Jump to content

gorgh

Members
  • Content Count

    298
  • Joined

  • Last visited

Posts posted by gorgh


  1.  

    do the same with 2 less cycles, or am i missing something?

     

    :D yeah, good point, I guess I wanted to test Ilegals and didn`t noticed that it works slower, just missed that :)

     

    Anyways, using SAX and LAX (f.e.) could be useful, but first one have to check if they work properly on different machines , it could ba a simple code that could be tested by the Harmony cartridge owners, I`ll try to write such code for A XL/XE .


  2.  

    Obviously the atari 8-bit doesn't have a vic-2 chip, but is it possible that something else might be putting data on the bus whilst your code is running that opcode? If it's happening in one place, and not another it sounds like it must be caused by something like this....

     

    In that case Antic might cause this trouble. I deleted information that it sometimes works and sometimes not, because it doesn`t work at all, only if the accumulator is 0 the result is correct


  3. From my own experience with alari XL/XE I can say that Illegal opcodes ain`t called "illegal" for nothing. Even if they work on 4 machines, on 5th they will crash. In 6502 CPU case it`s mainly because there were many different models produced,so it could be the same with 6507. I used illegals in my game for soft sprite routine, and it worked perfectly on my machine, but then I sent it to competition and the effect was like this:

×
×
  • Create New...