Sir Plus
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Everything posted by Sir Plus
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I could retire on $273k. For that matter, $355 would probably do as well.
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Its a catbox... you have a cat? Here's a box for the little #$%$#@! PS http://www.host.fptoday.com/melek/jaguar/r...ews/catbox.html
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Hmm... ya think?
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Is this your card? Its kind of "busy" though.... might be hard to do on good old woody.
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lemon64.com? They have almost everything.
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Have I said that this is a great site yet?? No? Well it is. Plus it's got what other game sites usually lack.... Female members! Are there any female programmers here?
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WWF Attitude is da shit!
Sir Plus replied to Miles Tails Prower's topic in Modern Console Discussion
You would think that Aussies would have easier access to new stuff. You're closer to the average assembly areas, anyway. You've got to lean on your officials a bit more, I guess. Heck, JAPAN's got it's own mafia.... and they are pipsqueaks. Fight the power, dude! -
Totally excellent
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I think that the dark atmosphere made the game more popular, given the plot. Creatures too. Killing off Nazis kind of gets old. Maybe they were using the word "outdated" in that context as opposed to the technology...?
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And brains. You can't have zombies without a few brains laying around.
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Aw.... I wish I could go "I would dearly love to see elves, Mr. Frodo"
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The difference is not in the program, but how the hardware does it's artifacting. So they are both correct.
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I think that you can be arrested for doing that in public.
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Forgive him.... he's a bit on edge ever since his girl ran off with a paddle dude.
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"Oops, I spilled my beer. It didn't stain anything, but a couple of letters got wet."
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I don't think that is possible and still have them move independantly. Programming gods? We seek your wisdom.
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I didn't realise the pixel limitations. Since it's only 40, you could have one pixel = 2 points or more (since the missile can be smaller than the screen pixel). This sort of defeats the peg holes, though. Or, you could forgo the holes altogether and have the "board" run through the center of the screen vertically.... with the missiles (one dot each) rising as the score increases. In any case, you could always use a text score How is it that the counter cannot be in the center, though? I can't see any conflicts (since the players are only used for card #'s and suit objects) And when I mentioned the Apple II, I was referring to the game logic itself. The game was really only a text screen. My point was that if the logic took a maximum of 2k, you would still have 2k left to make up the screen and graphic objects. I figure that you could have the screen run everything vertical using 1 player for the cards (there are 13 when you start...6 for each player and the deck) and the other for the suit.... Ah 8s Kc 5c 3d Jh ** <-Deck (counter) hcsd=suits 5h 6s Qs 9c 2d 7c ....and use the entire right side of the screen to move the pegs. If you used 6 vertical pixels per object (5 for the image, 1 for spacing), that would be 78 pixels high to display the layout shown. The vertical resolution of P/M (that you can see) is 190, right? It looks less attractive though. The crib is not counted until the end of play, so you could replace the cards on the side who it belongs to. The biggest problem that I see is displaying the cards "in play" before you reach 31. That would be a maximum of 8 cards in play (All both player's cards, like all aces & twos for example). Maybe forgo real suits altogether and use simple graphic objects instead, and use the second player object to display ALL the cards in play on the opposite side of the screen..... but that would be unattractive as well. "Ace of dots, 5 of two dots, king of line, jack of blank" .... Bleh! It doesn't sound pretty.... but you would be able to squeeze both value and suit into the same 8-bit width of one player.
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Or you could alternate scanlines (like chess does), though that might make it look worse.
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How powerful is the Intellivision compared to Atari 2600?
Sir Plus replied to Lacan's topic in Atari 2600
Yeah, I also read that if the program had too much code to complete when the screen update was needed, the entire screen update would be lost. Plus, the some games relied heavily on tile graphics (which is not possible on the 2600). -
Considering the numbers of zombies...that might be hard to pull off. The hardware is kind of limited.
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Never did care for that candy The Nerds, that is.
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Nummy
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Pay per view! Pay per view!! Seriously, you two could make a fortune at the next convention
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When I owned one way back when, I slipped 1" electical boots around each stick. They wont slip off, and keeps the chafing to a minimum. Note about the joysicks.... These use the same type of connection that is inside Atari's paddles, a flat springy metal brush for each direction. Once in a while, these may require cleaning where the brushes touch the board.
