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NIAD

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Posts posted by NIAD


  1. Electronic Game Pack II



     

    by Ape Software

     

    No Extra Hardware Requirements

     

    This week I am going really old-school with one of the earlier entertainment packages developed for the ADAM, Electronic Game Pack II by Ape Software. This game pack contains four games: Crater Tag, Snake Weeds, Sky King and Car Wars. While all the games are fun to play, Car Wars should garner the most interest as it is a very good rendition of Dodge 'Em... one of my personal favorites on the Atari 2600.

     

    EGP II also contains built-in instructions that will automatically print to the ADAM Printer, but can't be viewed on-screen so I included the converted text files to simplify matters. Also, this is a Digital Data Pack image as I lost track of my disk image over the years and it can't be easily converted to run from a disk. If anyone needs help with converting this data pack image back to an actual Data Pack to be used on an ADAM Computer feel free to contact me.

     

    EGP II can only be played on ADAMem/Virtual ADAM, it CAN NOT be played thru M.E.S.S. as there is no Digital Data Drive emulation.

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    Electronic Game Pack II (1986) (Ape Software).zip

    • Like 2

  2. So now I'm curious to know, what is the difference between Daniel's Destructor hack and Destructor SCE published by Team Pixelboy?

    The RamCar controls were implemented differently.

     

    In Daniel's hack, you turn by moving the joystick left or right, and accelerate with one of the trigger buttons. It's closer to the steering wheel controls that way.

     

    In the Team Pixelboy version, you move the RamCar in one of eight directions by moving the joystick in that direction. No need to press a button to accelerate, and the RamCar slows to a stop when you let go of the joystick. The buttons are used to set the RamCar in reverse gear (right button), and to fire a crystal (left button).

     

    I believe my version won't cause hand cramps after prolonged game play. ;)

    I have actually started to like this game better now that I have the Team Pixelboy release. I always hated usng the Driving Module for this game (it's great for Turbo and Pitstop) and while I very much appreciated Daniel's hard work hacking the controls to a hand controller and sharing his work freely, I prefer Luc's control layout the most.

     

    Plus the cart, manual and box are top-notch!


  3. *Bump* I've read it could be the power switch. Can someone explain how the power switch could cause these glitches? I mean, Isn't the system just on or off?

    For a vast array of information on the ColecoVision as well as some tremendous Mods and Refurbishing, check out Yurkie's profile. There are links to everything you need to know as well as numerous threads on the CV/ADAM Forum where Yurkie has provided all the information needed.

     

    I would start with the power switch. Yurkie has stated numerous times that the solder points and the power switch are the main culprit for most systems not working properly and the most tried and true method is to desolder the switch completely, clean it up, apply some new de-electric grease (double check that one with him, it's hard to retain everything as I advance in years :roll: ) and then solder the switch back in place.


  4. Yeah I guess I was swept up in the Commodore 64 craze when I was younger. I had tons of software for that machine. Bard's Tale 1 to 3, Deathlord, Wasteland... all those and soo much more. Come to think of it, I must have had more software on that system than I ever had time to play it all... lol. And then I discovered friends who made 'copies' and then I got to try thousands of games.

     

    I had one friend who had the Adam and when I went to his house, we played Colecovision games on it... I don't recall even playing anything that required the Adam. I guess that's where my blindness to Adam software comes from.

     

    Your description of the guy with the suped up Adam reminds me of a fellow who had a suped up 64 which he used to run a bbs. I went to his place on several occasions and he had quite the extensive collection of C64 toys. (Man talk about more software than you'll ever play in your lifetime!) Back then, the thought of using these machines for business purposes was beyond foolish! lol I wanted to visit the next new world or discover the next boss/character/town whatever it was. Business use? bah! lol (I had a friend whose family bought an IBM PC Jr... he told me of all these games that they could get... never saw a single one on that computer... it did have TRON on the screen (now I understand it to be a programming language.. or something lol) and at the time I thought it was the game!

    I got swept up in the C=64 craze as well especially since all my friends had one and there was a video store close by that rented C=64 software, or should I say games! While I enjoyed the system and playing all the hundreds of games I had for it, I would actually say playing all the games became second fiddle to figuring out how to break the protection and copy it to add to the collection. A couple years ago, I downloaded a large archive of C=64 software and I swear there are disk images of game compilations that I assembled back in the day. :roll:

     

    Eventually though, most of my friends moved on to the Amiga but I didn't follow and kept chugging along with my ADAMs... escpecially since I started working at a computer store where an ADAM Users Group was operated out of.


  5. While playing a couple of games on my colecovision with expansion module 1 I got to thinking does anyone who has one of these play 2600 games on the stand alone Atari hardware? I know there are a few games that won't fit in the expansion module(Mattel games work if your careful) but other than that I don't see the point in another console. I am curious what everyone's thoughts are on this.

     

    I have never actually owned any kind of 2600 console and have exclusively used the Coleco Expansion Module. Coleco produced this unit to open up the vast library of 2600 games to ColecoVision users. And yes, it was somewhat of a marketing tool. It made the ColecoVision much more attractive by giving users the ability to play hundreds upon hundreds of existing video games.

     

    If I remember correctly, Atari tried unsuccessfully to sue Coleco over this module. NIAD can probably comment on this further.

    It was a tremendous marketing ploy by Coleco. As has been mentioned numerous times on this forum, to actually pull the unit out and then plug it in and add to the footprint of the system all tends to be cumbersome when you really think about it... can you picture the Exp. Mod. #3 Memory Console plugged into a ColecoVision and then the EM #1 plugged into the Memory Console's Expansion Bus!!! Plus, once it is installed in the expansion bus all you can play are Atari 2600 games, you have to remove it completely in order to play ColecoVision games. Although, if you used an A2600 or A7800, that would mean even more space needed for the console, controllers, another power adapter and of course RF wire and switchbox (unless you just swapped the RF cable between systems).

     

    If Coleco had stuck with their original prototype design, at least the footprint would have been a little smaller (see pics below).

     

    Myself, I sold my A2600 and collection of games shortly after getting the CV for XMAS '82 and I never bothered buying an EM #1 until about 6 months ago (now I have 2), even though I was forced to use them for testing purposes during my users group days.

     

    As was mentioned, if you follow eBay closely, you will see a lot of these units either being auctioned off with a CV or individually and this lends me to believe there were a lot more made/sold than I ever realized. Seeing as there were over 6 million CV units sold, I would guesstimate that there were probably between 1.5 to 2 million EM #1 manufactured.

     

    And yes, Atari sued Coleco over the EM #1 (did anyone escape from being sued by Atari back then). While they did not win the case outright, they did end up receiving royalties from Coleco for each unit sold.

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  6. I've heard about Addictus when I was at an ADAMCon convention and I've heard about the competitions done of this game during past conventions. The champion of Addictus was always the same person, a woman (old lady) who is also very good at SmartLogo.

    I think that Addictus competition was held at ADAMcon 02 in Toronto and/or ADAMcon 03 in South Bend and the winner was Mrs. Clee. Funny you bring up SmartLOGO as she was and still is one of the foremost experts (probably in the world) on that programming language and still to this date has continued giving LOGO seminars at the yearly ADAMcons.

     

    While I never delved to deeply in LOGO programming (just enough to assemble public domain volumes with menus and testing contributions we recieved at the users group), many people have stated that the ADAM version is on of the best versions developed for any computer. Two other ADAMites come to mind that wrote numerous articles on programming in SmartLOGO that were carried in numerous newsletters as well and they were Ron Mitchell (still active on the Wedn. chats) and Ricki Gerlach.


  7. Brainstorm is an interesting twist to Tetris... if I had an Adam, I would definitely give that one a try! (And no I don't do emulators on the PC thing)

     

    And thanks for continuing to share these games with us... back in the Adam days I didn't know there was that much software for the system!

    It's too bad you don't do emulators... but understandable.

     

    Yeah, there was actually quite a bit of software developed by "homebrewers" for the ADAM... some every bit as good as software released commercially for other 8-bit systems of the time. Three programs come to mind that were released in 1987 that really accelerated and vastly improved software development for the ADAM and they were: PowerPAINT, SpritePOWER and Clipper all developed by Digital Express. Not only did you get these great graphics design programs, but also all the necessary programs/routines and instructions for using the files created by these programs in SmartBASIC.

     

    I've only been highlighted the standard Operating System (E.O.S.) software, there was tons and tons of CP/M software available or converted to ADAM CP/M format as well and with the addition of an 80 column card and hard drive... you had yourself a very potent business computer as well. I still recall a users group meeting were one of our members brought in a suped-up ADAM that included such programs as WordStar, dBase, Write Hand Man, SuperCalc, etc. that he used to run his business.


  8. Addictus



    by Reedy Software (1989)

     

    &

     

    Brainstorm

    by Steve Pitman Software (1990)

     

    No Extra Hardware Requirements

     

    This week, I give you not one, but two, Tetris clones that were developed for the ADAM Computer a little more than a year apart. Along with the great ColecoVision title Kevtris, I think everyone will now have enough versions of Tetris to keep themselves busy with!

     

    I am missing the manual for Addictus, but game play is identical to Tetris and the controls are as follows:

     

    :arrow: LEFT & RIGHT ARROW KEYS = left and right movement

    :arrow: DOWN ARROW KEY = drop piece into place

    :arrow: SPACEBAR = pause

    :arrow: ESCAPE/WP = restart

    :arrow: CLEAR = clear high score list

     

    The instructions for Brainstorm are built-in to the game or can be viewed in SmartWRITER. Brainstrom adds a nice twist to the normal Tetris clone with the addition of letters in the falling blocks that may or may not be part of a phrase that needs to be solved as well... Hangman or Wheel of Fortune style.

     

    Addictus will work with all ADAM Emulators, but you can't save your high scores in MESS due to incomplete emulation. Brainstorm will only work with ADAMem/Virtual ADAM.

     

    Enjoy!

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    Addictus (1989) (Reedy Software).zip

    Brainstorm (1990) (Steve Pitman Software).zip

    • Like 2

  9. Just checked another long time ADAM mail-order company that's located in Toronto and run by Rich Clee. His site lists the disk version of Dragon with manual as available, but I know he hasn't updated the site in many years. He could easily make a Data Pack version for you to include with the disk version he has for sale if the above options don't pan out:

     

    http://ann.hollowdreams.com/adamservices/adamsvcs.html

     

    or the longest running ADAM mail-order company that is located in Pearland, Texas, eColeco (formerly ADAM'House):

     

    http://www.ecoleco.com/

     

    As far as the rarity of the game, I guess you could say all ADAM 3rd Party software is extremely rare especially since systems that come up on eBay or other places usually only include Coleco made software.

     

    Last tidbit of interesting news for you: the maker of Dragon is Reedy Software (Jack Reedy) and he was located in Kalamazoo, MI... once again, not too far from you!

    • Like 1

  10. Whaaaat! I LOVE Mah-Jongg! Man, I would love love love to come across a real physical copy of this!! I would be on my ADAM for hours!

    What is the rarity of this game?

    I need to be more tech savvy.. there has got to be a way I can play this on my ADAM.. Ive got quite a few un-opened DDP, anyone want to help me out, haha.

    There are a few ways to transfer the disk image back to ADAM format, but this conversion process requires a few hardware items on both the ADAM as well as a PC capable of running MS-DOS or Windows versions up to XP (newer versions of Windows like Vista and 7 can't be used). Here are some options:

     

    - A 5 1/4" ADAM Disk Drive (160K SS or 320K DS) as well as a 5 1/4" DS/DD 360K Disk Drive (not the 5 1/4" 1.2Mb Drive) on a PC DOS/Windows compatible machine. You will also need a DOS program called DCOPY, a Windows version exists that is called DCOPY32 that even works in XP, that will write the disk image supplied above back to a 5 1/4" ADAM Disk inserted in the PC 5 1/4" drive. DCOPY is the program everyone used to transfer their AAM software to disk/ddp image format for use with today's emulators.

     

    - Direct connecting the ADAMLink 300 Baud Modem to a PC Modem and setting all parameters the same used to work back in the day to transfer files between the ADAM and PCs, but I have heard that for some reason this process doesn't work with today's PC systems. I am awaiting the arrival of my ADAMLink Modem (yes, after 27 years I have bought another 300 baud modem!) to test this process out. This would be the way to go for anyone that does not have an ADAM Disk Drive... if it still works.

     

    - Direct connecting an ADAM Serial Interface to a PC Serial Interface, but this would require one to track down an ADAM Serial Interface Card. I never tried to do this myself and would think a null-modem cable would be required... anyone know for sure.

     

    I would do the transfer for you, but I have yet to buy a 5 1/4" 360K Disk Drive for my old PC (at least I know the MOBO supports that drive) and am awaiting the ADAMLink Modem to test that method so...

     

    Your best bet is to PM "adamcomputer" here on AtariAge as he has all the necessary hardware and software needed to make a Data Pack version of Dragon for you. He also has a pretty decent supply of ADAM hardware and software available for purchase and best of all, he's located not to far from you in Grand Rapids! Here are the links to his two websites:

     

    http://ann.hollowdreams.com/

     

    http://ann.hollowdreams.com/adamsupplies.html

     

    Good Luck,

    Jim

    • Like 1

  11. That would explain the periodic auctions with the white controllers. I'd previously assumed the seller had done the mix/match.

     

    I also would have assumed many more black controllers would have been in surplus because so many more CVs were built than ADAMs.

    Some of the auctions could be from people replacing defective black controllers with what they are able to find... the beige controllers.

     

    Actually, by 1985, the black hand controllers were in shorter supply than the beige hand controllers. I saw a lot of advertisements from the likes of American Design Components for the blacks that included the Coleco box, but what Coleco was selling off in huge lots to mail order vendors (you had to buy in large quantities) were the beige ones.

     

    When I shut down NIAD in 1994, we must have still had 3 large boxes full of the beige controllers (probably about 150) and I wish I had stored them away to auction off on eBay now.

     

    Getting back to American Design Components, I'm almost 100% positive that this system would have come from them, what with the notice about the beige controllers and the styrofoam packing included but no outer box.


  12. Hello,

     

    Some news (from my part),

     

    Considering Commodore 64 ports of Commando and 1942 (arcade games), I've proposed to do exactly the same thing, to provide an incredible SID-like music for ColecoVision Side Trak, a catchy music based on a well-know rock music.

     

    For those who doesn't know my work, I need days to code "sid-like" music for the ColecoVision, coding each note in hex values and tweaking their values little by little.

     

    I've already coded the music, almost finished after 1 day.

     

    If RK decide to not use the music, I will simply keep it for another project.

     

    - Daniel Bienvenu

    Are we talking about "Crazy Train" by Ozzy Osbourne!!!! Now that would be incredibly cool.


  13. Are these still available for purchase? I'd love to get my hands on a Smurf Challenge cart! icon_mrgreen.gif

     

    Hasn't come out yet Cebus, J-F will be taking orders soon though I believe. icon_thumbsup.gif

     

    Cool beans! I passed up on what I thought was the chance because I didn't have a ColecoVision at the time, but I just purchased one and now am ready to hit the skids with the homebrews on the CV! :)

    As well as Team Pixelboy, check out the AtariAge Store for some Coleco goodies as well as:

     

    http://www.collectorvision.com

    http://www.opcodegames.com/games.php

    http://www.gooddealgames.com

     

    and don't forget about the AtariMax Coleco SD Cart by Steven Tucker:

     

    http://www.atarimax.com

     

    This should help stimulate the economy further and put a nice dent in your bank account! :D


  14. Is it me, or is the attachment style Adam less common by a ratio of at least 4 to 1?

    I think they sold about the same number as the Stand-Alone ADAM initially and possibly even more, before all the discounting and then the big sell off, mainly because people could save themselves anywhere from $150-$200 buying the Exp. Mod. ADAM if they already owned a ColecoVision.

     

    By the time Coleco stopped production of the ADAM, there weren't quite as many of the Exp. Mod. ADAMs left and you would mainly see the Stand-Alone ADAM being discounted for under $200 at the usual places. Considering how much more space the Exp. Mod. ADAM takes up, it's no wonder people just went for the Stand-Alone ADAM when the prices were slashed and that's why you see so many more of them.


  15. Understandable on this specific release. I love that it's a fan who was waiting for the game and took the initiative after a long long wait. (I still love color cases, and want more ;) )

     

    AX

    As soon as Smurf Challenge is released, you'll get two colors the the price of one :!:

     

    ED: I should say everyone that buys it will... including yours truly. :D


  16. I really think another color shell batch is waiting to happen. We should start a new thread for that. I'd be game for another 50 - 100 wacky colors myself. Would love to see this release in a special shell.

     

    AX

    Actually, I'd like to see it replicate the Coleco cart shell and label style as closely as possible like the box already will. This is just my personal preference to make it look as Coleco-ish as possible since this was one of their abandonware games and all.


  17. SOLD!!

     

    First off, let me start by saying that this CV/ADAM System has been setup for a couple of weeks and everything has been completely tested and is in very good working order.

     

    Here is what is included for the asking price of $160 which includes shipping!

     

    ColecoVision VideoGame System

    - 2 beige Hand Controllers

    - RF Cable

    - RF Switchbox (not original Coleco)

    - RF-to-Coaxial Adapter

    - Power Transformer

    - ColecoVision Owner's Manual

     

    Expansion Module #03 ADAM Computer System

    - R80 Memory Console

    - Digital Data Drive

    - Keyboard with ADAMnet Keyboard Cable

    - Keyboard-Hand Controller Attachment

    - Daisy Wheel Printer (print wheel is the original and very brittle, so a replacement is needed)

    - Alignment/Joiner Tray for CV and Memory Console

    - ADAM Set-up Manual

    - ADAM Operating Tips Brochure

    - ADAM SmartWRITER Easy Reference Card

    - ADAM Supplement Instructions for Data Packs

    - ADAM System Check-Out & Trouble Shooting Guide

    - ADAM Word Processing - SmartWRITER

    - SmartBASIC - Revised Edition

     

    ADAM Software

    - SmartBASIC v1.0 DDP

    - Super Buck Rogers - Planet of Zoom DDP

    - SmartFILER DDP (CIB) - this is the Coleco of Canada release

    - Family Feud DDP

    - File Manager v3.0 DDP (the best copy utility made for the ADAM)

     

    ADAM Supplies

    - 256K Digital Data Pack (sealed in original box)

     

    ColecoVision Carts

    - Carnival

    - Congo Bongo

    - Cosmic Avenger

    - Donkey Kong with Owner's Manual

    - Ken Uston Blackjack/Poker (CBS Software release)

    - Looping

    - Mouse Trap

    - Pepper II

    - Popeye

    - Q*bert

    - Slither (requires Roller Controller)

    - Space Panic

    - Subroc

    - Super Action Baseball (requires Super Action Controllers)

    - Super Action Football (requires Super Action Controllers)

    - Turbo (requires Exp.Mod. #2 Driving Controller)

    - Venture

     

    Plus, I will burn a DVD of my personal ColecoVision & ADAM Collection that totals about 2.5GB!!

     

    Shipping will be via US MAIL or UPS Ground and broken up into two large boxes.

     

    Asking price includes shipping already - $160

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  18. I love those 2 little games

    ALI BABA AND THE 40 THIEVES

    labyrinth game

     

    and the plaform ARABIAN

     

    they would be great on the Colecovision....

    Great call on Arabian! I always thought this would be a perfect game to release on the ColecoVision and with today's talented group of programmers, we'd get the entire game with all the screens.

     

    As far as Ali Baba, I never cared for it and if someone is going to program a maze style game, I would rather see Wizard of Wor finally make it's way to the CV.


  19. Apparently... did you see the note about it in the auction? It came with a small piece of paper that explains it:

     

    "THE SMALL PIECE OF PAPER IN THE PHOTO WITH THE INSTRUCTION BOOKLETS STATES "NOTICE - THE COLOR OF YOUR COLECOVISION HANDCONTROLLERS IS SUBJECT TO CHANGE AND MAY VARY WITH THE COLOR AS SHOWN ON THE OUTER CARTON. THIS WILL IN NO WAY EFFECT THE PERFORMANCE OF YOUR COLECOVISION". THE CONTROLLERS ON MOST COLECOVISION BOXES WERE BLACK MATCHING THE SYSTEM."

    That NOTICE slip looks very "unofficial" and was probably printed-up by one of a number of companies like ADAM's House/eColeco, American Design Co., Kosowsky Repairs, etc. (as well as NIAD... we had huge boxes of the beige controllers) that bought huge lots of ColecoVision and ADAM Computer stock in the big sell off circa 1985.

     

    In the case of the beige Hand Controllers that were originally included with the Stand-Alone ADAM Computer, I recall that these were all that was available for purchase, in LARGE lots, from Coleco so by this time there would have been a lot of mixing and matching of parts to make a complete package by Coleco and also by the companies that bought stock from Coleco.

     

    I would guess that this ColecoVision came from American Design Components.

     

    The systems and all the including items look to be in excellent shape and probably unused except for a quick test and you'll even get a Donkey Kong cart that read it's for use with the "ColecoVision & ADAM Computer" compared to just "ColecoVision", which most people have.

    • Like 1

  20. Thanks for the update and your continued development of Side Trak!!!

     

    Looks like we're gonna end up with a better game (almost 30 years after the fact) than what Coleco would have provided!!! Guess you can say that things happen for a reason sometimes.

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