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Player 3

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Posts posted by Player 3


  1. Not exactly intending to bump this topic, but yeah, I do have some plans to open up an arcade.

    With this indie scene popping up, I thought I could be able to let people make the games for my arcade. Sorry, retro arcade fans, there will be no Ms. Pac Man. Just stuff people make.

     

    I have some concepts with this arcade of mine:

    • High score contests. Within designated times, I may run a contest for the highest score for a certain game. Those that come in a range will win something, those who come within a higher ranger get something better, and the highest score gets the best prize.
    • The Ubuntu Linux OS. I save on licensing costs when I use Ubuntu Linux instead of Micro-Soft Windows. Heck, lots of European organizations did! This will also make it somewhat easier.
    • Networked High Scores. The machines (using said OS) will be able to send data of the scores and who scored them to a central database. Assisting the high score contests. One could also go to a kiosk in the arcade to check the top one hundred scores to any title.
    • Food. An arcade can't be profitable without it. Heck, Flynn's didn't make it without a snack stand.
    • New games every-so-often. This is an indie arcade for a reason. Anybody can make a game for it if it's good enough. Copyright laws still go in effect here.

     

    The biggest question is: Will it make it in the twenty-first century with features such as this?


  2. I noticed I don't really use any channels often anymore, including the Game Disc channel. Now, I mostly select The Homebrew Channel and play some Atari (Asteroids, pretty much) there. Later, I plan to use it rarely for Wii purposes anymore and instead, install Linux on there. Still contemplating on which build to install...


  3. Good lord. Hoping someone else wouldn't bring this back up. 

     

    Played it since 2007. I personally like the Lua scripting part. Good scripting makes you the popular guy.

     

    Sheesh, you talk about your children playing it, I play it every now and then. Might build some more if I had some more RAM.

     

     

     

     

     


  4. The upside-down sounds similar to the 7800's way of rendering sprites.  Weird.  Thanks for the advice!

     

    Now hold up, boy, I ain't finished with you.

     

     

     

     

     

    To put what I said in easier terms, DRAFT your sprites, CODE the game first with placeholder/final graphics, use said method. Draft, code, place.

     

    Or you could directly find specific sections of disassembled programs on Qotile.net. Great resource.

     

     


  5.  What other programs (for Windows XP at least) are available for creating 2600 sprites?  

    I believe if my disassembly-peeping days are correct, you might as well draft the sprites in something real simple such as MicroSoft Paint, the default Windows art program. Once you are ready to implement graphics, you have to specify what pixels go where.

     

     

    Such as an example in an assembly program known as Pitfall!:

     

    Harry1:
        .byte 000000 ; |        |
        .byte %10000000 ; |X       |
        .byte %10000000 ; |X       |
        .byte %11000011 ; |XX    XX|
        .byte %01100010 ; | XX   X |
        .byte %01100010 ; | XX   X |
         .byte %110110 ; |  XX XX |
         .byte %111110 ; |  XXXXX |
         .byte %011100 ; |   XXX  |
         .byte %011000 ; |   XX   |
         .byte %011000 ; |   XX   |
         .byte %111100 ; |  XXXX  |
         .byte %111110 ; |  XXXXX |
         .byte %111010 ; |  XXX X |
         .byte %111000 ; |  XXX   |
         .byte %011000 ; |   XX   |
         .byte %011000 ; |   XX   |
         .byte %010000 ; |   X    |
         .byte %011000 ; |   XX   |
         .byte %011000 ; |   XX   |
         .byte %011000 ; |   XX   |
         .byte 0000 ; |        |
    
    
    

     

    Please note that sprites can only be EIGHT pixels wide, but any amount in height. I hear there's an assembly method to enlarge the width of a sprite using some method, but that's a while ago, which would be a couple of months. Oh, and when you program a sprite, it has to be upside-down in order to be rendered properly in a human-recognizable view.


  6. Noticeable stereo sound - Growing up with mainly mono sounds, I was quite surprised with Sega's Genesis system...it had a headphone jack. I could hear one thing in each ear! Not to mention alternating ring-collecting, if you know what I mean.

     

    Indie games - These games can get awesome. Lacking budgets of high-maintenance companies (COUGHACTIVISIONCOUGH!), people have been able to take the time to make a game good. (See World of Goo, Cave Story).

     

     


  7. Oh, and not to be mr. technical, but most folks don't consider zelda games RPG's. Now get oracle of ages! That's another reason those particular games might go on - they have interlocking content.

     

    Funny thing is that's the one I have. Beating the game gives you...

     

     

    *A statue near the Maku Tree

     

    *(I think) Beat the boss again

     

    *People congrendulating you.

     

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