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Everything posted by Gabriel
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How Many Games Do You Own? (modern consoles only)
Gabriel replied to theaveng's topic in Modern Console Discussion
X-Box = 2 GameCube = 5 PS2 = 21 PS2 only games PS1 = about 50 Dreamcast = 5 GBA = 15 GBA only games -
Don't forget my second favorite gun game of all time, Wild Gunman.
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I used to have this game. I liked it quite a bit. It was one of my favorite games back in the day. As I recall, it had 4 difficulty levels. One through three were pretty tame. Number four seemed pretty brutal to me.
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My local Gamestop has been pretty friendly so far. Most of their used PS1 games have cases, and they do give you the case and instructions when you buy the game. Their GameBoy policy is entirely different. All of their GameBoy games are sold cart only. If you trade in a GameBoy game complete in box, they will throw away everything but the cart (they'll even get rid of the plastic cover). As for why game discs end up without their jewel cases, I guess it might be the same reason I don't trade in my Genesis cases along with my Genesis games. When I trade in a Genesis game, I'd rather keep the case for myself to put some other Genesis game in. Another reason why PS1 games are occasionally found without cases is that some people are just strange. I have a friend who throws away his PS2 cases whenever he gets a new game. He stores his games in one of those pocket pouches for carrying CDs in your car or otherwise on the go. On the other hand, he finds it really odd that I keep the cases for my games. He, and several others that I know like him, sees the plastic cases as nothing more than glorified cardboard boxes. Casual gamers of the 2600, 5200, NES, and SNES had no use for the paper boxes, and he has no use for the plastic ones for the modern systems. One day he and the people like him will trade in their games, and all of them will be bare discs.
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As is being discussed in another thread, don't underestimate the craptacularness of the Atari 5200's pack in game. Making Super Breakout the pack in was like Atari shooting themselves in the head. On the one hand you had the Colecovision with its graphics that looked comparable to the arcade Donkey Kong, and you had the Atari 5200 looking like only a minor improvement over Atari 2600 breakout style games. I knew several kids back then that dismissed the Atari 5200 because its pack in implied that it was incapable of anything more than limited 2600 games. Of course, when Qix, Defender, Pac Man and the better titles for the 5200 made themselves known those kids drooled at the 5200. But instead of focusing on the 5200 and emphasizing that new wave of excellent titles, Atari kept on promoting the 2600. Many people back then didn't see the 2600 adaptors as an advantage. They saw them as an admission that the console couldn't get by on its own. Since the 5200 got an adaptor pushed out the door and suffered from a dearth of games, it was almost like the only thing Atari was saying the 5200 was good for was playing the 2600 games.
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If Atari had done this, they might still be in business
Gabriel replied to Mind Master's topic in Atari 2600
Super Breakout ranks as about the worst pack in game ever selected for any console. Any game in the 5200 library would have been better. What's worse is that Super Breakout is a game that simply should never have been released for the 5200. There is absolutely nothing about the game that showcases the 5200's abilities in any way. It offered nothing that the 2600 couldn't do just as well, and was severely dated even when it was released. Star Raiders would have been a good showcase game. It used all the functions of the 5200 controller except for the top fire button. The key problem was that it had been available for years on the Atari computers. Countermeasure would have been a good choice. It used all the functions of the controller, and wasn't available for any other system. Plus, it was a pretty good game. I agree that Pac-Man would have made a great pack in. Had the 5200 shipped like that, its impact would have been much greater than it was. -
Two friends and I got together for some Godzilla the other day. One of them had bought their own GC, so he had a third controller for us to play with instead of doing two player alternating matches. There was much monster and city bashing fun had by all.
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Since I've never seen the Dreamcast version, I wouldn't know. What I do know is that I've had to play the game through about 8 times in order to get enough points to buy M. Bison and Storm as playable characters and get an alternate costume for Storm.
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th poopstatien sux poop rel gamerz pla X-Box X-Box ownz joo! gaycoob sux 2 Nintindoo kan sux mi ass yoo stupidhed 4 likin gaycoob X-Box roolz I pla Halo n it rox beter thn ne poopstatien gam bi x-box or yoo r stupidhed poop
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OOOOOOOOOOh!!!!!!!! I gotta have it.
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The absolute worst case of fee avoidance I have ever seen!!
Gabriel replied to devils advocate's topic in Auction Central
And I thought that I had seen some bad shipping charges in RPG auctions ($15 s&h for 3 AD&D modules and the guy shipped them media mail in an unpadded manilla envelope). This takes the cake, though. -
I had an Activision Checkers cart like that too.
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I think you misinterpret me slightly. It's my fault for phrasing things the way I did. There are some real-time combat style implementations that I like. For example, I like the active time battle system featured in the Final Fantasy games. It is close enough to a regular turn based battle system that it doesn't bother me. I like Grandia II as well. I think that it has a pretty damn good battle system that blends the good points of real-time with the good points of turn based. In fact, I highly enjoyed Grandia Xtreme, because it was an old school dungeon romp focusing on battles, battles, battles! Sadly, I had to give it away, because the Doomishness of the exploration mode gave me Xtreme motion sickness that I couldn't quite deal with. As for the limited options, many times the real point isn't in the on screen combat options. Many times it is how you've arranged your inventory and prepared for the fight. Other times it is how exactly you go about hacking your enemies. Sometimes it is how you manage your associated resources, like action points or what have you, during the fight. I also LOVE the classic AD&D games. The gold box games are shining examples that very few things have met or exceeded. But if you're complaining about mindless leveling, then you have to complain about these. They had that feature in abundance.
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This is what saved Dynasty Warriors 3 for me. There was an easy to enter code that saved along with the game to provide a wide range of characters as graphical candy to make the game more entertaining. My favorite is the singer chick with the pink stockings and the club/pom-pom things. Of course, she is unplayable at the start, but a basic code entry unlocks her to play. Of course, even though I liked DW3, I traded it away. I immediately regretted it. Luckily, the person I traded it to purchased Dynasty Warriors 3: Extreme Legends for me for my birthday. Since it has pom-pom girl and other characters avaialble from the start without a code, then I'm happy as can be.
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I didn't like Mortal Kombat: Deadly Alliance very much. I felt that it ripped away the fun parts of MK and left the player with a pale and unfun imitation of a Tekken game. The unlocking procedure of the game nearly insured that I couldn't find much of any value in it. Too much was hidden behind the lock, and the rewards for beating the game were too small to make progress tangible. Add to this that there is no way to know what you're unlocking barring a strategy guide and I feel you have a recipe for frustration. Marvel Vs Capcom 2 for the PS2 is another one where the effort just doesn't seem worth it. Far, far too many characters are hidden behind the lock. Even their alternate colors are locked away. And a similarly slow and painful point system to Mortal Kombat: Deadly Alliance exists. The game honestly isn't fun enough to spend the number of hours it would take to unlock even a portion of what is hidden. At least MvC2 lets you see what you're about to unlock. Better unlocking procedures can be found in the Namco fighters. Beating the game once with a character almost always produces the result of a new character selectable. While Soul Calibur had a point system, it offerred more progress per play than the MK:DA and MvC2 implementations. Of course, the Namco games do have the problem that half the game is locked away, but they also reward the player quicker and more effectively. Overall, I like unlockable stuff. The catch is that the unlockable stuff has to fairly easily accessible and the basic materials of the game have to make the game appealing enough to make me WANT to play. If I spend an entire day playing a game, I better see some major results. MK:DA and MvC2 don't deliver that, so MK:DA doesn't join my game collection and MvC2 sits on my shelf mostly unplayed.
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Atari's best overall system?
Gabriel replied to davidcalgary29's topic in Classic Console Discussion
I LOVE my Atari 5200! -
I'll tell ya what I'm sick of. I'm sick of action RPGs and other rapid fire button tricks you need to do during combat to be even moderately capable. I like turn based RPGs. Specifically, I like tactical RPGs like Wizards Crown, Ultima 3 and 4, Shining Force, Guardian War, Blazing Heroes, Final Fantasy Tactics, and Front Mission. I really wish we'd see more of these because things like Zelda, Secret of Mana, or any number of their clones really make me wanna puke. And no matter what, I tend to come back to play Dragon Warrior, Shining Force, and FF6 again and again.
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I pretty much breeze straight through the games. I like to see what's going to happen next. I can't think of much I've had to play in the past several years that has required any leveling of the party. FF8 required you to wander around and waste your time drawing spells from stuff, but FF8 also sucked ass. After I've beaten the game, then I tend to go back and hunt for the bad ass goodies.
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Yep, Xenosaga has a shitload of cinema scenes. I sat through one that went on for 40 minutes with a save spot in the middle of it. As for problems with the game, I don't really have the earliest of model PS2s, but a friend of mine has one from the second run. He hasn't had any problem with the game either. We'll keep our fingers crossed.
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I have all four of the current consoles. I'd rate them like this: PS2>GBA>GC>XBox The X-Box just doesn't seem to have any really appealing games, and the ones it does have aren't spectacular. The GC suffers from the same problem of a lackluster library. However, the few games there are that are attractive also happen to be pretty fun. The GBA has a wide variety of good games. It mainly takes my #2 spot because of all the awesome RPGs in its lineup. The PS2 wins hands down. It has gems all over the place in its library, and you can also access all the wonderful games for the PS1. That's my opinion anyway.
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I grow to like the GameCube more each day. I recommend Godzilla and Super Smash Bros Melee. Both are really fun games. Skies of Arcadia Legends is pretty good too, but I've been distracted from it by Xenosaga for my PS2.
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I just wanted to say that I think Xenosaga for the PS2 rocks hard. I had initially intended to avoid Xenosaga. My reasoning was that I disliked Xenogears, and since Xenosaga is related to that game then it would be kinda crappy too. But, being an open minded soul, I asked my friend, who I bought the game as a present for, if I could play his copy of the it for a while. I loved it and decided that I simply MUST have my own copy. Of course, I should have known that it would be good. Historically, I've found that Namco puts their name on games that I tend to like. So, I decided I'd trade in Panzer Dragoon Orta toward getting Xenosaga. The new Panzer was a game that I thought that I'd love, but ended up finding out that it just wasn't a good game. Orta utterly pales in comparison to the shooting glee that is Zwei, and while Orta isn't the worst shooter that I've ever played, I'd definitely categorize it as an unentertaining one. So, I got rid of a game that I disliked and got $25 toward Xenosaga. Now all is right with the world. Xenosaga is the first RPG to feature voice acting that I haven't wanted to turn off the vocal track. I think it has a lot to do with the fact that a lot of the voice cast seems to have been recruited from animes that I've enjoyed (Robotech, Macross Plus, probably some others). Xenosaga is also the first RPG in quite some time that I've been concerned with the characters. I like these CG anime people. I'm eager to see what happens to them next. It's a perfect example of good story and acting meshing with awesome character design. And I'm madly in love with that Kos-Mos chick. She is just too kewl.
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Such thing as a Genesis rarity guide?
Gabriel replied to Brad2600's topic in Classic Console Discussion
No problem. I think it kicks ass that someone is doing this stuff. And hopefully user comments like mine will help tweak the guides I went back to the site this morning, and I read the Introduction thingie. I discovered that an R4+ means an R4 that is a good game as opposed to an R4 or rarer. So, now, with that point set straight in my mind, I wander over to the Sega CD listings. Right off the bat, I notice Shining Force CD's rating as an R6. Good god! I don't think it's anywhere near that rarified. When the Sega CD died off, there were stores locally that had 10 to 20 copies each that they were trying to get rid of for $10 and less. Plus, I've seen it in the wild since then frequently enough (although I do admit that those wild sightings have died off recently). I think it's might be as common as Lunar 1, which is a R4, but that might be pushing its rarity. It's definitely worthy of the "+" though. It's an excellent game, and the best entry in the Shining Force series. You might also want to mention in the guide that the first two parts of the game were previously Game Gear titles. Dark Wizard also highly deserves its "+". I think it may even deserve its R5. Eternal Champions: Challenge From the Dark Side is another I think is messed up. It was a title released as the Sega CD was being discontinued. Along with Lunar: Eternal Blue, it ranks as one of the last of the games for the platform. I don't believe it got very good distribution because of this. I also have never encountered this game in the wild since then. I'm not sure if it's as common as an R2. As a side note of agreement with a rarity rating, I agree with Keio Flying Squadron's R7 rating. I had wanted to get the game when it was new and never found it. Forget about finding it after the Sega CD's death. Since the X'Eye is listed, it might be nice to add in the other Sega CD hardware models (front loader, top loader, and CDX, and I think there was one other non Sega Genesis/CD combo machine). I think that I'm gonna play some Sega CD sometime over the weekend. That Silpheed score in the high score database is awfully low. -
Such thing as a Genesis rarity guide?
Gabriel replied to Brad2600's topic in Classic Console Discussion
Wanna hear something sad? I had a copy of Pirates Gold. I had found it in a Blockbuster for $5 (I also got Herzog Zwei at the same time). Unfortunately, the battery was 100% dead. So, the game sat on my Genesis shelf for quite some time until a friend saw it and wanted it. He had just gotten a Genesis and was looking for some games to play on it. So, I handed the cart over to him, told him that the battery was dead, and said to have fun. (I also gave him Ranger X, a game which I've recently found myself repurchasing.) That seems to happen to a lot of my rare games. I did about the same thing with my Super Dodge Ball cart for the NES. Whoda thunk that that flickery mess of a game was actually worth something? And yes, Pirates Gold kicks all kinds of ass. If the battery had worked on the one that I got, then I would never have given it away.
