the callable routines in ROM. 128 nibbles can really go a long way believe it or not That said, the learning curve can be a little steep for someone with absolutely no assembly experience, but then this IS the target demographic, so it's absolutely doable and I guarantee that you will learn quite a bit about microprocessor programming fundamentals, enough to give you the needed base to tackle more complex systems. I definitely plan on seeing how far I can push this little gem! The trainer frequently shows up on Ebay very inexpensively, and the manual is available as a PDF online. A great geeky gift for someone interested in programming Here's some info on it: http://www.old-computers.com/museum/computer.asp?c=1053&st=1
  20. The manual is in the Development Resources thread at the top of the topics list (pinned). A rather soporiphic read if you ask me
  21. There is game of somewhat similar concept by David Bishop called Water Works (found in the assembly section on the tigameshelf.net site).
  22. The way water turns a corner is a very nice touch! Hopefully you'll have enough memory to finish it
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