Jump to content

PAC-MAN-RED

Members
  • Content Count

    520
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by PAC-MAN-RED


  1.  

    IDK, I kind of like "Bentley Bear: Crystal Quest" as the name...

     

    Just as a side note, PAC-MAN-RED does absolutely WONDERFUL work with graphics from what I've seen here and other places.

     

    Yet without the hard work and diligence of programmers like you, my work would just be for show. :)

     

    Illya


  2. Was wondering if you'd mind helping with some Xeno sprites for Xenophobe. I've uploaded an edit of the game in the 2600 hacks forum, but I'm not completely satisfied yet. Small Xenos are double high sprites so the pixels are square. Medium and large Xeno sprites are double high and double wide pixels and 8 pixels wide or less. Colors for everything are also double high. I haven't checked to see exactly what the vertical contstraints are, but I do know there is more than enough room for what's needed. It's the medium and large Xenos that I'm the least satisfied with, but I didn't put them in this screenshot.

     

    post-9364-0-81113300-1331148803_thumb.png

     

    This Alien was all I can find the time for right now. It more closely matches that of the Arcade version:

     

    post-26314-0-46149800-1331309027_thumb.png

     

    The colors of the Alien are as follows - From Left to Right:

     

    Alien Frame 1

    $D6

    $D8

    $D6

    $D4

    $D6

    $D8

    $D6

    $D6

    $D4

    $D6

    $D8

    $46

    $D6

    $D4

    $D6

    $D8

    $D6

    $D4

    $D6

    $D4

     

    Alien Frame 2

    $D2

    $D4

    $D6

    $D8

    $D6

    $D4

    $D6

    $D8

    $D6

    $46

    $D4

    $D6

    $D4

    $D6

    $D6

    $46

    $D6

    $D8

    $D6

    $D8

    $D6

    $D4

     

    Alien Frame 3

    $D4

    $D6

    $D8

    $46

    $D8

    $D6

    $D4

    $D4

    $D6

    $D8

    $D6

    $D8

    $DA

    $D8

    $DA

    $D8

    $D6

    $D8

    $D4

    $D6

    $D4

    $D4

     

    As Always, make changes until you are happy with them. :)

     

    Terrific work Illya & thanks for your efforts...

     

    Have a safe & happy trip...

     

    Glad I could help my friend. :)

     

    Thank you,

     

    Illya

    • Like 2

  3. I had two ideas for using more than one button that you could try. :)

     

    This one is just a rewiring of a Genesis controller but there is some theory there. Also in Post #4 RevEng adds some of his valuable information:

    http://www.atariage.com/forums/topic/185192-controller-mod/

     

    This one is a complete circuit that requires building. Post #3 has the correct circuit as I messed up in Post #1:

    http://www.atariage.com/forums/topic/187008-atari-2600-paddle-as-joystick-with-2-buttons/

     

    Illya

    • Like 1

  4. I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.
    You've come to the right place. :P

     

    You should put a price on those sprites! The cost...

     

    The game must be made for the actual 2600 as well! ;)

     

    It would be great if this were made into a real Atari 2600 game. Since cartridges are somewhat limited to a specific size, what if a game was made to span across several cartridges. For example, the first cart would be levels 1-3, second cart would be levels 4-6, etc. Perhaps even make it similar to those Xonox Double Ender ones where the cart would just flip over to play the other levels.

     

    One day perhaps the sprites will come at a price, but for now the name of the game in this thread is 'free' :)

     

    Excellent! :thumbsup:

     

    Thank you :) And stay tuned, there's more on the way.

     

    Illya


  5. Hi everyone, I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.

     

    I have a few things in place but have just been ripping existing sprites then doing minor edits or recolours. It'd be fantastic to get some original artwork in here that more closely resembles the arcade / Famicom versions - any help out there..?

     

    (btw, how do I simply add photos? "Image" only lets me insert a URL..?)

     

    http://advisiongames.blogspot.com.au/

     

    Hey,

     

    You've come to the right place. :P To answer your last question first; In order to attach pictures / files, when posting a message you'll have to click the "More Reply Options" Button. That will bring you to a more robust post editor where you'll have the option of attaching stuff and even previewing your message before posting (A life-safer for some of us) :)

     

    I think there's a bit of tweaking left to do on Authur, but here's what I have so far:

     

    Still:

    post-26314-0-26860300-1329583285.jpg

     

    Running:

    post-26314-0-88672600-1329582686.gif

     

    He's only 4 animation Frames in total, but he cycles through 6 frames as in the arcade. Like this: Frame1 - Frame2 - Frame3 - Frame 4 - Frame3 - Frame2

     

    He's purple because when I fed his image into the Atari 2600 palette, it was a closer match. But I could easily change it to a gray color.

     

    Illya


  6. How's this? I tried to keep them at the same scale height wise and of course the same color :P:

     

    Illya

     

    You really need to start getting paid for this stuff :)

    Looks awesome.

     

    -B

     

    That's a great idea! :D But my only payment is in the form of praise and thanks, and a free cartridge here and there and that keeps me happy. :)

     

    How's this? I tried to keep them at the same scale height wise and of course the same color :P:

     

    post-26314-0-91737300-1329260308_thumb.png

     

    Illya

     

    Wow! Those look great! I will get you some autographs for your help.

     

    I accept! Autographs would be awesome. :D

     

    Here's a titlescreen I did for fun:

     

    post-26314-0-13470300-1329323227_thumb.png

     

    The Addams Family Titlescreen.zip

     

    Thanks again guys,

     

    Illya

    • Like 1

  7. post-26314-0-92170700-1326342426.gif

     

    Last time on Free sprites for the taking... :P

     

    I decided to leave Bill at a single-wide pixel sprite as well as see what he would look like as a double-wide sprite(and in two cases a quadruple wide sprite). Also, some of the double-wide sprites vary slightly when compared to their single-wide counterparts because things just looked too different when going to double-wide sprites. Anyway, here they are:

     

    post-26314-0-16562400-1326342456_thumb.png

     

    Illya

    • Like 2

  8. Here's a utility that may also help:

     

    "Stake is a Windows-based level editor for the NES ROM, Castlevania. It was developed

    using Delphi 6, on the Windows XP operating system. It supports the many versions of

    Castlevania, such as the european ROM, the american ROM, and even Akumajou Dracula -

    the special rerelease of the Japanese CV. It doesn't however, support the Famicom Disk

    System original of CV. (Yet :))"

     

    http://www.zophar.net/utilities/neslevel/stake.html

     

    ROM not included. :P

     

    Illya


  9. I think the game plays very good even now. It is only missing the proper levels found in the coin op original. If somebody adds them. no complaints at all.

     

    I still think the sprites, at the very least, could use an overhaul. PAC MAN RED, I bet, could definitely make some improvements. Mario doesn't look horrible, but Donkey Kong looks like a giant ginger bread cookie. Also, it would be nice to have the "How high can you go get?" screen and music proceeding the two boards.

     

    -B

     

    post-26314-0-46104400-1324271742_thumb.png

     

    I think in order to do any justice to DK he really needs to be made of two 8-pixel wide sprites.

     

    Illya

    • Like 3

  10. Good mock but you'd have to use some programmer tricks to gain some palettes back for the enemies.

     

    I'd imagine that some changes would probably need to take place and that a game like this wouldn't necessarily be the easiest to program, but then, where's the fun in that. ;)

     

    Illya

    • Like 1

  11. Here's a WonderBoy Level 1 Screen Comparison / 7800 Mock-up:

     

    post-26314-0-14017300-1324238876_thumb.png

     

    And as a special bonus :D The entire level 1 layout for the arcade version of WonderBoy. Yay! If anyone finds any errors in this, feel free to correct them. ;)

     

    post-26314-0-13915900-1324238223_thumb.png

     

    Illya

    • Like 4
×
×
  • Create New...