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NIAD

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Posts posted by NIAD


  1. Dragon - The Chinese Challenge

     

    by Reedy Software - 1989

     

    No extra hardware requirements

     

    The game of Dragon was inspired by the centuries old Chinese game called Mah-Jongg (other computers and consoles have versions available as well and some are called Shanghai) which requires one to clear a board of 144 strategically layered tiles by matching pairs. The tiles are laid out in a formation called "The Dragon" and it is built by mixing the tiles and placing them in stacks from one to five high.

     

    Finding matches is made a little more difficult due to the lack of color tiles, but Dragon is still a very good rendition of Mah-Jongg/Shanghai.

     

    This game came with a printed manual that I do not have available. If anyone out there has access to the manual, it would be greatly appreciated if you can post it here for everyone.

     

    Works with all ADAM Emulators.

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    Dragon - The Chinese Challenge (1989) (Reedy Software).zip

    • Like 1

  2. Does anyone know what the original TeleGames release of Boulder Dash looked like? Was it a grey label with black printed text like other TeleGames releases or was it with a CBS Software style label (top half black and bottom half white) with the game title printed in red?


  3. Has anyone ever made a mod to improve the video out of the ADAM? It's serviceable, but it's not particularly great.

     

    Tempest

    There is a Composite Monitor output already thru the DIN connector, it should work with modern TVs and I think the Commodore 64 Monitor Cable is compatible (Coleco made ADAM Monitor Cables are hard to find).... I'll let you know when my ADAM arrives (soon I hope) as I already have a C=64 Monitor Cable.

    The Commodore Monitor Cable is indeed completely compatible wth the Stand-Alone ADAM Memory Console (the one with the built-in ColecoVision) as I remembered it being from back in the day. The Commodore Monitor Cable I have was listed for the Commodore 1702 Monitor and compatibile with the C=64, 128 and Vic-20. So if you can't make your own, a little searching around the Net or on eBay should provide you one for between $5-$10.

     

    Just remember that the ADAM's DIN Connector is upside down when compared to the Commodore's, so the word TOP on the cable's DIN Connector is actually the bottom.

     

    BTW, vastly improved video over using the RF Out. :D


  4. Just to ask if the Super Action Controller set were manufactured in CBS format?

     

    If Yes, does a CBS Super Action Baseball cart exist?

    There was a CBS Super Action Controller BOX, but I have never seen a CBS style Super Action Baseball CART. The only cart I have ever seen is the Coleco released version, so I highly doubt a CBS version ever existed.


  5. Oki Niad, I confess that I have difficulty with English and that the more I read the post # 4 in this thread but I had not really understood the value of the command -scale2x and I have not understood the interest of other new orders.

    If you could enlighten me, thank you in advance.

     

    Oki Niad, j'avoue que j'ai du mal avec l'anglais et qu'en plus j'avais lu le post #4 de ce thread mais que j'avais pas vraiment compris l'utilité de la commande -scale2x et j'ai pas du tout compris l'interet des autres nouvelles commandes.

    Si tu pouvais éclairé ma lanterne, d'avance merci.

     

    source code of Keys ??

    The -harddisk switch is not something to be all that concerned about right now as there is no means to create a hard drive image file unless you actually own an ADAM and a hard drive formatted for use with an ADAM. It will function similarly to running a disk or data pack image, just A LOT larger of course.

     

    The -eprom switch provides support for a boot eprom that could be installed on a 3rd party interface board called the Multi-Purpose Interface 3. This board provided 2 Serial Ports, 1 Parallel Port, Addressing for memory expanders larger than 64K and of course an open socket that one could installed an eprom into that was burnt with the hard drive utility software. Once you turned on the ADAM, the software contained on the eprom would be loaded and the hard drive would be accessible (then if you wanted, you could exit to the SmartWRITER Word Processor or boot other programs from the hard drive). One could also burn other programs onto the eprom and have them boot-up when the ADAM was turned on instead of SmartWRITER.

     

    Geoff has also implemented basic MIDI drivers in order to support the one an only MIDI interface made for the ADAM, the MIDI-MITE. The drivers for it are not complete but will at least allow for the loading of a number of MIDI software programs that were developed by Bonafide Systems for the ADAM.


  6. A likely reason is that, in those days, Parker Bros. were producing games in many formats. This would force them to cut corners and be hurried.

     

    It's interesting to compare the looks of the earlier games, like Popeye, Q*Bert, and Frogger, to games like Mr. Do!'s Castle, Tutankham, and Q*Bert's Qubes.

    The games were outsourced to different small companies in most instances so that would explain the differences in ports from one system to another (as well as the actual system hardware) and even Coleco developed Q*bert for Parker Brothers.

     

    Check out this link for some very interesting tidbits about small development firms that played a large role in the programming of games on the CV and even ADAM:

     

    http://gdri.smspower.org/wiki/index.php/Special:Search?search=ColecoVision&fulltext=Search


  7. Hi Luc. icon_smile.gif

     

    The games arrived very well here in Denmark.

     

    But the postal service has not been nice with the package, it has been thrown around.

     

    But the games and the T&F controller survived, and that was most important. icon_smile.gif

    It's a good thing "FRAGILE" was written on the package, or else it would have probably been crushed to a pulp. :P

     

    Also, I would like to point out that I wrap each game in bubble wrap before placing them in the shipping box, a fact that is not shown in ten-four's picture.

     

    Thanks Ole. :)

     

    Write "Fragile" on a box , it is the best way to make some postman play soccer with , believe me that's not a joke unfortunaly. :(

    Kinda like in Ace Venture when Jim Carey's character is delivering a fake packge to a dog-napper... never knew there are so many ways to abuse a package and the movie probably gave postal workers some new ideas.


  8. ADAMem SDL for Windows does not let you go into a fullscreen mode yet that I know. You can use the -scale2x to increase the window size or one of the -video switches to change the window size.

    Thank you Niad

    Scale2x effectively command allows a game screen much bigger and more video-2

    By the command -scale2x is not in the list of commands-documented in -help, then I wonder how you know this command?

    Merci Niad

    Effectivement la commande -scale2x permet d'avoir un écran de jeu bien plus grand en plus de -video 2

    Par contre la commande -scales2x n'est pas dans la liste des commandes documentées dans -help, alors je me demande bien comment tu connais cette commande ?

     

    There are a couple other switch commands listed by Geoff in Post #04 of this thread that are not included in the -HELP command.


  9. hello

    I reiterate my request because I need this information to develop a front end to AdamemSDL

    Geoff Oltmans, NewColeco, niaD and everyone else really please

    I have other questions:

    - how to have the game image is in full screen mode ? ALT ENTER do not like the emulator.

    ADAMem SDL for Windows does not let you go into a fullscreen mode yet that I know. You can use the -scale2x to increase the window size or one of the -video switches to change the window size.

     

    - how do you not see the DOS window?

    There is no way to disable the DOS window yet either that I know. You can always minimize it.

     

    - What are the keys that correspond to the left and right buttons on the controller to emulate Coleco?

    - What are the keys that correpondt the keypad and buttons right and left joystick to emulate ADAM?

    - What are the keys that correspond to * and # on the controller.

    This all depends on what joystick emulation mode switch you use or don't use. The Coleco/ADAM hand controller is mapped as:

     

    directional control = arrow keys or your PC gamepad

    fire buttons = CONTROL and ALT keys or your PC gamepad

    keypad = keyboard keys 1,2,3,4,5,6,7,8,9,0,-,= or numeric keypad 1,2,3,4,5,6,7,8,9,0,DEL,ENTER

     

    - how to configure a joystick PS2 in the emulator to play

     

    Your PC controller/joystick/gamepad is automatically configured by the emulator and you can not change the configuration yet that I know of.

     

    I turn to you because I do not think much about the syntax of the command keys?

    I want to know what to put in the string field to set the keypad of the PC compared to a joystick or the Coleco ADAM

    -keys <string> - Alter key mappings

    You Can use the "keys" to Get the program

    Necessary syntax for your favorite key mapping

    for example the ENTER key on the PC will be the * key on the paddle.

     

    I haven't played around with the -keys switch, even with the original ADAMem for DOS and I'm not exactly sure what you are asking here, but I hope this is what you want:

     

    Use the -joystick 3 switch. This will assign the PC numeric keypad to be player #1's controller keypad and control will be thru the PC gamepad. Also, player #2 will then use the keyboard arrow keys for movement and the number buttons above the letters as their keypad.

     

    Don't forget, if for some reason your PC gamepad is unresponsive, press F9 to switch from ADAM keyboard emulation mode to Coleco/ADAM hand controller emulation mode.


  10. I'm officially addicted to games by Steve Pitman. Are you planning to make a video interview of this guy, should be cool to have it in for the coleco museum dvd.

    Steve's an extremely busy guy with work and a number of personal projects he's been working on, so if time permits for him I will shoot him a list of questions.


  11. RoboThief

     

    by Steve Pitman Software

     

    (No extra hardware requirements)

     

    Welcome to RoboThief! A visiting alien from the planet ADAM needs your help, he ran into another visiting alien from the planet called NES, and was robbed and put under a spell! He'll tell you more about it on screen 1. You are in control of 3 robots aboard the enemys ship, use them to steal everything back so that the Adamite can return to his planet! But it's not going to be easy! it will take a lot of skill. You must simultaneously maneuver three radio-controlled robots through 30 screens while avoiding walls, security alarms, disintegrating slime blocks, collecting $1, $5, and $10 bills, droping bombs to expose cyrstals hidden in the floor (special crystals needed by the aliens for their return to planet Adam), avoiding or using RoboFreezers, using strategy with the arrow-blocks, and all within a certain time limit! Sound confusing so far? Just wait until you see some of the harder screens! There are also many warp doors that you can use to skip ahead or back in the game, but you must figure out how to use them first!

     

    This is one tough game and will take a while to get used to the play controls. I have included PC format instruction and tip files that are also contained on the disk image and the game will play in all ADAM Emulators.

     

    Enjoy!

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    RoboThief (1991) (Steve Pitman Software).zip

    • Like 2

  12. Dont mean to stick my nose in this but does this fellow have an ADAM or know someone with an ADAM and if he was to get a copy of the cart on a tape or disk via Copycart+ or similar would this help?

    Just a thought.

    I put him in touch with someone in his area that has all the necessary equipment to get the cart dumped and converted to a PC rom file. So now it is just a matter of waiting and hoping!


  13. Ok so we have Yellow Boxes and Silver boxes then we also have silver cart labels and gold labels. Were these mixed and matched or does one label variety belong to one box colour?

    Another question I have is that most of the games that pop up NOS are not shrinkwrapped but I bought a number of them from Telegames UK and when they arrived, some silver Mountain King were shrinkwrapped and others were not, what's you folks' experience with this?

    Campaign '84, Gust Buster, Rolleroverture and Quest for Quintana Roo were released with a GOLD cart label only and originally in a YELLOW box and then later in a SILVER box.

     

    Mountain King was released with a SILVER cart label only as well as only a SILVER box.

     

    As far as shrinkwrapping... hard to say.

     

    EDIT: I stand corrected... I just say this silver label Quest for Quintana Roo on eBay :!:

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  14. Got my Six-Pack of CV joy today and am thoroughly impressed with everything (boxes, manuals, carts... the whole sheebang!) that I have had time to look over so far. Of course, my daughter had to play Peek-A-Boo first and while the gameplay is simplistic even for her (got another Wii expert on my hands), the audio and visuals are top notch. Can't get enough of the audio samples of Elmo talking... truly amazing quality especially coming from a ColecoVision.

     

    Can't wait to get the kiddies to bed so that I can have some quiet time to enjoy the rest!

     

    Thanks Luc, as well as everyone else involved in making these games.


  15. I am offering a special deal on my complete system refurbish and A/V mod offer now thru the end of January.

     

    You get your ColecoVision console completely refurbished

     

    Power Switch rebuilt

    Cartridge Slot throughly cleaned with DeoxIT

    Any bad/faulty solder joints resoldered

    My single jack composite video mod (cord included)

     

    Controllers:

     

    Housings and cords cleaned

    Joystick directional controllers refurbished

    fire button dissembled and refurbished

    Keypad and keypad socket cleaned

     

    Optional but also included:

     

    replacement ball knobs

    cords straightened

     

    All this for $79 plus return shipping.

     

    Optionally you an add the socketed Intro skip BIOS for just $15 more.

    Pause button mod is $35

     

    Check my profile for all my individual ColecoVision threads for more details.

    The A/V Modded ColecoVision works GREAT with the Exp. Mod. #3 ADAM Computer as well... never had a better picture display from the ADAM! Thanks once again for your tremendous service Yurkie.


  16. The YELLOW box was the original box used by Sunrise Software for all their releases in 1983 (Campaign '84, Gust Buster, Rolloverture and Quest for Quintana Roo). Later, they went with the SILVER box and when Mountain King was released in 1984, it got the SILVER box treatment as they started using the silver boxes for multiple systems and added a sticker to identify the system it was for. Of course, all the earlier games got the SILVER box treatment as well once the YELLOW boxes were all used up... so there would of course have been some overlapping that would confuse the whole issue.

     

    Everyone is entitled to their opinion. :) If someone can show me an ad or other verifiable proof that the yellow boxes were first, I'll change my tune and eat crow. But when you look at companies like Classic Game Source still selling yellow boxes, and mind you they are fresh and minty with no yellowing-- odd for a box 25 years old-- to me it seems pretty obvious which ones are the most current releases. Top that with the ad I posted, and Max's assertion that the cases of silver games themselves are verified shipping dates from 1984, I still stand by my opinion that the silver boxes were first.

     

    I'll also concede that it is possible that they started with yellow, went to silver, and then back to yellow-- but I'm convinced that the plethora of yellow box games available today (ebay and other sources) are produced AFTER the silver boxes. But again, I've yet to see PROOF either way.

    All I can go on is personal experience. I was 15 at the time and when the first four Sunrise games were released through the 1983 calendar year and I bought them, the boxes were yellow and the labels of the carts were gold in color. I actually never had a chance to buy Mountain King where I lived (surprising for a big city) and didn't come across this one until a number of years later. When I saw the silver box and grey label, I assumed this was a TeleGames re-release... which it wasn't.


  17. What about Mario in DK , He has more than one colour ?

     

    Yes, but very little in the way of sprite animation variation and size in comparison. Mario is like half the size of Popeye.

     

    And you're already using multicolors on the in motion Bluto, Oliver, and then the backgrounds as well.

    So we finally have an answer to that age old question... SIZE DOES MATTER! :D

     

    Don't forget also that when the Sea Hag appears on the sides of the screen and starts throwing bottles at Popeye, that there already is sprite flickering. If Popeye was made up of multiple sprites to give us a better representation of him, the sprite flickering would have been unbearable at a time in the game when your timing has to be spot on... when you have to punch the flying bottles.


  18. I respectfully disagree with your assessment of this as 'fact'. The generic box argument is interesting, but I'd suggest it's the other way around-- Sunrise was not a HUGE company. It could have made sense to make ONE box for all systems, and add stickers to differentiate between systems with a sticker. I would certainly expect that to be much cheaper than making individual boxes for each system. And then, as they found success, or found they had a surplus, or as printing costs came down, or sales went up, they may have found the yellow boxes for each system became cost effective. Personally, I suspect the yellow came AFTER sunrise gave up and were produced by a company like Telegames who may have been liquidating inventory. Actually, to me, the Yellow boxes look and feel MORE generic and have weaker artwork/design than the silver boxes, but that's just personal preference.

     

    And, of course, I may be wrong on all of this. :)

     

    While we know both yellow and silver exist, I'm yet to see anything that makes this a factual statement, J-F. Yellow may have been the norm in Canada, but Silver is all I saw on store shelves here in St. Louis. Silver at Children's Palace, Silver at ToyRUs... I don't recall seeing them at K*B stores locally, but even if I had, the typical fare at K*B was 'clearance' and post crash in my recollection, so that still wouldn't/doesn't prove anything in my mind.

     

    I also consulted Jason's book, the Classic 80's Identification and Price Guide, and that didn't help at all. :) While in some cases the silver box is 'valued' higher, in others it's the same as the yellow.

     

    Check out an ad-- see what YOU think. :)

    http://www.atarimania.com/pubs/hi_res/pub_sunrise.jpg

    The YELLOW box was the original box used by Sunrise Software for all their releases in 1983 (Campaign '84, Gust Buster, Rolloverture and Quest for Quintana Roo). Later, they went with the SILVER box and when Mountain King was released in 1984, it got the SILVER box treatment as they started using the silver boxes for multiple systems and added a sticker to identify the system it was for. Of course, all the earlier games got the SILVER box treatment as well once the YELLOW boxes were all used up... so there would of course have been some overlapping that would confuse the whole issue.

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