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gorgh

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Posts posted by gorgh


  1. well, this way of drawing graphics has many advantages- you can have big sprites since only one sprite is drawn during one frame, there's no limit of "tiles" since it's all done in bitmap graphics, and the animation frames need only one data for each frame (no shifting sprite bit-wise), so it's very efficient memory-wise

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  2. Hello dear friends,
    I decided to present here my ABBUC entry, because rules of this program might be vague for some of the people. It's simply a tree growth simulator in which we can influecne the shape of the tree. It has only 4kb size and it took me a week to write this.
    This is not a typical game, rather experimental project, because you can't win or lose. The tree grows until the certain point, and then you can "admire" its form.
    There are couple factors that one can change:
    SUN- direction of the sun rays, which influences the direction of new branches and sub-branches.
    WIND- the direction of the wind that influences the skew of branches. Branches tend to change their direction gradually.
    CUT- cutting the branches, once you cut the branch it stops growing, but the subbranches keep growing still.
    Those factors can be changed multiple times at any given moment.
    Other options are:
    STOP: stopping the growth just to "admire" the shape or to have a little break.
    PLAY: restarting the growth at normal speed
    FAST: starting the growth at maximum available speed (could be interesting for users with more CPU power)
    I had fun making it and I hope you will have fun playing it as well
     

     

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