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Arenafoot

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Posts posted by Arenafoot


  1. i don't like how the approaching cars get bigger as they get closer to you.....they are so wide you can't get around them. Is this a bug in the game?

    RunOutTest3.png?lgfp=3000


  2. Three major additions: I added a spy-themed song to the title screen. I also added an option to turn off the background flash if that sort of thing bothers you. Just flip the right difficulty switch to "B" to turn off the flash, or flip it to "A" to turn the flash on. Finally, I fixed a game-breaking problem that happened on the higher levels (around level 4 or 5) - when the difficulty ramps up, the game would sometimes create such a large gap in the wall that it wasn't physically possible for the player to cross it between lighthouse rotations. That problem should be fixed now.

    did you make it easier??? on this version I got a high score of 33600....I've never gotten that high before or maybe I'm getting better with it

    SpiesInTheNight_061315bas.png?lgfp=3000

    • Like 2

  3. If you're going to be attending the Classic Game Fest this year and would like an AtariAge badge and fancy AtariAge lanyard, please post here and/or send me a PM and I'll have one waiting for you at the AtariAge booth. You can put your name and forum handle, or just your handle, so please be sure to include that information. :)

     

    ..Al

    What about this year's Houston ArcadeExpo? Have you decided on going to that one? if so will you make badges for it too?


  4. I'm going to be demoing Rally X at the Classic Game Fest in Austin this weekend, and I'm working on 8" x 10" display placards for the games. The placards have two screenshots for each game, and as I'm a bit frantic at the moment (I have to create tons of these placards, along with many other items), it would be awesome if someone could take a few different screenshots for me and post them here.

     

    Thanks!

     

    ..Al

    Al, will this be out in the next batch of homebrews?


  5. Here's the latest. I added all of the sound effects tonight, which makes it seem much more like a real game now. I still want to put in a song, but that will come later.

     

    I also added a score feature. The score isn't displayed onscreen during the game since the timer is in use, but after the game ends your final score is shown on the title screen. Scoring is still the same: 100 points for each screen completed, and 10000 points for destroying the lighthouse at the end of each level.

     

    I'm occasionally seeing a weird bug where the first stage has too many screens. (More than 7.) I can't figure out what is triggering it, so let me know if it happens to you or if you notice a way to reproduce it. I made a cart and it seems to happen more often on real hardware, but I'm not sure how that's possible...

    I love this game....works great with stella. I'd love to play on real hardware but don't have a Harmony cart.

     

    Did you make a label for your cart? I'd love to see some vintage & cool artwork for this one (like Atari did back in the day on the labels and boxes)!

    • Like 1

  6. Hi guys there is now an official interest thread open for those of you that haven't yet seen it.

     

    Thanks

    I thought this game was completed already???? I even saw an ad for it in Classic Console Magazine.

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