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Posts posted by gorgh
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hi mikesk8, the game was only released on cartridge, I'm not sure if any of them are left though
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thanks Poison, will try to do my best!
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thanks popmilo, putting objects in the foreground solves problems with masking, that's a very nice trick used in Zombie ZX Spectrum game, and moving sprites each character also reduces number of frames needed and also decreases the computation time, very smart idea. Meanwhile I'm working on adding enemies, should show playable level on Sunday!
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Hi starfighter and _The Doctor__, thanks for your comments, the jump sequence will be changed, already have animation frames for that, the arm movement is also good advice, so far the game is not very spectacular but I can assure you that it will be more exciting while the development progresses
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Hello friends,
couple days ago I started new game project, my aim is to create a game similar to Invasion of the Zombie monsters on ZX Spectrum. The game engine is more or less ready. What you see is bitmap mode, not the character mode, so there will me bigger variety of shapes, because there is no limit of characters. The fifth colour is achieved with sprites. Hope you enjoy it, and have some remarks and advices,
take care,
Kamil-
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pps: you can always show a glimpse of your game
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Speaking of NTSC/PAL... I always aim in both systems, I think it's good practise to make programs NTSC compatibile even if it requires more coding..our upcoming game LiteRally works on both systems
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holgibo:thanks!
_The Doctor__: of course, but the procedures take too much time on NTSC, which has 1/6 less cycles in one frame, so when there are too many objects on screen the framerate slows down to 30fps
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hello,
our entry is ready, will be sending it tomorrow after some more testing, this time we tried to do something more playable- a vertical shooter.
this project wasn't very ambitious, I just wanted to make something not forcing myself to do any hard stuff, just for pure pleasure of coding,yet I think the game is quite playable.It works 50 frames per second on PAL machines and 30 fps on NTSC.
As usual Caruso made the music, and this time it was our friend Vato who tested the game.@therealbountybob : can't wait to see your production mate, fingers crossed!
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hello folks,
the game is NTSC compatibile, the only issue that could appear is the flickering of one sprite. The game was heavily tested on NTSC in Altirra emulator, but neither me nor other testers had the actual machine, so tests on real machine were not too deep, but nevertheless I think it will work on NTSC machines just fine
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yeah, the show was entertaining
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thank you!
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Gunstar: during previous years there were no KK contests, people maintaining the website just haven't got enough time to sort things out
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would be great to see this game being finished, I realize it's huge amount of work, but the preview is so promissing
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awesome, too bad you haven't submitted it to ABBUC contest tho
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any news about this game? is it abandoned forever?
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Hello, im the author and to be honest I encounter this bug for the first time...my collegue reported me similar case but he was able to gain control over the character after a moment
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here's the proof that the engine is almost ready
I have to adjust perspective and also make walls penetrate-proof
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Mclaneinc: actually the jetpac part is fully working intreractive engine suited for a game and most likely it will develop in a full game in 2020 (after I cope with LiteRally)
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Btw please remove my personal data (address, bank account) from the download section (manual)
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Thank you Frederik! Take care
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"The Rescue Expedition"- new game in the making
in Atari 8-Bit Computers
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sorry to hear that, but yes, the game utilises whole 64kb range