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Snider-man

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Posts posted by Snider-man


  1. Yeah it was a 2600 but just destroying something for the sake of destroying something is just Foolish!

     

    Uh, "destroying something for the sake of destorying something" is a freakin' American tradition.

     

    - Demolition Derbys

    - Monster Truck shows

    - People gathering to watch a building demolition

    - Folks who pay $1 to hit a Hummer with a sledgehammer at the county fair

     

    People like to break stuff. Others like to watch people break stuff. As was said before, as long as it ain't mine, they can jam an M80 into the cart port and light the fuse for all I care. Some of you are acting like they killed a puppy.

     

    It's an Atari system. Not a golden calf.


  2. Looks like Mitch already dumped it. :ponder:

     

    Heh, I dumped it Saturday night in my hotel room at the Riviera.

    :ponder: :ponder:

     

    Mitch

     

    Prepare to be bludgeoned back to the stone age with ROM requests.

     

    Wait a minute...what was that earlier?

    I just remembered. Did anyone here get one of the 10 red cart shell versions of Lasercade?

     

    We made 10 of the 100 with red shells and randomly inserted them in the boxes.

     

    I thought something was odd...

     

    4vhlmom.jpg

     

    :cool:


  3. Thanks, Yoob! I appreciate the information. It sounds like one of those games you have to see in action to fully understand.

     

    JR

     

    That's about the size of it. The game is designed on a three-quarters perspective - kinda like Zaxxon or Congo Bongo where you're looking at the playfield above and at an angle from the corner (if that makes sense). The fact that a 2600 is pulling off that kind of perspective - and clearly too - is pretty damned impressive. When you shoot toward the back wall, there's a "spark if you miss, so you can readjust the L/R and U/D position of the laser. And since you're firing through another "plane" with mirror obstacles between your gun and the target, it's a very challenging shooting gallery.

     

    Yes, it's a see-it to believe-it feat of programming.


  4. Once i start selling my ultra rare items, the few people that left bad messages, won't be able to bid in my auctions.

    If anyone has any problems they should have contact me directly and not leave messages on this board.

     

    "If you say bad things about me, I won't let you buy my crap."

     

    <golf clap>

     

    Brilliant marketing there, champ. Alienating a forum FILLED with your primary clientele and buyers. You are a public relations genius.

     

    You pretty much insured that the AA membership will steer clear of you like the plague now. You may as well sell off your domain name now.


  5. Yeah, I saw these on display/for sale at a Spencer Gifts a few months back (Frogger and Space Invaders) and they are pretty much ass. They only thing that's cool is that the Space Invaders one would look style-wise right at home with my collection of the REAL Coleco tabletops. Gameplay may suck, but at least the case and artwork would fit in.


  6. Oh goodness! There certainly was a bit of discussion on this while I was at CGE - where I was asked about this a lot as well.

     

    Waaaaay back in 2001-2002 (can't remember exactly when), I began work on "They've Risen," which was the working title of the game. (That was also the name of a zombie survival game I ran via PBM back in college.) Anyway, I was fooling around with programming the Atari and got a shaky kernal running of the screenshot you see. I also had a further-down-the-line version that had an animated zombie sprite, your avatar, and some very basic gameplay.

     

    Then I had a massive computer crash, with no backups, and nothing saved on CD or floppy. I lost everything.

     

    Having this crushed (and since it took me soooo looong to get to that point), I just wasn't remotely motivated to try to reconstruct what I had. It was all very piecemeal at the time, and a lot of it was working only out of dumb luck. Anyway, years later I began fiddling around with doing it on the Colecovision as the system seemed a bit more programmer-friendly. Made up some static screens and sprite designs, but never really waded into it seriously. It was also around this time that I changed the name to "The Ravenous Dead" as it sounded way cooler. But I kind of grew bored.

     

    Well, this is the project that wouldn't die and I'm always thinking in the back of my head that I should get back to it. Maybe one day I'll try to pick up the pieces and get this finished. Thanks for the interest. I had no idea this little programming exercise of mine from 5 years ago was still remembered, let alone the subject of a thread.


  7. I wouldn't say that all homebrews should be reviewed, assessed, tweaked, and otherwise commented on by the public before release. (Too much of a "design by committee" feel for my tastes.)

    Sure, but at least a few playtesting people should be involved. Often as a programmer you are way too much concentrating on implementation details and not for the gameplay anymore.

     

    Oh, absolutely. No question. Some input, advice, playtesting, etc. is always needed. You can't program/design in a vacuum without ANY input. You need folks to help you find bugs, suggest gameplay improvements, and the like. But I'd prefer a small group of experts/friends who can keep the existance of the game quiet for the "grand reveal" rather than just tossing the undeveloped ROM out there and asking for any and all comments. That's just me though. But I agree that a one-man show will miss a lot of important details and bugs that should be addresed prior to a mass release.


  8. Just curious, how much did these three games go for at the show? (The Last Ninja, NERDS, and Lasercade)

    $40 for all three. Lasercade is worth twice that. The other two....errr... :ponder:

     

    I wouldn't say that all homebrews should be reviewed, assessed, tweaked, and otherwise commented on by the public before release. (Too much of a "design by committee" feel for my tastes.) And "surprise" releases are more fun to discover than a game you've been playtesting and discussing for 2 years prior to release. But both NERDS and Ninja feel too "unpolished" to match the high production values of the box and art. They just felt rushed, I guess.


  9. Hmm... I see where you're going with this. Well, I believe I heard the Riviera itself has a good arcade, but I've never been there so I have no idea if that's accurate. Maybe try Neonopolis too. (Fremont Street area.)

     

    Of course all machines in CGE are set on Freeplay, but unlike you Snider-man this is not the gaming generation I grew up in.

     

    So then why are you attending the Classic Gaming Expo? ;)


  10. As I posted in another thread here:

     

    Guys, before you get worked up over what RegalSin has to say, do yourselves a favor and follow these steps:

     

    1. Go to Google.

    2. Search for "RegalSin" or "RugalSin" or "RoyalShin" or "Reguluse" or "Rugal Sizzler" or "Rugalsizzler".

    3. Realize that you have one of THE classic trolls loose on AA.

    4. Enjoy the headaches about to ensue.

     

    We've booted him from DP twice already. Apparently he found AA and new playmates to toy with.

     

    Have fun.


  11. Wait a minute, you're saying this guy is annoying as the Steel Sisters aka Orochi Tigresa and Orochi Panthera?! Just search the neo-geo.com boards for more info. I think banning with extreme prejudice is the answer before he becomes a major headache for the mods.

     

    Ah, but the mods must wait until he does something ban-worthy. If he's banned just on the say-so of a few folks, well then that's a Nazi-Mod manuver. Or, perhaps, Regalsin has actually changed stripes and will be a productive member of AA - like others who are now here. You can't just ban him without giving him a chance to prove himself. That would be a Nazi-Mod manuver.

     

    Nope, you just have to wait until he crosses a line and after he's been warned a few times to cut it out. Until then (and it will eventually happen), you're kind of stuck with his random, nonsensical, and borderline incoherant rants and diatribes.

     

    I suggest putting him on your Ignore list now.


  12. Guys, before you get worked up over what RegalSin has to say, do yourselves a favor and follow these steps:

     

    1. Go to Google.

    2. Search for "RegalSin" or "RugalSin" or "RoyalShin" or "Reguluse" or "Rugal Sizzler" or "Rugalsizzler".

    3. Realize that you have one of THE classic trolls loose on AA.

    4. Enjoy the headaches about to ensue.

     

    We've booted him from DP twice already. Apparently he found AA and new playmates to toy with.

     

    Have fun.


  13. Go talk to me when you played bullet-hell 2D shoot 'em ups like DoDonPachi, Battle Garegga, and etc.
    Ah, but you see those are the game *I* find boring. Those and shmups. "Continuously move to the top of the screen/to the right of the screen while smashing the FIRE button like a spastic woodpecker." Yawn.

     

    But all of these game fall under the same catagory of "How long can you go before you lose your last man?" Sometimes it takes all day - sometimes it take mere seconds. All depends on what you like, what your stamina is like, and what kind of effort you feel is enough.

     

    "It's all the same."


  14. Games start to lose their fun once it becomes serious to you.

    Ah, but this is so far from "serious" as to be laughable. Just because I broke 3-mill on this game, do I win a prize? My name in the paper? Interviews on Good Morning America or Conan? Nope. This IS fun. I love the game enough to actually spend a full day playing it. You've never sat down and played a single game all freaking day? No RPGs? Online games? The newest releases? You lie if you say no.

     

    And as with most Atari 2600 games, it's not whether you "complete" the game (as few have an actual ending - except for Pitfall II and the like) but how high can you get your score? How long can you go? And once you reach a score few others can achieve, it becomes of question of topping yourself. THAT'S what this is all about. And THAT'S what all high score records are about. How far can you push yourself? How far can you push the game? The perfect game of Pac-Man is testiment to that kind of mentality and commitment.

     

    "Boring?" No, my friend. It's "boring" when you give up - when you know you can go further than anyone else ever has before and you just set the joystick and walk away. Or when you spout stuff like "I could run the Boston Marathon in 20 minutes, but all that running bores me." That's boring.


  15. Well snider good job, I have just been laying low, taking back scores I was beaten on and perfecting my own, now that the record is 3 million, Ill go for five million, and you will see it posted by January.
    Sweet Jesus dude. If you wanna play that game for 13-14 hours plus, be my freakin' guest. I had a ragin' case of numb-butt after my marathon. Besides, I waited for months for the 3-mil score from ya before I got bored. I think I'll be waiting just as long for this "new" score you plan to achieve.

     

    It's too bad you wont play in the Halloween competition, Todd Rogers and I made it avail to the public now, and a CGE exclusive only.
    Which explains that call I got from Todd. Nope, no head-to-head. I've proven my point, and I beat you to the 3-million-plus level. You talked the talk, but I actually did it, recorded it, and turned it in. ;)

     

    Next season is mine :cool:

     

    If I have time

     

    If you ever want that record of mine from this point on, "time" is exactly what it'll cost ya. :D


  16. If you can play this lame game for hours then you deserve a gold metal.

     

    Yay! Fighter's gonna present me with a gold "metal" at CGE! Looking forward to the awards presentation!

     

    Well I'll be in CGE 2k7 to see if this crazyness unfolds.

    It won't. I've already made it clear I have no intention of playing a head-to-head game anymore. I just wanted to make sure *I* was the first to post a 3-million-plus run on TG.

     

    And a 4-million-run will take 12 hours - something I just will never do.

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