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PAC-MAN-RED

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Posts posted by PAC-MAN-RED


  1. Wow... If Atari had the talent the boards have now the 78 could have been a real contender back in the day. Great work! So what are the art constraints you work under when you do this? Max sprite size? Number of colors on screen? Colors per sprite? Its really interesting.

     

    When I'm doing an arcade conversion I want to match the size, color, and distinguishing features as much as possible. Because our mind focuses on patterns to recognize one object from another, I take all of these factors into consideration.

     

    Since what I'm doing here is basically an update to the Muppet Baby Monsters themselves, I thought, "Hey... Why not give them more colors so they look even more like the arcade?!?!" At the same time though, I wanted to show a more direct color translation. I believe that the existing game may be able to be hacked to have the updated 3-color sprites thrown into it, but for the 4 or 12 color sprites, a re-write would be needed.

     

    Illya


  2. Hmm.. this is easier than I first thought. I think it's because the Rampage sprites use just a handful of colors, and the palette is very close to the 7800 one.

     

    And everyone's favorite giant ape - King K...!!! I mean... George. :D:

     

    post-26314-0-63102700-1342300860_thumb.png

     

    Illya

    • Like 3

  3. For the layman, what's the difference between the original and your conversions? Amount of colors? Resolution?

     

    I reduced the amount of colors by, at most, 10-15 colors out of the entire original palette. The resolution has definitely changed when dealing with high color use and the 7800.


  4. Hey all!

     

    I've often wondered what Bubble Bobble would look like if it was on the 7800. I decided to stop wondering and do something

    about it, and so here they are - Bubble Bobble arcade sprites converted for the 7800:

    post-26314-0-55644300-1341952489_thumb.png

    Bubble Bobble Arcade - 7800 Comparison.zip

     

    Just the 7800 Converted Sprites:

    post-26314-0-49036000-1341952290_thumb.gif

    Bubble Bobble 7800 Sprites.zip

     

    Level Tile Comparison:

    post-26314-0-12461100-1341952532_thumb.png

    Bubble Bobble Wall-Platform block Comparison.zip

     

    Don't worry, I wouldn't expect ALL of the sprites to be used; Even the NES version didn't have everything the

    arcade version did. In fact, I've left a few out(Bub and Bob w/signs and thought bubbles saying Insert coin, Game Over, Thank

    you, etc.) as they were really not necessary.

     

    Thanks to Tezz for posting his Bubble Bobble WIP for the Atari 8-Bit Computers, as his work was my inspiration:

    http://www.atariage....-bubble-bobble/

     

    Original Sprite Sheet can be found at:

    http://spriters-reso...obl/sheet/14077

     

    Level Guide showing the level layouts is here:

    http://www.adamdawes...uide/index.html

     

    Illya

    • Like 4

  5. Galaga and Phoenix get a mention on that AtariTools page. It'd be nice to be able to at least download/try AtariTools but last time I looked there was no download.

     

    I had to emailed the creator of AtariTools in order to get the most recent Beta from him. This was a year ago though, so he's made better progress since then.


  6. post-26314-0-62053100-1338827957_thumb.png

     

    This is the last of the actual enemies as far as regular enemies go. The bosses from the Ghosts 'n Goblins arcade game are next. :)

     

    3X:

    post-26314-0-10702200-1338828022_thumb.png

     

    1X:

    G&G Enemies Comparison Part3.zip

     

    Illya

     

    Hey Illya,

     

    It's amazing how you capture the essence of the actual game sprites using so few pixels. Very impressive!

     

    -B

     

    Thanks man. :) I wish I could say that it just took me 15-20 mins to whip up the 2600 conversion of the sprites, but in reality it probably took a couple of hours to get them looking nice. Not to mention lots of practice and developing a few techniques help out greatly. :D

     

    Illya


  7. Here's some info for you:

     

    http://www.cgcc.ca/a...=Leisure Vision

    http://ultimateconso...asurevision.htm

    "Canadian Arcadia 2001 clone. Well, not really a "clone" in the pirate sense as all of the systems from various countries were legally licensed releases. Looks exactly the same except for the label. Was also released in a more rare white version. There are also a full run of games under the Leisure vision label that should work fine on American systems."


  8. ...and here's your first line of code:

     

    SEI

     

    Only 32,767 bytes to go

     

    Ok, but he's going to want to be paid a dollar a byte.

     

    I don't think he needs to worry about that. Invariably he'll just create a kickstarter and make just as much money even though he's ridiculed.

     

    My God I love this place. :rolling: :lolblue:


  9. ""What say, all ye men? Will ye give as much Blood, as shall be needed to temper the steel?"-Capt. Ahab - James "Hardwork""

     

    Ahhh yeah... it seems like only 9 years have passed since that now infamous statement was quoted... oh wait... It HAS been 9 years!!! :grin:

     

    Anyway... KITT in an 8-Direction Top-Down view:

     

    post-26314-0-08392100-1337614607_thumb.png

    • Like 6

  10. Ok... all this amazing sprite work has pushed me to give it a try as well. I think I just about saved everything shown here. Good work, all of it!

     

    That is what I like to hear. :) :thumbsup: Also, post your creations here if you wish to share them.


  11. ..for the enthusiasm, I forgot to thank PAC-MAN RED ..

    (Illya, I love your sprites accurate!) :)

     

    Marco

     

    Thank you very much. :) The majority of the Background and Sprite work is mine, but Bob has done a bit of work on them as well. There's still quite a bit of work to do, and with suggestions and ideas from people, things could change during the course of it's development.

     

    Illya

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