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Posts posted by jbaudrand
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Ok, So I used this trick instead: you must use CAPS lock when using TIAtracker with an azerty keyboard.
Here's the keymap file (just rename it "keymap" to use it)
any hope for a batari player?
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I'm trying to make a shorcut cfg with note pad and it does'nt work: When I try to use the new one, all the keyboard doesn't work. Does anyone have succeed this?
edit: got it, it's broken when I type """ because on azerty the " key is the 3 key of the german keyboard.
any idea how to fix it?
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visual batari basic is not updated since 2014, batari basic is old too, but RevEng seems to add new kernel and he is probably the person to contact for adapt the player.
Unfortunately, we don't know how to deal with asm...
Thanks for reply for the 4k font, I'll change my glasses

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Hi Kylearan, thanks for making this tool. We are just start trying your tool:
How can I change the font size? I'm using a 4k monitor and like a lot of other software (lightwave...) it's very difficult to read.
Could you add a player for users of Batari?
Our actual project:
www.drakhansnight.com
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Many many thanks RT, I will follow the explanation with the links you gave me.
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Is there a way for convert in Batari any sound from 2600's game?
Like the explosion from Beamrider? or the laser from Laser Blast in Batari format?
I've played with Tone toy, but I can't figure out how these sound effects were made.
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Many many thanks for explain us how it work.
and I wish you good luck for your next engine! -
I really like the way you code the music ingame because it's really memory optimized, but I can't understand how the musicData and beatData works.
Is it something like that:
musicData:
1,2,3 with "1" for tone of Channel 0, "2" for tone of channel 1, "3" for channel 0...
beatData:
1,2,3 with "1" for duration of note 1, "2" duration of note 2...
or is it totally something else?
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Yes I've tried the new one, but I still can't figure how to write for two separate channel (the compilation fail). and you can't make fader/vibrato effect
As long as you have the correct boxes checked, it should work. And you can edit the data in the data work box like you would in any editor (like Notepad). As long as you don't mangle the data, you can add your own effects by copying and pasting and changing the data to do whatever you want it to do. The best thing about the data work box is that you can preview the sound as often as you want. Just remember to save once in a while so you won't lose your music or sound effect if the Music and Sound Editor crashes.
:/ Even with reading the manual, I'm still try to understand how you can create easily a music with two different channels with this tool, I don't know to explain it in programmer way, but is it possible to have a box for channel 1 and antoher one for channel 0, if you tick 1 it automatically only change V,C,F lines corresponding to channel 1 in the text editor and let channel 0's lines untouched.
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Yes I've tried the new one, but I still can't figure how to write for two separate channel (the compilation fail). and you can't make fader/vibrato effect
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yes!!!!Thanks RT!!!
I haven't try the new music editor yet, as far I remember the old one was not my cup of tea for doing music, maybe I should try the new one.
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Hello,
I'm just stating working with music under Batari.
I'm using Music Starter and I just made two low string notes to start music and it takes more than half of the 4K...
Is there something wrong in my way of typing these kind of strings?
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:/ please don't use BW/color switch, don't have it on 7800....
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See, I never knew anyone worked on awesome stuff like this. Do we have an archive for include files like this that I've missed?
Maybe it can be useful to make a new thread in Random Terrain website like "How to handes special controllers with batari?"
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bootcamp + winXP?
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I'd like to buy the box for the Failsafe....100% nice work!
Hope we'll see a PAL version of this game just for X'mas...
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Not to throw a bucket of cold water on things, but you are aware that you can't use copyrighted or trademarked characters without the copyright or trademark holders permission, right? I see a C&D coming your way in the near future.
Other than that the game looks great.
Just rename it Birki... Great game, didn't reach level two, yet
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I already hinted at a Mario Paint composition layout. I personally have never gotten used to the "tracker" interface. A middle ground might be a MIDI file import option.
About the tracker, me too, I'm not familiar, but it will separate the two channels I think it will be more easy to compose with split channel. Of course a midi tool would be top, but I like the piano interface that show only the available note.
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oh look, a fight between dinosaurs!
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Hi, I want to thank you for add music editor directly in vbb, but from a totally newbie "pushed by his bros directly in the music editor", it's not easy to handle:
I'm trying to understand how to select the channel for the sequence I'm playing from the piano interface. Could we have two buttons "Left channel" "right channel" and it automatically put the note at the appropriate channel?
Could it be possible to make a tracker Interface?
Edit: english mistake.
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Berzerk Electric Death (of course I haven't translated in batari, because it's late here, I will convert it tomorrow. . .There's more than one way to do a sound effect, but if you are already using data to try to create unique sound effects, you can also use data to recreate the Berzerk shock sound, then fade it out or play with it in other ways. Below is an example of one way to do it. It's not the best way, it's just one way you can do it. Press the fire button to hear the sound effect.
Here's the .bin file to use with an emulator:
berzerk_sound_2010y_10m_12d_2049t.bin
Here's the bB code:
Many thanks RT! I'm trying to access to "music and sound editor" from your website and it doesn't work.(edit: and the link for "Img to code" above doesn't work too)
If I've understood your program: it required four variables and 3 more as temp. (sight) my bro only left me One variable for handling sound.. I guess I have to manually write all the events for sound... or maybe I can punch him... will not work for sound effects, but I'll feel better!^^
e1wi11: the french paper is very interesting, and decribe all the aspect of production. the editor will make an english version of the magazine, so maybe it will be re-used in the english edition...
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For the sounds in the latest version of Seaweed Assault that hasn't been posted yet, I've been using Tone Toy 2008 to find a certain range of sounds by jerking the joystick back and forth in various areas, then I'll play with the range and volume using the Music and Sound Editor.
Random Terrain: I think there's something to work it out, of course it will be a tedious task but everyone could put a stone in it, why not make a page with "sound presets" in batari language. they can be classified by game name like
Berzerk Electric Death (of course I haven't translated in batari, because it's late here, I will convert it tomorrow):
AUDF0: 00 for two frames, 01 for two frames, repeat
AUDC0: 08
AUDV0: 0E
maybe with time we'll have all a library of sound effect like Laser Last's laser beam, Beamrider's Crash ready to copy/paste in batari. Of course the risk is to have all game share the same sound effects, but I think it can be useful anyway.
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e1will: Many thanks, and very cool press paper in french magazine Pix n love!!!
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I'm still trying to understand how to make the electric schocking effect from Berzerk with tonetoy, I've succeed to recreate shooting effects but not this one.
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Can someone make a TIAtracker player under batari
in batari Basic
Posted · Edited by jbaudrand
The author of TIAtracker ask help for develop a TIAtracker player under batari, can anyone help?
http://atariage.com/forums/topic/250014-tiatracker-a-new-sound-routine-and-sequencer-application/?p=3563973