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SabertoothRetro

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Everything posted by SabertoothRetro

  1. Here's the big issue with these. Missile Command is dirt common. Great game but I'm willing to bet most of us have several copies. It's a hard proposition at $100. Adventure is a bit less common and prices have spiked thanks to Ready Player One and now Stranger Things. It's an easier sell given where the market is. Current pricecharting for reference. The packages do look very nice!
  2. New XP announcements. 10 carts in 6 months. The first are Adventure (previously announced) and Missile Command. I imagine the rest will be commons too. - Limited Edition only - $100 - Box, manual, light up cart, patch and enamel pin - Atari 50 gatefold packaging - Preorder at AtariXP and LRG through 7/31 - Shipping in August https://www.digitaltrends.com/gaming/atari-xp-2600-missle-command-adventure/
  3. More rocking & rolling with BPM Boy! If you have a VCS you owe it to yourself to grab this game!

     

     

  4. Atari reps have said in their Discord that it's coming out on Switch. They won't/can't post the logo to their site until Nintendo has a page up for the game on their eShop. They also came just short of confirming for XBOX and Playstation.
  5. Per LRG, this isn't an LRG official release. They appear to have been a distribution partner only. I wonder how appealing these were to their fans? I don't think we know if the originally announced production numbers of 1983 ea. stand or if the lower numbers advertised by LRG are the total run. My guess is these are the LRG allocations and that Atari was able to move 983 Yar/Sab and less than 500 Aquaventure. I suppose we'll find out when someone posts their LTD. certificate. I'm actually more curious about the Std numbers. Is it possible that Atari sold fewer of rhe $49 cart and manual? We may never have an answer to that question. ?
  6. Here's a Digital Trends article with more information. They call it Warioware but with Atari classics. Over 200 mini-games. https://www.digitaltrends.com/gaming/atari-mania-announcement/
  7. Looks like more information on Atari Mania is available, including a game trailer. As folks may recall, this was initially included in an Atari SA investor report late last year. https://www.atari.com/games/atari-mania/
  8. Casual play of levels 5-8 of BPM Boy for the modern Atari VCS.

     

     

  9. I'm a backer and they just provided an update on June 3. The Beta to backers is pushed to Q1 2023. Here's the relevant info:
  10. Casual play of levels 1-4 of BPM Boy for the modern Atari VCS.

     

     

  11. Here's a casual play of levels 1-4 for those curious about the game. I'll be uploading these in segments over the next week or so.
  12. It definitely requires a double jump. That's the first truly challenging level and can be frustrating at first.
  13. It's hitting the A button twice. I find that it's best to release the thumbstick as you hit the cage so that you land squarely on the base.
  14. We do get digital copies with the Ltd. Editions for the new VCS (2020). I guess it's tangentially related?
  15. @justclaws did you see the Chaos Chassis "billboards" in BPM Boy?
  16. I think if you have enough height and momentum you can bound over the gates. Otherwise, you should be bouncing back. On a normal jump I haven't been able to clear a gate.
  17. No, its a game mechanic. Changing colors from red to blue is part of the game.
  18. You press "B" to change the color of BPM Boy between Red and Blue. This will allow you to pass through gates, roll over platforms, and cross certain bridges.
  19. @E. King 1) The game can technically be played with the Classic Controller, its just not as enjoyable. So even though the functionality is there, its not listed as being supported. 2) There are 34 levels. Additionally, because the game uses earned XP to unlock later levels, you're encouraged to replay levels to improve your time, collect all of the notes, and find the "Fuji" secrets hidden in each level. 3) Online leaderboards work but use the name you pick in the game and not your VCS username. This is because the VCS leaderboard functionality wasn't available as the game was being built so the dev used his own system (similar to the implementation in Guntech 2.0). 4) I haven't got to a boss fight yet but its still early in the day! Its a fun game with great music, level design and is unique in the VCS library. If you enjoy platform games of the roller variety, its an easy recommendation at $20. Plus, its a true VCS exclusive!
  20. It's going to release tomorrow. Apparently some folks got an email saying it was out.
  21. From the dev via Twitter on future leaderboard support, specific to the VCS version:
  22. This plays just the same on the PS4. It's not a bug but a design choice.
  23. Thanks, I appreciate it! Of course, it helps to have something so awesome to take a photo of.? @BitJag really did some amazing work on the art for the packaging!
  24. And I have a rare Friday afternoon off! Time to get flying!
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