Jump to content

Nathan Strum

+AtariAge Subscriber
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by Nathan Strum

  1. YES!!! This is exactly what I've been waiting for! Now just bring me those sweet, sweet royalties!!
  2. Well, I didn't have anything to do with the production of the game. Just the artwork on the outside (and even that was just a partial contribution). So I didn't feel there was any conflict of interest. I didn't have any reason to either unjustifiably praise or bash the game. I just wrote an honest review of it. Admittedly, it's a little strange writing reviews for games I had some involvement with (up until this point, mostly label artwork), but I have no reason to give particularly good or bad reviews to any of them. I have no agenda to push, since I make no royalties off of the sales. But if I review one game, then I feel obligated to review them all, and the reviews will be an honest reflection of my opinion. To do otherwise wouldn't be fair to people using the reviews to evaluate their purchases. Also, I posted all of the reviews in my blog, prior to them going up in the store, in case any of the programmers wanted to comment on them. In fact, that helped change my review of Marble Craze, although it didn't improve its score any.
  3. Now I know why Albert has so much trouble getting people to write reviews. I didn't mean to stir anything up with the review, and when I wrote it, I realized that Solar Plexus was a first attempt at a 2600 game and was created with batari Basic. But I didn't review it based on the circumstances under which it was created - I judged it based on the final product, period. To me, it feels like a mini-game, or part of a larger game, rather than a complete game unto itself. It may have fared better as one of several games on a multicart, rather than a stand-alone title. (I thought the story in the manual was very entertaining, however.) As far as development goes, I didn't recall seeing anything about the game in development at AtariAge. After a search, I found an entry which made it seem that the game was basically done (no pun intended)... If I'd seen that, I probably wouldn't have felt my feedback would have done any good, development-wise. That said, I have a lot of respect for anyone with the dedication to put together a 2600 game, and I think Solar Plexus is an admirable first effort. The important thing, if you're creating something for yourself, is if you're satisfied with it. Sure it's nice if other people enjoy it too, but at some point you have to either ignore criticism, or take whatever parts of it you think are valid and use them to improve the next time around. And as far as this poll is concerned, it's about Homebrew of the Year. So that means someone has to think a game is better than every other game in that list to vote for it at all. So to get even one vote is quite a feat for any game.
  4. The only homebrew you can't get in a black cart. Well, that and Star Fire. (I was thinking of the colored AA carts at the time, and I have a red Star Fire cart.)
  5. Thanks, but I wish I could program, so there you go. (And yes... I did have E.T. partially in mind when I drew it. But I resisted the temptation to actually put a label on it. )
  6. Agreed, but only if they're fresh*. * Note, "fresh" is a relative term and should not be confused with actual "freshness" as it generally relates to food. If I want a really good burger, I go to a local place that makes 'em properly. Best fries I've ever had, too. But it's not "fast food" by any stretch of the imagination. (Oddly enough, it doesn't cost much more than McD's, but the food is 100 times better.)
  7. I really liked the way the 2600 I drew for my avatar turned out, so I decided to see what else I could do with it. Here are a couple of illustrations I did for an AtariAge flyer, which Albert is packing in with shipments from the AA store. They're black and white since, well, they get printed in black and white. Feel free to make up your own captions.
  8. Nathan Strum


    I'm still pretty impressed that Reindeer Rescue managed to do this in only a month: Yes, I took a screenshot of it. Yes, I kept it. Yes, I'm a little vain that way.
  9. Butterfingers, Baby Ruth. Incidentally, one of my favorite mis-heard lyrics is "I've gotta crush my baby on you".
  10. This would be my choice. A Seattle legend... http://www.ddir.com/index.html The only thing is, you'd have to play it in your car.
  11. Don't say "toss up" and "McDonald's" in the same sentence.
  12. Nice! That's going to be a lot of work, but it's going to be mighty impressive when it's all put together. What software are you using?
  13. Nathan Strum

    Tech Question

    Here's a short tutorial on soldering. Use rosin core solder. Not acid core. Pretty much anything that says its for electronics work should be fine.
  14. The analogy wasn't intended as mean-spirited. Perhaps I could have picked a better example, but Pac-Man was the obvious one, since it vaguely resembles the original, but beyond that it plays very differently. I agree. Pac-Man was about as bad as it could have been, and Battlezone was about the best it could have been. Anyway... back to the topic at hand. Does Warlords count as a fourth-person game?
  15. For me, the 2600 completely missed the feel of the arcade game. How the enemies moved and the strategies employed to defeat them didn't translate at all. There's no sense of these being real, three-dimensional objects. There's no subtlety to their movements. No visual clues as to where they're going or aiming. The barriers in the arcade game are an integral part of the game, not just obstacles to back into. You can use them to manipulate how the enemy moves, and use them to your advantage. The arcade version seemed to have an immersive, almost physical 3D space to it. In the 2600 version I get no sense of that. There are no points of reference, other than these blocky, jerky enemy sprites. It looks like you're turning around in place and looking at flat, cardboard tanks. The smooth, 3D-ness of the original is completely lacking. Having said that, 2600 Battlezone isn't a bad game. It's probably about as well done as it could be. But to me it's only a superficial imitation of the original, much as 2600 Pac-Man was. The basic elements are there, and on the surface it's a similar game, but as a fan of the original version, it just doesn't measure up. At best, it was an adequate substitute when I couldn't find the real thing.
  16. Wow... I couldn't disagree with you more. I was extremely disappointed by the 2600 version. But that's probably because arcade Battlezone is my all-time favorite video game. So I might be a little biased.
  17. I was going to join in on Tac/Scan, but just didn't have the time this week. I really like the game, too (and I have the cart). What? No Reindeer Rescue? I'll take you all on!
  18. Just to chip in my 25 cents: Robot Tank is first-person. 2600 Battlezone is third-person, and it's about as much like the arcade version of Battlezone, as the 2600 version of Pac-Man is like the arcade version of Pac-Man.
  19. Well, I've been looking at the ship again (posted in this thread), and after actually playing it on real hardware, the vertical position of the ship does indeed seem too narrow. As you rotate in and out of that position, it seems to "pop". Plus one of the other positions seems to have a detached engine, which I didn't really notice before. So I've made a revision to the sprite, and hopefully this will work a little better. And the frames: (frames 3 and 5 are the only changed ones) On another note - I thought of an interesting possible game variation. As an option, have the fortress generate a gravitational field, like the sun does in Space Wars. I think that would add a nice extra dimension to the game.
  20. Nathan Strum


    Good choices. Especially Star Fire in the red case. Gotta have the red case.
  • Create New...