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PAC-MAN-RED

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Everything posted by PAC-MAN-RED

  1. Renegade has an interesting history to it. I'll give you the skinny on it... Having gone through a westernized conversion of the Japanese arcade game Nekketsu Kōha Kunio-kun, Renegade is deemed, "an immediate technological predecessor to Double Dragon", and, "is considered to be one of the most influential titles of the video game industry." Hmm... I, personally, am not too sure about that last quote there. Good game yes, but... most influential? Oh well, it's not up to me to make that decision. That's up to the people to decide, and viewers... Like you... so pledge now and... Oops, wrong channel. Anyway, all of the sprites are 8 x 30 pixels respectively. The extended legs and arms that are part of the Punching, Back-kick, and Jump-kick could either be programmed as the Missile, or perhaps another Player sprite(IF YOU DARE! MWAHAHHAHAHahahhahaha *cough* *cough*). Renegade 2600.zip Illya
  2. Yes... Contra, the legendary run & gun first appeared in the old school Arcades in 1987, made it's way to the NES in 1988, and is a must have for any true NES game collector. Titlescreen done in 3 colors for use with the Titlescreen Kernel: Contra Titlescreen.zip The Running of the Bill: Illya To Be Continued...
  3. Resizing and color matching the the original Arcade Titlescreen to what the 7800 would look like wasn't too bad really. The result... well... see for yourself. Illya
  4. Spiffy has such a good idea that it should really be fleshed out with a background story, etc. It really needs it's own thread to gain the attention it deserves, and so that others can contribute and assist in it's development. Illya
  5. UPDATE Polished off 18 more sprites; This nearly completes every sprite needed to create a Level 1 Demo. Missing are a few more Wonder Boy animation sprites, Lives, Items carried, Life Bar, Player & Highscore font and Backgrounds. Illya
  6. UPDATE Added 13 more sprites to the Wonder Boy pile - including some enemies this time 'round: Illya
  7. Anyone else having a little DeJa Vu about the Double Dragon topic: Games that would be most improved by XM Music hacks Just happened to be googling along and found it. Illya
  8. My programming skills are sadly lacking. And since I can't wrap my head around Assembly or even C++, I've given up on it and have decided to concentrate on graphics and sprites. See my 2600 thread over > here < Illya
  9. This is my personal favorite arcade game of all time and I used to dream of owning the arcade machine. Let's see how far I get with the first Wonder Boy stuff, but this one is on my list.
  10. THERE! You've forced my hand! Now you can take it from here... I'm going back to Wonder Boy. :-D Version 1.0 Version 2.0 Illya
  11. I should have known this would happen. What's cool about if Double Dragon were to have the XM Upgrade, is that the Arcade version used the same Yamaha sound chip as the 7800 XM. This was most likely the chip used for the music that all of us Double Dragon fans have still stuck playing in our heads from '87. Illya
  12. That's for the hypothetical "Double Dragon for the 7800 XM?" thread. Illya
  13. here's the general list: http://www.spriters-resource.com/ http://www.vgmuseum.com/ http://sdb.drshnaps.com/ http://www.nes-snes-sprites.com/ Illya Thanks! I always wondered how people make these ... seemed like a pain to recreate from scratch! Didn't know there were such sites. Maybe someone could try a 1 level demo as a proof of concept with your sprites! :-) That'd be sweet... I'll add a few more sprites and enemies to the finished pile first. M.A.M.E... which I'm sure stands for My Arse My Elbow Has a neat feature of displaying Tiles from an arcade ROM... BUT sometimes it can't display all of them (Wonder Boy is one). And I found a version of it that a guy modified to allow saving of Tiles, Palettes, etc. to BMP(s) over here: http://eab.abime.net/showthread.php?t=41610 This will make arcade conversions, I think, a little easier. Illya
  14. here's the general list: http://www.spriters-resource.com/ http://www.vgmuseum.com/ http://sdb.drshnaps.com/ http://www.nes-snes-sprites.com/ Illya
  15. UPDATE Just a minor sprite fix in Wonder Boys' walk/run cycle, and added some of the other game sprites to the mix: It's good practice. The only down side is that I'm having to rip the sprites from the arcade version myself. I've looked in the usual Sprite Databases and scoured the internet looking for Sprite Sheets that contain ALL of the Wonder Boy sprites, but the ones that exist only contain a handful of sprites...Bummer. Illya
  16. Just a few Updates to the Wonderboy sprites, colour corrections, touch-ups, etc. These are the first 6 sprites for WonderBoy. The first 2 are him running on the spot, and the last 4 compose his walk/run cycle: WonderBoy Animated: illya
  17. Looks good and you are using 6 colours (5 in the body/head + common background) which makes him 160B. In which case his pupils can be black too . Well... if I were to redo WonderBoy in 6 colours then the comparison would look something like this: illya
  18. Sprite conversion is quite possible I'd say: illya
  19. Hi, Your duck design is very nice and would work well on the atari 5200 or 7800, but they aren't conforming to the color limitations of the 2600, specifically the single color per pixel line. illya
  20. LOL "the circle." Thanks again. It was fun, educational, and, like all practice, has sharpened my skills quite a bit. illya
  21. Where's the Fire...Man? FireMan Frames.zip illya
  22. Thanks guys. There will be more coming soon I promise.
  23. At long last GutsMan is complete and he's a big bugger : GutsMan Frames.zip illya
  24. Hey, Sorry I was out of town for a week, but I'll see what I can do in the next day or two. Illya
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