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Arenafoot

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Posts posted by Arenafoot


  1. Mappy was just such a huge achievement that it was really hard to compete with in any capacity! I'm surprised at Alpha Clucks, I need to give it a harder look I guess. Great job Aardvark (that was a hotly contested category for sure) and Space Game!

     

    And a big thanks to cimmerian and his team for putting all of this together! It was absolutely fantastic!

     

    :spidey:

    Thanks Stan for your blessing for us to resurrect the awards show!!

    • Like 2

  2. Thanks for testing it! Is is good enough?

    on the first round, the double guys have a flicker when they approach the left side of the screen as they go off the screen using Stella 6.0

     

    the up and down movement has a little too much hesitation to it now IMO


  3. Last day already eh? How has the voting turn out been?

    as of this very moment (with about 3 hrs and 40 mins to go) here's the total number of votes in each category:

     

    Best Homebrew: 118
    Best WIP Homebrew: 114
    Best Packaging: 101
    Technical Achievement Award: 100
    Best Graphics: 100
    Best Programming: 88
    Best batari Basic (bB) Homebrew: 82
    Best Game Hack: 76
    Best Music & Sound: 79
    Best Demo: 56
    • Like 1

  4. I expect this to be the final version.

     

    I added walking animation for the players. Thanks to Zero Page audience for pointing suggesting this.

     

    Remember , games 1 and 3 are where fighters reset after a score. games 2 and 4 you keep fighting continuously. Game 5 is skills challenge.

     

     

     

    was blocking added? (as suggested by Zeropage Homebrew)


  5. Congrats Gray Defender!!!

     

    Finally had a good game after many hours of plugging along... Not nearly as good as Steves amazing game!

     

    Sorry original image is not sideways!!

    attachicon.gif20190213_170649.jpg

     

    I uploaded a quick video of my gameplay, in case anyone is interested: (not a perfect game by any stretch..)

     

     

    Congratulations Glenn!

    The Stargazer Brotherhood now has three members.


  6. Back in 2011 I wrote a program in BB that could control the Nintendo R.O.B. robot from an Atari 2600 and a TV screen flashes.

    Here is the original thread from back them.

    http://atariage.com/forums/topic/190214-i-got-my-atari-to-control-my-nintendo-rob-robot/

    I recently recovered from a major PC issue, and the last thing I recovered was the source code for that project. I have always said I wanted to release it, and have it available for purchase on AtariAge. But, I don't know how to actually do that.

    I would hate to lose it for real some day when it would be cool if someone else could use it for something more interacting.

    Also I had/have a program that controls 3D glasses (I originally used the old Sega 3D glasses, then got some other one to test with). It cycles the screen image in sync with the glasses LCD shutter so (extremely poor) 3D images can be possible on a 2600.

    If I am going to have AtariAge sell them, should I not release the source code?

    contact "Albert" here in the forums - he owns AtariAge

     

    :thumbsup: :thumbsup:


  7.  

    I've not been able to reproduce this. I'll spend some time trying to reproduce it, but right now I don't know what it is.

     

    I'm open to anyone's suggestions on how to make the functions easier. I was planning to use the bottom chip row to show a joystick indicator or maybe put it above the dealer's row and shift everything else down. I'm running out of screen real estate, so I don't have many options without dramatically changing the layout (which I don't want to do). I really wanted to avoid flicker in this game so, using the side areas isn't going to work.

    Is there anyway of adding a few seconds at the end of each hand to the program where you can't press a button or move the joystick and make the program take a timeout before moving on?

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