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SabertoothRetro

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Everything posted by SabertoothRetro

  1. Thanks, Clint. My interest email is in and I truly hope that the interest is there & you can bring this to the Jaguar community.
  2. I saw this post too and I'm definitely interested in a pair if the quality matches the original Atari controllers. Hopefully they can provide detailed information soon. I imagine that they can sell at least a few hundred at that price point.
  3. I'm sure that this is an internal Atari Corp. document and have no reason to doubt its accuracy. The "6" numbers look like titles in development at the time and likely refer to test copies. Further, this is through 4/1/95, five months before the CD unit shipped to retail. Maybe they included them for accounting purposes?! Also, the "P/O" is "pack out" for the pack-in Cybermorph carts, which is why that is zero. Atari offered boxed copies when they released the core Jaguar units, "The 64 Bit Power Kit", which explains the low numbers for the other Cybermorph SKU.
  4. Much speculation concerning the spreadsheet was discussed in the original thread: http://atariage.com/forums/topic/252748-jaguar-lifetime-game-sales-spreadsheet/
  5. Bug! (SAT) Darius Gaiden (SAT) World Tour Racing (JAG)
  6. This is entertaining. "Talk of the the town?" During the "relevant" period '93-97? 3DO ceased to be relevant by 1995; as soon as the Saturn and PSX were released. Even the '95 price drop to $199 couldn't help the 3DO. The console ceased production in late '96 and the 3DO Company itself had ceased support for the system and pivoted to cross platform development. By 1997 only the big three Saturn, PSX and N64 mattered.
  7. @Austin - Thanks for putting that list together. So 13 of the "release" titles, including post Atari/JTS merger Songbird and Telegames releases lack in-game music. That's 19% of titles that lack in-game music by that narrow definition (69 titles). Of course, Telegames didn't include the music for IS2 because it was ported from the CD original and they likely didn't have the resources or inclination to do their own chip tunes for the cart.
  8. @Tidus79001 - I think the issue is that you started the thread with false premise: In that respect, Austin's response is appropriate and correct. Regarding the lack of music in Doom, it essentially boils down to how id used the DSP for both the game engine and audio. As you may know, the music files were actually finished and are included between stages but adding them in-game would have required a significant redesign of the game's graphic engine or negatively impact the framerate. It likely boiled down to id getting too far down the road to course correct given the need to ship for Christmas '94. Here's an interview by member LostDragon with Dave Taylor of id who handled the music on Jaguar Doom that explains some of the issue - although he's a bit foggy 23+ years out. http://3do.cdinteractive.co.uk/viewtopic.php?f=14&t=3564 It's honestly no great loss. Many players - myself included - prefer the ambient monster noises of the Jaguar version to the in-game music in other ports of the day. Also, the Jaguar port was the best contemporary console version of the game from a graphics/playablity perspective.
  9. @keepdreamin was just correcting a misstatement in my rant. It was the DC that didn't get EA support, not the Saturn.
  10. This looks great, Doc! Also, I've been on the fence about a PS4 for years but a new Bubsy game might make me pull the trigger!
  11. Thanks, I confused my Sega platforms re EA support. I never had any sports titles outside of the racing games.
  12. Is this even a serious question? Saturn by leagues and I have had and enjoy both systems. In fact, Saturn is my favorite console of that era mainly due to the amazing SEGA exclusives like Nights, Shiny the Holy Ark, Shining Force III, the Panzer Dragoon series, Bug!, VF Remix, VF2, Fighting Vipers, Fighters Mega Mix, Daytona, Last Bronx, VF Kids, Sega Rally Championship, Virtua Cop 1 & 2, House of the Dead and the amazing Working Designs localizations, all of the great Capcom 2D fighters and Mega Man titles, the awesome sch ups like Galactic Attack and Darius Gaiden, plus many of the most important cross platform games of the era like Rayman, Resident Evil, Wipeout, Tomb Raider, Quake, and MK3. It also had ports of the best 3DO games like Gex, Solar Eclipse (Total Eclipse), Offworld Interceptor, Road Rash, and Need for Speed. It didn't have EA but I generally don't like sports titles so I could care less.
  13. As @Austin said, most Jaguar games do have in-game music. This includes even games he listed as "without" like Syndicate and Theme Park. The reason people think Jaguar games do not have in-game music is because the lack of it in a handful of high profile titles like Cybermorph, Trevor McFur and the Crecent Galaxy, Doom and AVP. These are also some of the most frequently covered in retro gaming blogs and video. Of these, I think AVP was a design choice. Doom was due to technical limitations and Cybermorph and Trevor McFur were rushed out the door to meet launch. Without going through my games and actually checking them off, I would say that 85% of the release library has in-game music. Unfortunately, the echo chamber of misinformation that is the Internet and YouTube wouldn't care either way. They are more than content to repeat that the Jaguar has no good games, the games it does have didn't even have music, and the CD add-on breaks all the time. Rinse, repeat...
  14. Groundhog Day 2084? Happy to see work on another original title!
  15. I did a blog post on WMCJ a few months ago: http://forums.atari.io/index.php/blog/12/entry-79-006-white-men-cant-jump/ It's defintely not a good game but it's far from the worst on the system. It was a unique approach to two on two basketball that ultimately doesn't work due to the weird pseudo-3D perspective and stuttered/unresponsive controls. That said, it also has a "so bad it's good" quality that makes multiplayer a hoot!
  16. It looks like AtariAge will be doing a number on my wallet this year. I intend to get the Minter cart and Super Cobra (VCS) as soon as they're in the store. Draconian (VCS) also looks good. I've seen the early videos for AstroStorm and I want to see/hear more about the complete game prior to committing.
  17. Here's Polygon's review of the Sega HD unit: https://www.polygon.com/2017/10/13/16051258/sega-genesis-flashback-hd-review I had been considering the Sega unit as it has a cartridge port but the framerate issues noted in both this and John Hancock's review make me take pause. I will still likely pick up the portable Atari unit.
  18. @Save2600 - I really like Atari Karts and think that it's gorgeous and a lot of fun. That said, I feel that the short tracks, flat hazards and power-ups make it less fun than MK. Also, aside from Bentley Bear and the tournament titles, there isn't anything "Atari" about it. Part of the charm of MK is the character selection. In that regard, Atari Karts was a bit of a missed opportunity.
  19. @BigKid Icarus - Regarding I-War, I just like the look and feel of the game. It captures that 90s "virtual" aesthetic very well and feels reminiscent of Tron. There are some simple puzzles and bonus levels that help break-up the Cybermorph-style missions and keep things fresh. The in-game music is also generally good. Every once in awhile there is some real slowdown but its not too frequent. IMHO I-War falls behind Battlemorph and the Iron Soldier games but compares favorably against Cybermorph, Hoverstrike UL and AirCars in the Jaguar's crowded field of polygon tank games. It's well worth a look if you like those titles.
  20. @JagChris - WMCJ is a lot of fun on multiplayer. It is nowhere near the bottom of the Jaguar library in terms of design and fun factor.
  21. Along the same lines as @PeterG, aside from Brutal Sports Football your list includes some of the most highly regarded games in the Jaguar library. Power Drive Rally is arguably a hidden gem but Doom, Rayman and IS are generally well regarded. I agree with @Save2600 that i-War rarely gets the notice it deserves. I also think that Attack of the Mutant Penguins, Breakout 2000, Missile Command 3D and FlipOut! are often overlooked.
  22. It looks like AMD's CEO, Lisa Su, has claimed the Atari partnership as another "gaming win." https://www.forbes.com/sites/marcochiappetta/2017/09/26/amd-scores-another-custom-chip-design-win-with-the-upcoming-ataribox-game-console/
  23. These look great! I would be interested in a set when they are available.
  24. My top 10 7800 games still includes some originals. These are DK Jr., Mario Bros., Food Fight, Joust and Robotron. Homebrews and hacks make up the other half, including Jr. Pac-Man, b*nQ, Donkey PK, Moon Cresta and Space Invaders.
  25. That Atari FB post was a repost from the Ataribox FB a day earlier. That post said that there will be 2 editions, 2 boxes and more info coming in 2 weeks. Also, in the comments on FB, Ataribox clarified that this is what they are calling the project. The actual product name is yet to be revealed. https://www.facebook.com/atariboxofficial/posts/326047647833158
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