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gorgh

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Everything posted by gorgh

  1. theres nothing to fix. by the time i wrote it there were no Jaguar games. Jeez...
  2. the game would of been freaking playable!
  3. http://www.rgcd.co.uk - C64 stuff http://www.psytronik.net - different formats http://www.revival-studios.com - mostly vectrex and videopac
  4. I just wrote a little article about this upcoming game, http://un8bg.com/?p=187 i keep my fingers crossed for the final release
  5. Steve Nicklin asked me for a source code, here it is: http://www.mediafire.com/file/dektc5d5b4dxyde/isohunters.rar Main file is called iso4.txt , all of the rest is linked inside. Subroutine which draws playfield according to 10x10 array on $a200 is called "loop1" (loop2 does the same) . So I hope some of the code will be useful. in case of any problems - gorgh at o2.pl
  6. Agenda team will contribute, too, still working on it, should be sent at 31th
  7. C-Drug has not been published yet. I've seen the demo on the SV and it trully rocks
  8. no, it's only 1 or 2 players game. I considered the option to add more players but it would be hard for me to keep good framerate with more soft sprites
  9. hi, the game will be available after some improvements in a few days (got to catch up on my job first) for both PAL and NTSC systems. Hope you will like it
  10. there was a GTIA mode textured twister in Ilusia. Heaven: maybe put it on source archive
  11. Where? I checked the GFX folder of the exemples, but did not find it? Thanks Marius Yeah, file is missing in a new package, here's a link to a file from older package.
  12. What Heaven said.There's also a sinus scroll example in MADS package.
  13. ano, wpadam po newsy ze świata :)

  14. thanx for joining,YAKF is not yea available in file version. SIO2SD is really helpful, little clue: little cables tend to break when the main cable is not stiffened to something.

  15. I`m also planning to get some of the vintage machines ,aspecially MSX, MSX2 and A 2600. Some time age I started a Fb page about homebrews on different 8 bit platforms, take a look, maybe You will like it:

    http://www.facebook.com/pages/Upcoming-New-8-Bit-Games/110211785682404?ref=ts

    Cheers

  16. hello there, pretty impressive collection you have!

  17. yeah, definitely there are serious advantages of using illegal opcodes
  18. yeah, good point, I guess I wanted to test Ilegals and didn`t noticed that it works slower, just missed that Anyways, using SAX and LAX (f.e.) could be useful, but first one have to check if they work properly on different machines , it could ba a simple code that could be tested by the Harmony cartridge owners, I`ll try to write such code for A XL/XE .
  19. here`s the code: ; soft sprite procedure mix ldy #0 lda $60,y ;screen background on zero page ldx $a400,y ; mask xand #$ff ora $9800,y ; sprite shape sta $a300,y iny cpy #$90 bne mix+2
  20. In that case Antic might cause this trouble. I deleted information that it sometimes works and sometimes not, because it doesn`t work at all, only if the accumulator is 0 the result is correct
  21. Yeah, I checked it and it`s probably this opcode.I`ve used it cause The description I`ve read stated that It`s stable with $ff argument which excludes the influence of internal CPU register.
  22. I used SAX ($87) and ANDX ($8bff; @ and X -> @), I`m not sure which one of them coused troubles though.
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