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gorgh

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Posts posted by gorgh


  1. thanks popmilo, putting objects in the foreground solves problems with masking, that's a very nice trick used in Zombie ZX Spectrum game, and moving sprites each character also reduces number of frames needed and also decreases the computation time, very smart idea. Meanwhile I'm working on adding enemies, should show playable level on Sunday!

    • Like 1

  2. Hello friends,
    couple days ago I started new game project, my aim is to create a game similar to Invasion of the Zombie monsters on ZX Spectrum. The game engine is more or less ready. What you see is bitmap mode, not the character mode, so there will me bigger variety of shapes, because there is no limit of characters. The fifth colour is achieved with sprites. Hope you enjoy it, and have some remarks and advices,
    take care,
    Kamil

     

    i.xex

    • Like 27

  3. hello,
    our entry is ready, will be sending it tomorrow after some more testing, this time we tried to do something more playable- a vertical shooter.
    this project wasn't very ambitious, I just wanted to make something not forcing myself to do any hard stuff, just for pure pleasure of coding,yet I think the game is quite playable.

    It works 50 frames per second on PAL machines and 30 fps on NTSC.
    As usual Caruso made the music, and this time it was our friend Vato who tested the game.

    @therealbountybob : can't wait to see your production mate, fingers crossed!

    frame.png

    • Like 14

  4. hello folks,

    the game is NTSC compatibile, the only issue that could appear is the flickering of one sprite. The game was heavily tested on NTSC in Altirra emulator, but neither me nor other testers had the actual machine, so tests on real machine were not too deep, but nevertheless I think it will work on NTSC machines just fine

    • Like 1
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