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Posts posted by SHaMROCK 73
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On 12/26/2019 at 8:13 AM, Pixelboy said:By the way, has anyone tried the Ghostbusters ROM on their AtariMax SD cartridge? I have a nagging suspicion (or should I say a nagging memory) that the ROM doesn't work with the SD cart, for a weird technical reason. It does work under emulation though.
I have tried is with original hardware and the Ultimate SD and I can confirm it does not work...
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On 12/14/2020 at 10:51 AM, SHaMROCK 73 said:That is exactly the info I was after. Thank you for the great information.
Can i see a picture of the paper nameplates?
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Thank you, and Merry Christmas to one and all!!! I honestly look forward to these ROMs every year as much (or more) then my actual gifts... You guys rock!
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2 hours ago, opcode said:Let me try to answer that.
1st run. Coleco license. Not compatible with French SCART CV. Paper box with foam insert. Released in December 2012.
2nd run. Same as 1st run. Some modules shipped with paper nameplates. Released late 2015/early 2016
3rd run. First compatible with French SCART CV. First gatefold box. Dropped the Coleco name (but kept the ColecoVision name). Released 2016
4th run. Dropped the ColecoVision name. Was the largest run. Released in 2017 I think.
5th run. Another large run. First with dome nameplate and new Opcode logo. Released November 2020.
6th run. Special ADAM themed run. Releases early 2021.
Sent from my iPhone using TapatalkThat is exactly the info I was after. Thank you for the great information.
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I know we are on the 5th run of this fantastic product. Has anyone kept info on each of the 5 different runs release date, production numbers, hardware revisions, packaging revisions, label revisions?
I would love some insight into this...
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19 minutes ago, Tursi said:For WoW, probably want to ping Brian in the Phoenix thread, I don't know the distribution status of that, whether he went with patch or what. I don't know what the other issue was.
Thank you. WoW works fine for me on the Ultimate SD. Ghostbusters does not. I was hoping there was a patch for that game...
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I see there was a fix for Wizards of War for Phoenix, and fix for Ghostbusters using Ultimate SD available?
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46 minutes ago, doubledown said:Well I've got about a hundred disc knobs, and controller cords, but not really many spare joystick shafts. I've probably got a few laying around, but every once in a while when rebuilding a controller, I need spare parts due to damage, so I like to keep those bits around. There are plenty of controllers on ebay for spares obviously.
OK, no problem. Thank anyway...
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Oh, ok thanks Doubledown. I ask because I am missing a shaft for one of my controllers. I mailed it away about two years ago to have it fitted for a ball top and it apparently never arrived. I was thinking if you use entirely new parts you might have an extra laying around...
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Hey Doubledown, when you use longer shafts on you controllers do you add to the standard shaft or is it an entirely new part?
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45 minutes ago, doubledown said:Could work, you would just need to figure out how to fasten to existing shaft, and/or determine if you would extend the shaft or not. The modified hand controllers I've made I use a ball knob approximately 1-1/4" (30mm) which I found most comfortable, and I extended the shaft length by 1/2" (taller). For a quick grab shifting scenario, I would definitely want a taller shaft vs the standard controller shaft length. Color-wise to match Turbo these would need to be sanded or stripped and re-stained lighter (and less red) if you wanted it to match. For a "cylindrical" knob like Turbo, I would start with a dowel rod probably and turn it down to the shape/size I wanted.
I have seen more brownwood balls on eBay as well...
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I'm thinking I will buy these in this eBay listing. I have two modded ColecoVision controllers with 20mm black plastic ball tops done by another AtariAge member. For continuity, I am thinking of the 20mm version of these wood balls. I haven't seen any cylinder shaped ones that look like they would work... Two days ago I had never considered wood, now I'm fully obsessed with this project...
https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.com%2Fulk%2Fitm%2F323513949246
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A wood ball top, I'm doing this. I looked at the TURBO cabinet buy there isn't any great pictures. What shade of stain I'd on the wood? I'd there a white circle at the very end of the shifter?
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55 minutes ago, doubledown said:I've had that thought before. As it was packaged with turbo, I would imagine a wooden gear shift knob (like the Turbo arcade cabinet) scaled down in size a bit. The wheel itself also needs some weight added to it too, its a little too light weight. Additionally the controller would need to have a straight wired cord to match the length of the cord on the Driving Module.
Interesting, I wasn't aware of the wood on the arcade. I was thinking the blue knob would look nice to match the blue gauges on the controller. Or a T shaped shifter if it doesn't interfere with the wheel. Straight cord is a must, do you know the secret method to straighten them that that other guy Yurkie uses?
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Hey Doubledown, welcome back. You know what I want? I want a controller dedicated for use on the Expansion Module #2 driving controller. Either a knob that would match/compliment the colours on the wheel decals. Maybe a custom keypad with gearshift markings or theme...
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I was one of the first people Yurkie screwed. Modded my system years ago but it did not work when it got to me, I sent it back, he said it works fine for him. He sent it to me, and it still did not work. I had to fix it myself, the metal shielding was pressing too hard on a knob he installed.
Not to mention the system stunk like old cigarette smoke.
Two years ago he was going to install a ball top on a controller for me, I sent just the shaft. He claimed he never got it, and I never got any rectification to this. Now I have a controller with no stick...
When I had issues way back with the system mod, everyone stood up for Yurkie and cast me as the villain. Seem more people are being taken...
I feel vindicated...
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I think my favorite, and the most recognized Atari 2600 label style is the picture label so I made this... I hope you like it...
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Sounds like there might be a market for this idea...
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Any success? My ColecoVision is on a shelf in my entertainment center. When I want to play Atari games and plug in the Expansion Module #1 it is hanging off the shelf floating in mid air. It would be nice if I could just have a 6' extension and have it on the coffee table.
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Has anything ever been available that could enable the ColecoVision Expansion Module #1 (Atari Adapter) to sit on a shelf beside or under the ColecoVision. I envision a small box that plugs into the expansion port on the front of ColecoVision with a cord, on the other end is a female connector that connects to the back of the Expansion Module. Has something like this ever been available?
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Just in case anyone else is wondering, I purchased 5 ColecoVision manuals from this site and was very disappointed. They are not in any way "high quality". They are colour photo copies, with washed out colours, on standard non glossy paper and then poorly sized and cut out... Do not waste your money...

ColecoVision Overlays Available (Reproduction)
in ColecoVision / Adam
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Phil, I was wondering if you could add more "orphan" overlays to your roster? I have designed a overlay for people that own the AtariMax Ultimate SD Wafer Drive. So you can remember where all the keypad buttons to see manuals, boxset ect.
I also am working on one for "TURBO".
Feel free to use my designs for other customers after...