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gorgh

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Everything posted by gorgh

  1. thanks for the feedback, I'm glad there are other 2 games in the contest, I'm still waiting for the music
  2. can I ask here if my game's name- "New Atari Game" doesn't break the rules of the competition? I mean if you will have any problems with "Atari" in the title?
  3. just to keep you informed guys, our game is almost ready, I'm waiting for the music only, and probably at Sunday we will send it
  4. any progress with the game you showed Xuel? I tooks very promising, and it would be a pity if the engine wasn't used anywhere
  5. CharlieChaplin: Right now I'm working on another game, so I don't have much time to add some more levels, mostly because the deadline for Abbuc contest is quite near, but I'll think about that in August, thanks for your opinion!
  6. hello folks, I've noticed that our game is not playable due to fact, that the main character tends to fall down and it is quite iritating, I've fixed that by adding long platforms at the bottom of the page, I hope it helps, cheers download link: http://atarionline.pl/forum/?PostBackAction=Download&AttachmentID=9011
  7. actually the spaceship movement in this demo is simply done by display list, and it doesn't take too much CPU cycles, it's simple scroller and can be done by mediocre programmer. The reason why we don't have big sprites in games is because it takes lots of CPU cycles to arrange bitplanes, in other words, when one have background and different sprites at the same time it takes a lot of CPU cycles to put one on another. Having 50 characters in character mode graphics that consist the software sprites is challenging. I think reasonable number of bitplane characters that can be animated in 1 frame is 30-40.
  8. the game of mine (hot&cold) runs on both pal and ntsc but the american version is a bit slower
  9. gorgh

    Kiiro

    great looking game, very fresh
  10. hi guys, the site has few new articles after a short break: introduction to assembly coding, the condition of retro scene in Germany, introduction to Demoscene and a party report, feel free to visit hit8bit . take care!
  11. and of course I will give the intro a try on real hardware right away, cause the tune rocks!
  12. sie ist wirklisch eine schone Frau, really beautiful singer
  13. sorry, but I haven't recieved any e-mail from you, please resend it to gorgh.6502 at gmail.com
  14. i just want to notify that site works properly on mobiles & tablets now
  15. sure, I love vectrex, I will try to contact you later this evening (poland)
  16. http://hit8b.it/un8bg11.html
  17. @Atari2600Land: I just added an article about your oddyssey 2 games, write me if something isn't right with it
  18. which site? the main one? it uses js and html5 canvas
  19. thanks, yes it's multiplatform, the contact is at the bottom of the page, feel free to write to me!
  20. i came back to this game, and ask people from polish forum to make some levels, the game is heavily improved right now, there will be 20 levels in the final game, and from my perspective i can say it will be really playable
  21. I'll add RSS to my todo list. Thanks for the suggestions about purchasing options and status updates, that should be useful for many readers.
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