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PAC-MAN-RED

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Posts posted by PAC-MAN-RED


  1. Very nice, with these size/color limitations.

    But I was thinking of a person walking from left to right (or vice versa), like your avatar!

     

    My Avatar(Sir Graham from Kings Quest I AGI version which I've converted to an Atari Sprite) uses 6 frames. Walking left or right would require a minimum of 3 frames(see zombie example coming up) or else it looks like they're either skating or doing jumping jacks. :P I can create a 3 frame walking man if you'd like.

     

    Edit - I thought that maybe the guy in Berzerk was maybe 1 Static frame and 2 animated frames, but it looks like it uses all 3 frames. :(


  2. Excellent work!

     

    Do you have any ideas for a little (5-8 pixels height) 1-color 2-frames person walking animation?

     

     

    post-26314-128487919216_thumb.png

     

     

    WalkingMan Animation.zip

     

    Thank you. :)

     

    Here are two examples of a person walking. The first frame is meant to be a static frame of just the person standing still followed by a 2 frame animation. The first frame could be omitted if you really really wanted to. :P


  3. You go PAC-MAN-RED!! You do it!! Not everyone is a pixel artist. It'd be nice to see a free library of sprites to include with Batari BASIC or VisualbB. Sample images with .spr code for sprites is an awesome idea and I hope others follow your AWESOME example!

     

    Thank you, I really appreciate all the praise I'm being given. :) That's a great idea! Have sample sprites and code included with either of those programs, of say, simple and not so simple non-animated and animated sprites. :D


  4. I always give credit when credit is due and this would be one of those times. Great job!

     

    Thanks for the artwork. It is good work and awesome that you are sharing. It helps give me ideas of how to do artwork and I may use a few of them myself.

     

    You're most welcome and thank you. If you want to, you could always credit me if you make something that uses them. :D :D :D But even without credit, I'll keep making them because as you've mentioned it gives people some idea of how they can make their own sprites look the way they want them to. :) I'm also hoping to get more examples done of animated Sprites.. need more spare time for that though.

     

    Awesome :) And thanks again. More sprites will be added soon. :thumbsup:


  5. Thanks for the artwork. It is good work and awesome that you are sharing. It helps give me ideas of how to do artwork and I may use a few of them myself.

     

    You're most welcome and thank you. If you want to, you could always credit me if you make something that uses them. :D :D :D But even without credit, I'll keep making them because as you've mentioned it gives people some idea of how they can make their own sprites look the way they want them to. :) I'm also hoping to get more examples done of animated Sprites.. need more spare time for that though.


  6. I'm adding 11 more complete Sprite files that correspond to the pictures in the 1st Post; All ready for use in programs. I'm just tossing them into this message without using the Add to Post feature for now. Future Sprite/Picture submissions will be done properly.

     

    At this time I have not made Sprite files for the following:

     

    Distant Bird

    Mr. Skull

    Killer Mushroom

    Snakes

     

    These may show up later or upon request.

     

    Thank you.

    Crowns.zip

    Masks.zip

    Mushrooms.zip

    Pears.zip

    Potions.zip

    Rings.zip

    Shields.zip

    Swords.zip

    Tables.zip

    TreasureChest.zip

    Trees.zip


  7. If you made them with VbB, you could include the sprite files in a ZIP file so people could download and use them immediately. They could edit them with the Sprite Editor or just drag and drop them right into their programs.

     

    I thought about just attaching the sprite files, but for ease of creating the sprites I simply created a very long and/or extra wide empty space in the editor and then I created multiple sprites inside the one sprite file. :) Quite the mess to sort into separate sprite files, but making them into PNG files was easier. Besides, I'd like people to enjoy the creation process, or at least part of it, and strive to create quality sprites and sprite animation.

    I'm not trying to poop on your parade, but if you really want to help users who may not have a creative bone in their bodies, providing sprite files would be nice. People who are creative won't bother trying to recreate your sprites. They'll just draw their own.

     

    I hoped over time that artists would eventually build up a free 'library' of sprite files that users could download and edit or use directly in their works in progress:

     

    http://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#notjustforprogrammers

    VbB Isn't Just for Programmers

     

    Your artist friends can use the VbB Sprite Editor to make some cool multicolored sprites. They can then save the sprites and send them to you and all you'll have to do is drag and drop them into your game. No more spending hours trying to recreate sprites by looking at GIFs (or PNGs). The same can be done with playfields using the VbB Playfield Editor. Once programmers and artists start using VbB together, a lot of time and energy will be saved.

     

    Don't worry, you'll only poop on my parade if I let you. *readies shotgun* ;) Therefore, I've prepared SOME of the sprite files and will attach them to my next reply. I'll attach more as they are completed. :)


  8. Hey great idea.. thanks for sharing. A lot of them look pretty nice too. Would be nice to see this grow really large.

     

    Thank you, this was many hours of work/fun and the challenge of creating some of them to be pseudo 3D(some of the Trees, Killer Mushroom, Mr. Skull, etc.) was awesome. I plan on continuing to add more in the future, and I hope others will do the same. :D


  9. If you made them with VbB, you could include the sprite files in a ZIP file so people could download and use them immediately. They could edit them with the Sprite Editor or just drag and drop them right into their programs.

     

    I thought about just attaching the sprite files, but for ease of creating the sprites I simply created a very long and/or extra wide empty space in the editor and then I created multiple sprites inside the one sprite file. :) Quite the mess to sort into separate sprite files, but making them into PNG files was easier. Besides, I'd like people to enjoy the creation process, or at least part of it, and strive to create quality sprites and sprite animation.


  10. I made some sprites in my spare time and thought I'd share them with everyone on the Forum. There are some animated sprites that can be put together for general use or in games. These sprites have all been made with Visual bB and comply with the normal colour restrictions (one colour per horizontal line). There are also two files that are blank pixel matrices, one 5x5 and one 8x8 of which I'm hoping people could use for their own purposes or to share their creations.

     

    Enjoy. :)

     

    EDIT - Seeing as this Sprite library has grown and has spread out over several pages I see the need for new comers to gain access to the Sprites quicker. I'll be adding quick links to all of the sprite submissions that are being shared here as things progress.

     

    Current as of Nov 6th 2010. Sprite files exist at:

     

    Post #8 Post #11 Post #14 Post #18 Post #21 Post #26 Post #29 Post #32 Post #34 Post #36 Post #47 Post #52 Post #56 Post #57 Post #60 Post #62 Post #65 Post #67 Post #69 Post #72 Post #74 Post #75 Post #76 Post #78 Post #79 Post #80 Post #83 Post #86 Post #87 Post #88 Post #89 Post #90 Post #93 Post #94 Post #98 Post #99 Post #100 Post #101

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    • Like 11

  11. As it stands now, i'm only after the first level until i'm not the only one working on the project. The graphics engine is the first priority for me. But I have to think about the game engine itself as well so that the code for the graphics can hit all the things that the game engine needs.

     

    Are you hiring recruits so to speak? My knowledge in programming is at a novice level and only Batari basic, but I've done beta testing/feedback before for other people who create games. :)


  12. Looks good to me... although picture examples along with the code would be awesome, but a lot more work too. It would be just like the forums, and to save some work, users could contribute their code snippets and pictures. Just thinking... :)


  13. Another fix for this was mentioned here

     

    That won't work as that wasn't for the playfield, it was for the background using the background kernel option. If you do that for a normal playfield, it won't change the playfield color, it will make the entire background the color of COLUBK. The first line will still be wrong.

     

    Cliff

     

    It was a caffeine deficient morning stupor. :sleep: New rule: Coffee first, than answer questions. :D


  14. Sounds similar to either Michael Jacksons Moon walker for the arcade or for the Sega Genesis. Although, the one for the arcade was playable... the Genesis version though... it was something else. :| :ponder:

     

    Anyway, what genre of game were you thinking of? First person 3D? Side scrolling? Or maybe like a Zelda 1 type adventure?

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