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gorgh

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Everything posted by gorgh

  1. Hi Mathy, Ccwrc has homebrew custom made shells
  2. Hi Freetz and folks, I've got a question about my entry- is it possible to sell game on cartridges after the contest? Ccwrc asked me if I want to release the game on his cartridges
  3. thanks for kind words Poison! shanti77: me and the boys will do our best to make it as pleasing as possible today I've managed to fix the screen look, took a while
  4. At some point probably yes, but I assume Duddie, the owner of Retronics, will release the physical copies first
  5. nice one Btw. to keep you folks updated, Piesiu joined the team so one can expect top notch graphics, also the game will be published by Retronics on cartridges, cassettes and possibly disks. The game on cartrigde will require 64 kb RAM whereas file version will require 128 Kb RAM, there's just too much code and graphics to fit into stock machine.
  6. hoserama99: lol Gunstar: oh it's the final title alright. I saw this pun on pouet by LeGend and I loved it instantly.
  7. hello friendly friends, the game is close to completion, today I almost finished route editor, so the players who finished certain amount of routes could design their own roads
  8. Hi Bill, the main difference is speed of the game (ntsc runs faster obviously) and the flickering of one enemy sprite sometimes, otherwise no major differences whatsoever
  9. Hi Lastic,our friend Kaz is preparing a promo video as fas as I know, btw. Game works in NTSC as well as PAL
  10. today I've finished the basic functionalities of the engine, hope you like it (the yt quality is awful)
  11. thanks for kind words, McIaneinc small update, today I've added direction of the movement and converted ball to be displayed on hardware missles
  12. Hi friends & colleagues, I hope to bring you much fun for the upcoming ABBUC contest. Since couple of days (about 6-7) I'm working on a new project. It will be an 3d golf game, lot of math calculations involved, the engine is 50% ready. Code by gorgh, music by Caruso. The ball is flickering on the footage, on the Atari the flickering is not visible so much.
  13. thanks folks ZuluGula: there will be soundtrack by Makary Brauner & Caruso in the game
  14. here's small update with obstacles on the road, and more fluid stripes (I hope you like it) and so the basic functions of engine are almost ready
  15. Emkay: many remarks helped me see things differently about the game, so if you want you can always PM me
  16. hi Snicklin, the game is ment to be loaded from cartridge, and it all depends on type of cart. If I'll have the one with single loading procedure then there's no way to load more stuff during the game, but I'm not sure which type of cart it will be eventually.
  17. Kiwilove: yes, I will consider it, thanks emkay: all remarks are welcomed, but not all are doable or worth implementing
  18. 2,5 kb- filrst level graphics elements 1 kb- hardware sprite data 2 kb- unrolled drawing procedures 10 kb- two screen memory locations 2 kb- fast multiplication look-up tables 7,5 kb- code and tables 5 kb- memory reserved for unpacked level graphics 1kb - display lists ---- which gives me 31 kb out of 62 kb which is 1/2 of free memory. And I don't have music player, 3 music pieces and title graphics yet
  19. narrow screen helps me to dismiss elements that are out of range and not to draw them (-128,128 so if X value sets sign flag then I dismiss this element), besides there are 8 bytes difference between each line in order to have the buffer for the elements so they are not drawn on the other side of screen, so changing screen to 40 bytes would mean I need 48 bytes for each line and I'm already short on free memory (the game probably will run on 128k machines)
  20. tane: thanks for this example, I opt to change it
  21. Gunstar: bingo! It's Road Rash sprite, slightly modified
  22. Gynstar: thnx dude man José: thanks, I will consider this
  23. The scrolling is nice, but I doubt they will manage to keep 50fps with software sprites
  24. wesmond, thanks I'll think about that snicklin, thanks for your idea Since I made some gif for folks here and there I thought I'll share it with you, too still many things are yet to be polished
  25. I use flopies only with my C64, have like 250 floppies already, 50 of them already loaded with demos, this year I'm gonna buy some stickers to mark the content of disks. Part of them is still in the post cartboard box, part in the original 5,25 box (about 100 of them) and the rest is stored in a home made box my dad made last year.
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