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Posts posted by PAC-MAN-RED
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All this talk about the Sea, and Seaweed has prompted me to make Sea related sprites. So here we go.

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The Mantis ET. Not a lot of frames to him, but he's a bit of a complicated sprite, and I can't find enough time to work on him. So I'm posting what I have and calling him done.
I'll be posting more simple sprites as they are what I have time right now, and jumping into threads and whipping up sprites as I see fit.
For example... atari2600lands' Plim.Nice! If your sprites don't get into a game at some point, it would be a shame. You do some really nice work with such a limited palette.
-B
Actually speaking of games, my sprite work does appear in Havoc Bug v1.0 by diogoandrei. Though they have been altered for the needs/wants of the programmer I can still recognize them. I'm also mentioned in the credit part of the post.
>>Link<<Thank you. The palette, amongst other limitations, does produce a challenge that I'm sure many have faced before. Like most challenges though, two quotes sum up things pretty well:
"...Do the best you can, where you are, with what you have, now”
&
“What you want to do, and what you can do, is limited only by what you can dream.”
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The Mantis ET. Not a lot of frames to him, but he's a bit of a complicated sprite, and I can't find enough time to work on him. So I'm posting what I have and calling him done.
I'll be posting more simple sprites as they are what I have time right now, and jumping into threads and whipping up sprites as I see fit.
For example... atari2600lands' Plim.-
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Following in the series of Extraterrestrial aliens, presented here is the next set of sprites... and yes, in some cases it kinda looks like a Teenage Mutant Ninja Turtle, or loosely, the Gorn from Star Trek.
Nice! Or the sleestak from the Land of the Lost


Maybe a Land of the Lost 2600 game is in order...
-B
I remember rushing home from school to watch the early 80's version of the show.
You're right though, they do look like the sleestak creatures... just ever-so creepy. -
Plim
in batari Basic
When going straight the swimmer's head is green! So to fix this, I made player1 naked, and added shorts using the ball, which means I changed the sand to coral (orange to bright red.)
Hey, that does make the swimmer look much nicer.
Good job! -
Plim
in batari Basic
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Plim
in batari Basic
Added a shark. To be fair, if you touch the shark for less than a half-second, you won't lose health. I tried to make it not go through the playfield, but gave up after realizing it was too hard for me to do. Also, if someone would like to design a better shark (or for that matter a better swimmer) for me, go right ahead.
I pulled these sharks out of my hat. Perhaps you can use them.

One swimmer... coming right up... I guess that means he's also on the menu.

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Following in the series of Extraterrestrial aliens, presented here is the next set of sprites... and yes, in some cases it kinda looks like a Teenage Mutant Ninja Turtle, or loosely, the Gorn from Star Trek.
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Those are exellent thank you very much
You're welcome.
I was on a roll and made a few more.
Here they are:
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Hey Pac-Man Red nice pixel art
Was wondering if you could pixel a tractor or car for a frogger clone i'm playing with
I know i'm new and asking alot but would appreciat it
Is this Okay?
Here you will find both Single and Multi-colour sprite examples of a car, a tractor and a truck. A few different types of animation(and one non-animated sprite) have been used in the sprites, and in one example I've used two of them together.
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And now for something completely different.
I'm not sure why but I felt like I should make these... spooky... isn't it.
Happy New Year everybody!!!

Happy New Year, PMR!
Really nice sprites! You need to team up w/ a developer and get some of your sprites into an actual game

B
Thank you.
I'm down with that.
I'll definitely help any developers out there that require sprite creation for their project.PMRs' skill... is for hire.

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And now for something completely different.
I'm not sure why but I felt like I should make these... spooky... isn't it.
Happy New Year everybody!!!

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Whoops - Double post.
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These rock! Have a Merry Christmas

B
Thanks buddy, have a good one, and Happy new year.

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Looks great
!Thank you very much.

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Whew! Just managed to complete the Metroid sprites before the busy busy holiday with friends and family and loved ones!

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*Merry Christmas everyone! Here's to you and yours!*
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Okay, so I do everything that looks right, and then when I try to compile the program, it hates one particular line no matter if it's not the same line, or whether I change the spots of the code.
Maybe it'd be easier if I told you an example.
Type in code, compile program, hates line 9. Put code in different spot, compile program, hates line 9 again. Try rewording code, compile program, etc.
I'm using Visual batari Basic on a Windows 7 computer.
Here's some code I've written so far. One thing I think it hates is the "pfcolors:" command, so I try not to use it.
playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX.XX.XX.XX.XX.XX.XX.XX.XX.XX.XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X.X.X.X.X.X.XX.X.XXX.X.X.X.X.X.X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXX...XXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK = $00 COLUPF = $0E set missile0height = 5 missile0x = 50 missile0y = 50 draw_loop drawscreen goto draw_loop
Am I writing the code wrong? Help me please!
I indented the following lines:
set missile0height = 5
missile0x = 50
missile0y = 50
And it worked afterwards.
I'm no expert, just first to respond.
Hope this works for you.PMR
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It's been about a week since I've posted anything.. must be busy with the holiday season.

However, I have managed to finish all of the relevant items for Metroid.
Enjoy.

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Once again... Graham just can't stay outta the way.
Motherbrain is shown in Quadruple pixel width and is 38 pixels high(and is now the tallest sprite I have ever made). And those are the Metroid bosses.

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Posted here, are the last of the regular enemies in Metroid. The Bosses, Samus, and the items are next.

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I started a new project in Visual Batari Basic, and both projects wont recompile, and ends up with a syntax error. Should I post the code I'm using to get some help.
That would be best. I'm sure one of the code wizards around here will help you.

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Great stuff as usual! Welcome back

-B
Thanks, it's good to be back
, but I do miss my girlfriend already.. *sigh* -
For the metroid ones, it's hard for me to envision them without some context (such as a background).
I think there are a lot of bug-like things in that game, and in many environments.
How hard would it be for someone to put together a mock screenshot of the metroid sprites?
-John
I'll give it a shot as soon as I've returned from my trip.

EDIT:
I'm Back!

In the Mock-up, Samus and the Ball like Shot are from the original NES version because... well... it's a mock-up. What did you expect?!

Now this is fun stuff. Keep it up!
-John
Thank you. It is fun for me to make or convert sprites and share them with everyone.

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This example shows a double wide Metroid sprite relative to Kings Quest I hero Graham. Little does he know
that there's a Metroid behind him
...poor innocent Graham. 

Free sprites for the taking
in batari Basic
Posted
Sea Creatures Part 2.
Sea Creatures part2.zip