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gorgh

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Posts posted by gorgh


  1. Hi friends & colleagues,
    I hope to bring you much fun for the upcoming ABBUC contest.
    Since couple of days (about 6-7) I'm working on a new project. It will be an 3d golf game, lot of math calculations involved, the engine is 50% ready.
    Code by gorgh, music by Caruso.
    The ball is flickering on the footage, on the Atari the flickering is not visible so much.


    • Like 10

  2. 2,5 kb- filrst level graphics elements
    1 kb- hardware sprite data
    2 kb- unrolled drawing procedures
    10 kb- two screen memory locations
    2 kb- fast multiplication look-up tables
    7,5 kb- code and tables

    5 kb- memory reserved for unpacked level graphics

    1kb - display lists
    ----

    which gives me 31 kb out of 62 kb which is 1/2 of free memory. And I don't have music player, 3 music pieces and title graphics yet :)

    • Like 4

  3. narrow screen helps me to dismiss elements that are out of range and not to draw them (-128,128 so if X value sets sign flag then I dismiss this element), besides there are 8 bytes difference between each line in order to have the buffer for the elements so they are not drawn on the other side of screen, so changing screen to 40 bytes would mean I need 48 bytes for each line and I'm already short on free memory (the game probably will run on 128k machines)


  4. I use flopies only with my C64, have like 250 floppies already, 50 of them already loaded with demos, this year I'm gonna buy some stickers to mark the content of disks. Part of them is still in the post cartboard box, part in the original 5,25 box (about 100 of them) and the rest is stored in a home made box my dad made last year.

    post-26185-0-71360200-1556637785_thumb.jpg

    • Like 2
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