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jbaudrand

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Posts posted by jbaudrand


  1. I really like the way you code the music ingame because it's really memory optimized, but I can't understand how the musicData and beatData works.

    Is it something like that:

     

    musicData:

    1,2,3 with "1" for tone of Channel 0, "2" for tone of channel 1, "3" for channel 0...

    beatData:

    1,2,3 with "1" for duration of note 1, "2" duration of note 2...

     

    or is it totally something else?


  2. Yes I've tried the new one, but I still can't figure how to write for two separate channel (the compilation fail). and you can't make fader/vibrato effect

    As long as you have the correct boxes checked, it should work. And you can edit the data in the data work box like you would in any editor (like Notepad). As long as you don't mangle the data, you can add your own effects by copying and pasting and changing the data to do whatever you want it to do. The best thing about the data work box is that you can preview the sound as often as you want. Just remember to save once in a while so you won't lose your music or sound effect if the Music and Sound Editor crashes.

     

     

    :/ Even with reading the manual, I'm still try to understand how you can create easily a music with two different channels with this tool, I don't know to explain it in programmer way, but is it possible to have a box for channel 1 and antoher one for channel 0, if you tick 1 it automatically only change V,C,F lines corresponding to channel 1 in the text editor and let channel 0's lines untouched.


  3. :) yes!!!!

     

    Thanks RT!!!

     

    I haven't try the new music editor yet, as far I remember the old one was not my cup of tea for doing music, maybe I should try the new one.


  4. Hello,

    I'm just stating working with music under Batari.

    I'm using Music Starter and I just made two low string notes to start music and it takes more than half of the 4K...

    Is there something wrong in my way of typing these kind of strings?

    musicdark.bas


  5. Not to throw a bucket of cold water on things, but you are aware that you can't use copyrighted or trademarked characters without the copyright or trademark holders permission, right? I see a C&D coming your way in the near future.

     

    Other than that the game looks great.

     

    Just rename it Birki... Great game, didn't reach level two, yet


  6.  

     

     

    I already hinted at a Mario Paint composition layout. I personally have never gotten used to the "tracker" interface. A middle ground might be a MIDI file import option.

     

    About the tracker, me too, I'm not familiar, but it will separate the two channels I think it will be more easy to compose with split channel. Of course a midi tool would be top, but I like the piano interface that show only the available note.


  7. Hi, I want to thank you for add music editor directly in vbb, but from a totally newbie "pushed by his bros directly in the music editor", it's not easy to handle:

    I'm trying to understand how to select the channel for the sequence I'm playing from the piano interface. Could we have two buttons "Left channel" "right channel" and it automatically put the note at the appropriate channel?

     

    Could it be possible to make a tracker Interface?

     

     

    Edit: english mistake.


  8. Berzerk Electric Death (of course I haven't translated in batari, because it's late here, I will convert it tomorrow. . .

    There's more than one way to do a sound effect, but if you are already using data to try to create unique sound effects, you can also use data to recreate the Berzerk shock sound, then fade it out or play with it in other ways. Below is an example of one way to do it. It's not the best way, it's just one way you can do it. Press the fire button to hear the sound effect.

     

    Here's the .bin file to use with an emulator:

     

    berzerk_sound_2010y_10m_12d_2049t.bin

     

     

    Here's the bB code:

     

    berzerk_sound_2010y_10m_12d_2049t.bas

     

    Many thanks RT! I'm trying to access to "music and sound editor" from your website and it doesn't work.(edit: and the link for "Img to code" above doesn't work too)

     

    If I've understood your program: it required four variables and 3 more as temp. (sight) my bro only left me One variable for handling sound.. I guess I have to manually write all the events for sound... or maybe I can punch him... will not work for sound effects, but I'll feel better!^^

     

    e1wi11: the french paper is very interesting, and decribe all the aspect of production. the editor will make an english version of the magazine, so maybe it will be re-used in the english edition...


  9. For the sounds in the latest version of Seaweed Assault that hasn't been posted yet, I've been using Tone Toy 2008 to find a certain range of sounds by jerking the joystick back and forth in various areas, then I'll play with the range and volume using the Music and Sound Editor.

     

    Random Terrain: I think there's something to work it out, of course it will be a tedious task but everyone could put a stone in it, why not make a page with "sound presets" in batari language. they can be classified by game name like

     

    Berzerk Electric Death (of course I haven't translated in batari, because it's late here, I will convert it tomorrow):

    AUDF0: 00 for two frames, 01 for two frames, repeat

    AUDC0: 08

    AUDV0: 0E

     

    maybe with time we'll have all a library of sound effect like Laser Last's laser beam, Beamrider's Crash ready to copy/paste in batari. Of course the risk is to have all game share the same sound effects, but I think it can be useful anyway.

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