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Posts posted by PAC-MAN-RED
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IDK, I kind of like "Bentley Bear: Crystal Quest" as the name...
Just as a side note, PAC-MAN-RED does absolutely WONDERFUL work with graphics from what I've seen here and other places.
Yet without the hard work and diligence of programmers like you, my work would just be for show.

Illya
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Was wondering if you'd mind helping with some Xeno sprites for Xenophobe. I've uploaded an edit of the game in the 2600 hacks forum, but I'm not completely satisfied yet. Small Xenos are double high sprites so the pixels are square. Medium and large Xeno sprites are double high and double wide pixels and 8 pixels wide or less. Colors for everything are also double high. I haven't checked to see exactly what the vertical contstraints are, but I do know there is more than enough room for what's needed. It's the medium and large Xenos that I'm the least satisfied with, but I didn't put them in this screenshot.
This Alien was all I can find the time for right now. It more closely matches that of the Arcade version:
The colors of the Alien are as follows - From Left to Right:
Alien Frame 1
$D6
$D8
$D6
$D4
$D6
$D8
$D6
$D6
$D4
$D6
$D8
$46
$D6
$D4
$D6
$D8
$D6
$D4
$D6
$D4
Alien Frame 2
$D2
$D4
$D6
$D8
$D6
$D4
$D6
$D8
$D6
$46
$D4
$D6
$D4
$D6
$D6
$46
$D6
$D8
$D6
$D8
$D6
$D4
Alien Frame 3
$D4
$D6
$D8
$46
$D8
$D6
$D4
$D4
$D6
$D8
$D6
$D8
$DA
$D8
$DA
$D8
$D6
$D8
$D4
$D6
$D4
$D4
As Always, make changes until you are happy with them.

Terrific work Illya & thanks for your efforts...
Have a safe & happy trip...
Glad I could help my friend.

Thank you,
Illya
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Whew, these took awhile to do. Mainly because I'm busy at work, other projects, and I'm flying out of the country in a few days to visit my gf for 3 weeks.

Enlarged 3X:
1X:
G&G Enemies Comparison Part1.zip
Take care everyone,
Illya
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Wow, you've done a great job with Xenophobe so far.
I'm heading out of the country to visit my gf in a few days so I'm quite distracted atm, but I'll see what I can do.Illya
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I had two ideas for using more than one button that you could try.

This one is just a rewiring of a Genesis controller but there is some theory there. Also in Post #4 RevEng adds some of his valuable information:
http://www.atariage.com/forums/topic/185192-controller-mod/
This one is a complete circuit that requires building. Post #3 has the correct circuit as I messed up in Post #1:
http://www.atariage.com/forums/topic/187008-atari-2600-paddle-as-joystick-with-2-buttons/
Illya
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With that logic, there's no excuse for Ghosts 'N Goblins 2600 to not be made.
:grin: 
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You've come to the right place.I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.
You should put a price on those sprites! The cost...
The game must be made for the actual 2600 as well!

It would be great if this were made into a real Atari 2600 game. Since cartridges are somewhat limited to a specific size, what if a game was made to span across several cartridges. For example, the first cart would be levels 1-3, second cart would be levels 4-6, etc. Perhaps even make it similar to those Xonox Double Ender ones where the cart would just flip over to play the other levels.
One day perhaps the sprites will come at a price, but for now the name of the game in this thread is 'free'

Excellent!

Thank you
And stay tuned, there's more on the way.Illya
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Aurthur from Ghosts 'n' Goblins Comparison shown at 3X size. I was working off of what I thought was a complete sprite rip, but 2 frames were missing and I had to go and get them myself
:1X size:
Illya
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Hi everyone, I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.
I have a few things in place but have just been ripping existing sprites then doing minor edits or recolours. It'd be fantastic to get some original artwork in here that more closely resembles the arcade / Famicom versions - any help out there..?
(btw, how do I simply add photos? "Image" only lets me insert a URL..?)
Hey,
You've come to the right place.
To answer your last question first; In order to attach pictures / files, when posting a message you'll have to click the "More Reply Options" Button. That will bring you to a more robust post editor where you'll have the option of attaching stuff and even previewing your message before posting (A life-safer for some of us) 
I think there's a bit of tweaking left to do on Authur, but here's what I have so far:
Still:
Running:
He's only 4 animation Frames in total, but he cycles through 6 frames as in the arcade. Like this: Frame1 - Frame2 - Frame3 - Frame 4 - Frame3 - Frame2
He's purple because when I fed his image into the Atari 2600 palette, it was a closer match. But I could easily change it to a gray color.
Illya
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Eeerr uhhh... yah. Yah here you go
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How's this? I tried to keep them at the same scale height wise and of course the same color
:Illya
You really need to start getting paid for this stuff

Looks awesome.
-B
That's a great idea!
But my only payment is in the form of praise and thanks, and a free cartridge here and there and that keeps me happy. 
I accept! Autographs would be awesome.

Here's a titlescreen I did for fun:
The Addams Family Titlescreen.zip
Thanks again guys,
Illya
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Last time on Free sprites for the taking...

I decided to leave Bill at a single-wide pixel sprite as well as see what he would look like as a double-wide sprite(and in two cases a quadruple wide sprite). Also, some of the double-wide sprites vary slightly when compared to their single-wide counterparts because things just looked too different when going to double-wide sprites. Anyway, here they are:
Illya
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Just my 2 cents(all I have left after the holidays), but could a RAM buffer be programmed to help with handling the data?
Illya
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I have a light gun... it's in a drawer somewhere.
Illya
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Here's a utility that may also help:
"Stake is a Windows-based level editor for the NES ROM, Castlevania. It was developed
using Delphi 6, on the Windows XP operating system. It supports the many versions of
Castlevania, such as the european ROM, the american ROM, and even Akumajou Dracula -
the special rerelease of the Japanese CV. It doesn't however, support the Famicom Disk
System original of CV. (Yet
)"http://www.zophar.net/utilities/neslevel/stake.html
ROM not included.

Illya
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This place has full level maps as well as enemy and object placement:
http://vgmaps.com/Atlas/NES/index.htm#Castlevania
Illya
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I think the game plays very good even now. It is only missing the proper levels found in the coin op original. If somebody adds them. no complaints at all.
I still think the sprites, at the very least, could use an overhaul. PAC MAN RED, I bet, could definitely make some improvements. Mario doesn't look horrible, but Donkey Kong looks like a giant ginger bread cookie. Also, it would be nice to have the "How high can you go get?" screen and music proceeding the two boards.
-B
I think in order to do any justice to DK he really needs to be made of two 8-pixel wide sprites.
Illya
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Good mock but you'd have to use some programmer tricks to gain some palettes back for the enemies.
I'd imagine that some changes would probably need to take place and that a game like this wouldn't necessarily be the easiest to program, but then, where's the fun in that.

Illya
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Wonderboy on the 7800?
in Atari 7800
Posted · Edited by PAC-MAN-RED
Removed