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PAC-MAN-RED

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Posts posted by PAC-MAN-RED


  1. post-26314-128608071469_thumb.png

     

    Here are the last few remaining Non-Enemy sprites that I think needed conversion... The Generators. :) I believe the Wall, Door, and Teleport sprites, amongst others, don't need conversion and could be achieved by using the Playfield to create them instead; That is to say - IF Gauntlet II were ever to be attempted for the 2600. :ponder:

     

    post-26314-128608074786_thumb.png

     

    Gauntlet II Non-Enemy Sprites part2 - Generators.zip

     

     

    Of course this next sprite was inevitable... :rolling:

     

    post-26314-128608092647_thumb.png

     

    Gauntlet II Death.zip

    • Like 1

  2. post-26314-128560613439_thumb.png

     

    All of the sprites have been taken from the NES version of Gauntlet II. They've been put through a Freeware program called Falco GIF Animator which I used to reduce the roughly 16x16 sprites to 8x8 sprites, and then I made them into .SPR files for bBasic.

     

    At the most, only a few pixels have been changed to any of the sprites, and/or some whole sprites have been moved either Left, Right, Up, or Down to return the Gauntlet feel that was lost during conversion.

     

    post-26314-128560618948_thumb.png

     

    Gauntlet II Ghost.zip

    • Like 1

  3. Nice work!!!

    Thanks for sharing.

     

    I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

     

    --devwebcl

     

    Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)

     

    Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

     

    Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

     

    Regards,

     

    Devwebcl

     

    batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. :)

     

    post-26314-128512638115_thumb.png

     

    Tennis Player.zip

     

    Thanks a lot!!! :)

    I appreciate your effort. I will

     

    You're Welcome. :)


  4. Nice work!!!

    Thanks for sharing.

     

    I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

     

    --devwebcl

     

    Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)

     

    Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

     

    Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

     

    Regards,

     

    Devwebcl

     

    batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. :)

     

    post-26314-128512638115_thumb.png

     

    Tennis Player.zip


  5. Nice work!!!

    Thanks for sharing.

     

    I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

     

    --devwebcl

     

    Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)


  6. Thanks for the comments on my contribution, guys!

     

    Very nice, RevEng!

    Can you attach .spr files?

    Can you design a matching standing front sprite?

     

    Unfortunately I don't use vbb, so I can't generate a .spr. I've attached sprite sheets, which hopefully should help with any import.

     

    The standing guy front view is less interesting than the walking side view, but the same thing applies in real life. Click on the images to see the gif animation...

     

    post-23476-128500618269_thumb.gif post-23476-12850064999_thumb.gif

    post-23476-128500651083_thumb.gif post-23476-128500649033_thumb.gif

     

    ...the neck could be filled in for a more realistic (less representational) look, but if the animation stays on that frame for a while your brain starts to see it like the blob of pixels it is.

     

    The sprite sheets...

     

    post-23476-128500629305_thumb.gif post-23476-128500631608_thumb.gif

     

    These are good. :) I could plunk the animation into vbb and make them into .SPR files if you'd like? :ponder: Unless some one beats me to it.


  7. Wow you keep this up and I wont need to do any sprites on my own. LoL :D

     

    Hahaha... funny. :D That is the advantage of having a surplus of sprites laying around. Free sprites do help speed the programming process, generate ideas, get results sooner, etc. Reaffirming the believe that the best things in life are free... sprites. :party: :P


  8.  

    Pac-Man-Red, your thread is very interesting.

    Sometimes people needs good sprites to be motivated to start a project.

    But regarding motivations, Random Terrain is the master!

     

    Thank you. And yes it's so true. Motivation is definitely the key. I originally wanted to get back into programming after many years of not doing any programming at all, and try out the Atari 2600 side of things. After seeing that some Assembly may be required (little joke there :D ), and having little time in my busy schedule to learn Assembly, I began to lose heart. But I soon realized I still had my talent for sprite making. So I shifted my focus, and here we are. :)


  9. And so I've decided to make a 2 frame Animation of a Skating.. er I mean WalkingMan Sprite.. heh icon_mrgreen.gif

     

    Thank you.

    I like man's head like Intellivision running man or Aaron Curtis Fall Down game (IMHO one of the best VCS side walking animations):

    http://il.youtube.com/watch?v=C1lHMgKnq5U&feature=related

    Unfortunately with bB we don't have single line resolution.

     

    My try:

    post-12528-12849250763_thumb.png post-12528-12849250849_thumb.png

     

    Well done variation for the sprites. :) It'll help give people some more choices for their sprite animations. Thanks for submitting it. :-D


  10. Can anyone play?

     

    An 8x12 walking sprite...

     

    post-23476-12849307759_thumb.gif post-23476-128493077033_thumb.gif

     

    An 8x8 walking sprite...

     

    post-23476-128493144673_thumb.gif post-23476-128493144056_thumb.gif

     

    (click on the picture for the animated gif to play)

     

    I prefer the 8x12 mainly because there's a lot more room to make the sprites animate nicely, but both look good. Nice job. :)


  11. This walking animation tutorial site seems to be quite nice, despite it being for multicolored sprites... I'm fully in support about new tutorials, if possible not too platform-specific... E.g. on the C64 you have single-colored sprites, too (there are single-colored as well as multicolored sprites, where you have a better resolution if you use single colored)...

     

     

    Currently I am thinking about how to make a walk cycle for this:

    post-23067-128491945636_thumb.png

     

    ;) Yeah I know, with 3 legs you get into some trouble, but Spielberg('s people) could make it look convincing, and propably others managed to do it before... (Yeah, I'm actually going to look at scenes from the 2005 WotW movie with walking tripods frame-by-frame as part of my "research" for this little project of mine... Oh, by the way, don't get too excited, I'm not really planning a game with this (yet), it's just me fooling around with the sprites a little, propably all it's gonna be is a short "video clip")

     

    Almost need a pencil and a flip-book so that each frame could be drawn properly... and putting a number next to the legs might help. :P


  12. And so I've decided to make a 2 frame Animation of a Skating.. er I mean WalkingMan Sprite.. heh icon_mrgreen.gif

     

    Thank you.

    I like man's head like Intellivision running man or Aaron Curtis Fall Down game (IMHO one of the best VCS side walking animations):

    http://il.youtube.com/watch?v=C1lHMgKnq5U&feature=related

    Unfortunately with bB we don't have single line resolution.

     

    My try:

    post-12528-12849250763_thumb.png post-12528-12849250849_thumb.png

     

    I'm glad you like it. I'll add more animated sprites and sprites in general as I find more time. :)

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