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Posts posted by PAC-MAN-RED
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5 hours ago, PacManPlus said:
This was the one I did back on June 12, 2013... so it's very close:
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15 minutes ago, nanochess said:
Seeing we lack in graphic design, here is a great resource of Free Sprites (don't forget to credit @PAC-MAN-RED in your games): https://atariage.com/forums/topic/169238-free-sprites-for-the-taking/
And of course @Black_Tiger , @PAC-MAN-RED , with all due respect maybe you would like to post here if you are willing to help teams.
This sounds like an excellent idea. I would be willing to support anyone who needs help. I am even willing to help with game design/ideas.
illya
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Expanded upon the original Optimus Prime:
I bet a strategy game with "cards" aka Slay the Spire or Hearthstone could be made using the original Stats of the Transformers. Just a thought.
illya
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BONUS:
Again... Stay Strong ? everyone!
illya
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Hey gang! Here are some RPG type characters and monsters done in 8x16 with basic animations, long-range attack sprite/Drop. The only Drop sprite I have is the Egg, but I imagine that if it's not destroyed, shortly after the Egg is dropped it hatches into another Giant Goose... that's a problem. :
illya
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Back in 2009, Me and a friend of mine were able to convince our local museum to have a video game exhibit, where we had games and machines on display as well as being setup up for any and all to come in and learn and have some fun. Eventually we had themed days like Mario Day, Pirate Day, Light Gun Day, Space Day where we dressed up as pirates, etc., and setup the machines with the themed games. The schools chimed in and had field trips to the museum where I would sometimes be available to talk to them about video games. The exhibit was the #1 highest in attendance and donations the museum had ever seen. The Atari 2600's strength is definitely in the game play simplicity for young kids.
I would recommend trying:
Mario Bros
PacMan
Ms. PacMan
DigDug
Joust
Lock 'n Chase
Mr. Do
I'd stay with games that stick to a single screen like the ones mentioned by others.
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You're very welcome! That foot sweep looks awesome! It actually looks like he's getting down and sweeping the leg... I did it for the Karate Kid memes. I'd love a PM when you make some programming progress on this. Never too late to be a kid again... ?
Stay Strong ?,
illya... out.
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23 hours ago, aitsch said:
i've used a similar method to the spinning kick.
i googled the sprite set of ik+ and tried to transfer the moves to the character.
for the walk i've tried your tip. i've never noticed that the speed in yt-videos is reducable or increaseable.
the observation shows:
when the fighter walks the torso is completely static.
only the feets are moving. the tricky part is that the backwards leg is crossing the other leg.
and this is my result of my try of your youtube method.
this is my best outcome. but it looks that the fighter goes backward.
what do you think?
aitsch
The 3rd frame was the issue. He was moving his back leg further forward, and as a result his leg appears to extend backwards noticeably giving the appearance that he is also moving backwards:
Frames:
4X: 1X:
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*double post*
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There is artistry in my family, but I had to work at it to develop in the "pixel" realm. Basically the formula goes: observe a subject, and using the imagination, translate it into pixel form. It takes practice and patience, patience and practice. The somewhere is wherever you are with your computer and it's free, and there are already examples of sprites an animation on the internet. Beyond this it would be learning to use specialized software like Photoshop to add effects, etc., and this means you could pay/have someone teach you.
My crappy internet connection at times causes the forum to produce broken links and anomalies as I attempt to force uploading to it, hence the double Back Flip image.
To get the back flip animation I watched a IK+ International Karate Plus (Amiga) YouTube video at reduced speed and I paused on the animation frames I wanted. Try watching the video where they walk around, and try to remake your walking sprite.
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2 hours ago, aitsch said:
hi everyone,
i'm new in this forum. i'm developping simple 8-bit games for old computers in assembly language.
while looking for animated 8x8 pixel sprites, i came across this post. i am very impressed about the sprites i saw here.
especially @PAC-MAN-RED's animated 8x8 designs are fantastic. ?
my new project should be an karate style game with black and white 8 x 8 custom characters.
i'm not a big talent in designing grafics but i attached my current figures / moves.
the ideal is international karate+ (yes, i know is a little bit ridiculous).
the plan is to have 4 frames from the initial state to the last frame.
all my trys to animate the frames from the initial state to one of the six moves ends in an desaster ?
please, could anyone of you help me with this moves? it would be great!
if you have improvements for the current character or addition ideas, you are welcome.
thanks a lot for your help.
aitsch
How's this?
Sprites at 4X: Sprites at 1X:
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And the Big Guy himself :
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More Godzilla sprites & frames here:
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Adding Fuel to the fire! Here are some more sprites I whipped up based on your drawings Magmavision2000.
UFO: Helicopter:
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by UltimateCartoonFan99 on DeviantArt
Just wanted to bring some attention to this idea that Magmavision2000 has for a Godzilla game. If you could give him some encouragement and support I'm sure he'd appreciate it.
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I think it would be great idea too. That's the great part about having ideas and presenting them to the community. By explaining the idea, you generate interest and the community will help you(especially if you can show dedication and effort to seeing it through). Even though you're "not a programmer" there's always Batari Basic as a launching point, and plenty of people with knowledge of programming that have made tutorials and sample code available.
illya
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On 6/27/2019 at 9:10 AM, RevEng said:
I like your art, but I think its too wide for the 2600 players/sprites, which are only 8 pixels wide. You could draw them with background, but then the objects would be all the same color, and godzilla would take up most of the screen.
There's a trick where you can skew each line of sprite data, to give more apparent resolution and width, provided your sprite is leaning or angular. This trick was used in Dolphin and Medieval Mayhem, I believe. I think godzilla is a good fit. Here's a sample of what that might look like, using only a single 8-bit player...
...I'm sure a real pixel artist could do a better job with it.
Agreed... I wonder if there's one around somewhere.
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CGE Adventures Featuring the late, great, Intellivision president Keith Robinson as a boss! A game I contributed some sprite work to back in 2012. It was a year in development and truly a labor of love for an incident that happened at CGE. The game is based on a true story from CGE 2010 when the RetroGaming Roundup crew were interviewing a classic gaming celebrity while a strange fellow made off with not one, but a whole spindle of 100 of the Podcast Promo CDs. Through investigation and deduction the thief was identified and has now come to be famously known as the Deaf CD Thief.
The stage is set in Las Vegas at the 2010 Classic Gaming Expo for this CD heisting hi-jinx.
As the Deaf CD Thief it is your goal to search the Classic Gaming Expo in its glorious entirety from the show floor to the video game museum and ultimately the V.I.P. Lounge, all in hopes of finding and pillaging the CDs from the expo and escaping to freedom on the Las Vegas Strip.
Sprites:
Some Screens:
Thanks to:
Byte Knight of AtariAge.com; Lead ProgrammerKeifer Holcomb (AKA Byte Jr.); Title Screen Music, Viva Las Vegas
RetroShaun of RetroGamingRoundup; Title Screen and In-Game Graphic Artist
RevEng of AtariAge.com; Graphic Designer
Philsan; PAL Converesion
Albert Yarusso, Owner of AtariAge.com; Cartridge Hardware
UKMike of RetroGamingRoundup; Box and Cartridge design
Scott of RetroGamingRoundup; Level designer, Business and Production
SoCal Mike of RetroGamingRoundup and GameGavel; Manual Layout & Design
Gameplay + Song:Song by:
Some nice lads from across the pond http://www.thebritishibm.com/Purchase:
http://www.retrogamingroundup.com/store/- 5
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Just have a compilation of sprites I've had kicking around for awhile that perhaps someone will find useful:
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Games you wish had come out on the 7800
in Atari 7800
Posted · Edited by PAC-MAN-RED
King's Quest 1 would be fun and not terribly complicated I hope. Using 102 Premade Tiles I designed, I created some screen comparisons.