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Arenafoot

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Posts posted by Arenafoot


  1. On 3/12/2021 at 7:41 AM, Steve Jones said:

    If that’s the name you’re going with, it’s Shangri-La, with an R

     

    Don’t trust Rev’s spelling 😬

    Yes - you are correct.......

    image.png.506fb72c84039880900a15924be96592.png

     


  2. 10 hours ago, SpiceWare said:

     

    I noticed people would get confused about which paddle is which player when I've set up Medieval Mayhem at the Houston Arcade Expo. In 2016 I did this, worked well.

     

    IMG_7741.jpg

    I mentioned this in the chat room during the ZPH show while they played Vroom!

    Didn't you also have colored twisted wires around the cords too??


  3. On 2/7/2021 at 6:08 PM, ZeroPage Homebrew said:

    I will be extending the nomination period next year to give more time for evaluations as we'll be having the Awards "one week later" on Feb 12, 2022 as to avoid the American Football weekend.

    - James

    This is my fault. Since I haven't been able to appear/call-in for the past 2 years into the show due to work, I asked James for an extra week for the award show. My boss completely forgot I requested Saturday off this year and as brought it up twice in our manager meetings at the store, that I will be off next year (along with it being rescheuled to the following weekend helps too).

     

    See you all on Feb. 12, 2022!

     

     

    • Like 4

  4. On 1/29/2021 at 5:52 PM, twallstbroker said:

    I always loved Centipede for the Atari 2600 and played it for hours growing up.  However, I felt it needed some tweaking to make it great and more similar to the arcade version.  I know the Atari 2600 had its limits but the Activision programmers could do wonders with the Atari 2600.  They could do things with the Atari 2600 that it was never intended to do graphically.  If there is a good hacker/programmer out there that could make some small changes to the Atari 2600 Centipede - I would want to see the following:

     

    1) Make the Big Block that shoots at the bottom of the screen a little smaller & Diamond shaped - preferably yellow in color to contrast against the other items on the screen.

     

    2) This is a game where I think a nice box screen border would help it look more like the arcade.

     

    3) Make the mushrooms look more like mushroooms. 

     

    See my ideal version of Atari 2600 Centipede as it should have come out (picture).  Hopefully, some programmer can answer the call and create a BIN file to download.

    Centipede Homebrew.png

    I agree with you!

     

    Have you ever played (or seen) the GCC Millipede prototype for the 2600? The graphics are awesome for that time!

     

    gccmillipede_1.png

    gccmillipede_2.png

    gccmillipede_3.png

    gccmillipede_4.png

    gccmillipede_5.png

    gccmillipede_6.png

    gccmillipede_7.png

    gccmillipede_8.png

    • Like 1

  5. On 1/25/2021 at 6:45 PM, Andrew Davie said:

    I got to thinking about how one of my games is approaching 20 years old now and how sales are effectively zero.

    This got me to thinking how many copies sold- total, all versions - and it would have to be up around 400+

    And then I started to wonder "where are they all now?"

     

    11 hours ago, DEBRO said:

    Hi Andrew,

    That is crazy! I don't think I've looked at it like that but you're right. Your and a lot of the original VCS homebrew games are reaching 20 years!

    If only we could get a [stella] @ 20+ documentary :)

    Yeah I realized this when I started writing my next book, which will be a checklist book for Atari 2600 homebrews and hacks ranging from 1995-2020 = the first 25 years!

     

     

     

    • Like 3

  6. 17 minutes ago, johnnywc said:

    Hello all,


    Today marks 15 years since I first posted on AtariAge about my intention to develop Lady Bug for the Atari 2600.  :o 

     

    To mark the anniversary, Champ Games has started work on Lady Bug Arcade which will be an enhanced version of the 2006 version of Lady Bug using the latest technology.

     

    The planned improvements are:

     

    - full 11x11 arcade maze (2006 version was 11x9) and the correct # of dots

    - 20 independent doors (2006 version had 16 symmetrical doors)

    - flicker-less maze using alternating playfield colors (2006 version used color-blending that tended to flicker)

    - door opening animation

    - enhanced status display on top showing SPECIAL, EXTRA and multiplier

    - more arcade-authentic lady bug intro from the bottom of the screen

    - multiple maze layouts selectable at the start of the game (or just play with the arcade maze)

    - high score saving to SaveKey

    - high score initial entry screen similar to the arcade

    - scoring and instruction animation screen similar to the arcade

    - up to 6 skulls per level (2006 version had a max of 2)

    - improved graphics, including multi-colored veggie graphics

    - 2 player alternating and possibly 2 player co-op (or vs.) mode

     

    The 2006 version featured amazing graphics by @Nathan Strum and he has graciously offered to update some of the graphics, most notably the enemy graphics since they all need to be 1 line shorter to fit in the new screen dimensions.  The new version will still feature the awesome sounds by Bob DeCrescenzo (aka @PacManPlus).  

     

    Here is a screenshot of the current work-in-progress:

     

     

    ladybug_arcade_3.thumb.png.417a7506cec98da7314efaf1f68c7502.png

     

    I also captured a video of the first level, but the resolution is terrible (480p) and the status area doesn't show up correctly, but it does show the arcade maze and door animations:

     

     

    We have not made any decisions about when and how Lady Bug Arcade will be released, but we plan on having it completed before the end of the year to coincide with it's 15 year anniversary.  I will also post a demo in the next month or so when I have something playable.

     

    Thanks,

    John

     

    Awesome John!

    Will this replace the other Lady Bug in the AA store in the future?

     

     

    • Like 1

  7. On 12/23/2020 at 3:53 PM, 4ever2600 said:

    You or whomever decides to hack,  may want to get the permission of the author of that homebrew prior.  At least as a courtesy if nothing else.

     

    On 12/25/2020 at 6:10 AM, sn8k said:

    He was the first person I asked. He isnt around too often though.

    I sent him a FB PM so he can read this thread.


  8. 22 hours ago, funcool said:

    Hi

     

    Does anyone know if there is a Deluxe Edition for Volumes 3 and 4 of "The Atari 2600 Homebrew Companion" books?

    Thanks

     

    21 hours ago, sramirez2008 said:

    I’m not sure, but let’s ask the man @Arenafoothimself.😉

    My plans were to release the next book and the color editions of 3 & 4 all at the same time. We had a flood in my house this past Sunday and be living out of a hotel til today, so I am behind wrapping up the next book. Maybe right after Christmas or in January 2021.

    Sorry for the delay on the color books. Didn't think anyone would even buy those books since they are $31 a piece.

    • Like 2

  9. 9 hours ago, Al_Nafuur said:

    Yes I had found them already and just finished a first test version for the HSC:
    https://highscore.firmaplus.de/index2.php?game_id=2&game_variant=Standard

     

    If you click a User, you can see all his (best) scores and Activision Patches.

     

    8 hours ago, CapitanClassic said:

    ArenaFoot’s large homebrew spreadsheet also has a sheet devoted to patch scores.


    https://onedrive.live.com/view.aspx?resid=EBF48A1964E7EEB5!214&ithint=file%2cxlsx&authkey=!ANBrJ6_VZzVCms0

     

    easier link to my "List" is: https://tiny.cc/Atari2600Homebrew

     

     

    • Like 1

  10. 5 hours ago, ZeroPage Homebrew said:

    Halloween Homebrews?

     

    We're looking for some spooky scary 2600 games to play on the ZPH Halloween Homebrew Special this year! So far we have two new hacks, Pumpkin Muncher and Bone Bros scheduled.

     

    Any more suggestions?

     

    Games we're already played on previous years:

    20191031 Let's Play: Halloween Homebrew Special: Skeleton+ (Fixed), DoReMi (Halloween Edition), Zombie Invaders (Space Invaders Hack), Ronister at Haunted House (Berzerk Hack), Halloween, Frankenstein's Monster

    20181031 Let's Play: Halloween Homebrew Special: Video Jack-O-Lantern (Demo), Happy Halloween (WIP), Candy Catcher, Stranger Things - Barb's Revenge (Hack), Tombstones (WIP), Freddy's Fear Factory (Hack), Blair Witch Project, The (Hack), Elvira (Hack), Monster's Revenge (Hack), Skeleton +, Tyre Trax: ZeroPage Halloween Edition (WIP)

    Adventure GP hack by "77gp454"

    Alien Revenge: Halloween Hack (aka Monster's Revenge) by Edward A Smith

    Crackbats (Halloween) hack by Jeff Johnson

    Freddy vs Michael hack by Tim Martin

    Halloween II hack by Tim Martin

    Halloween III: Season of the Witch hack by Tim Martin

    Halloween 4 hack by "Atari Dogs"

    Hell-o-ween hack by "Raccoon Lad"

    Monster Ball by Greg Zumwalt

    Nitemare hack by Scott Dayton

    Nitemare Pinball by Scott Dayton

    Pumpkinhead hack by Scott Dayton

    Zombie Invaders hack by James Catalano

     

     

    • Like 1
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