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abaudrand

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Everything posted by abaudrand

  1. paid 16 euros for custom tax on boulder dash... but none for dungeon 2 y. ago... europe need cash...

    1. sh3-rg

      sh3-rg

      sometimes you get away with it when they cba, other times you get a kick in the nads...

  2. saw sherlock holmes 2... disappointed

    1. FastRobPlus

      FastRobPlus

      Saw Sherlock Season 2... NOT disappointed

    2. abaudrand

      abaudrand

      I love the first one but the story and directing is really weak in the second. too bad cos Moriarty is excellent. I recommand the BBC (the first episod isnt good but it get better and better)

       

    3. abaudrand

      abaudrand

      BBC series

       

  3. not to mention that it maybe a serie of bookS...
  4. Be sure Ill buy it. Lulu is well known in france for the quality of its service. Im old school too and can't work a tutorial without a printed page
  5. ok for those who are interested: It work fine as long as you don't call the DRAWSCREEN command. this command will use the last stored playfield data and you will have a flickering between both. (tested on a 32SC kernel). I still can't use for a map but it's nice for still screen. Thanks the Loon for the trick
  6. thanks for the quick reply !!! I'll try it right away !
  7. Err... I cant managed to get more than 8 columns and 16 rows. each time I add COLUBK, I got venitian blind effect. If I change the value of X to be check, it only increase the heights of each rows... Is there a way to push the limits further?
  8. It would appreciated to drop here an update about the project. It just take 1 min with the fast reply tool.
  9. Ah, this makes sense now. Normally bB creates something like the following assembly code for assignments... ; COLUBK=$48 : COLUBK=$08 LDA #$48 STA COLUBK LDA #$08 STA COLUBK ...except when it sees two or more variable assignments getting the same value on the same line, in which case it optimises the unnecessary LDA commands away... ; COLUBK=$08 : COLUBK=$08 LDA #$08 STA COLUBK STA COLUBK Because this optimisation takes less time in your kernel (which is changing colors as they're being drawn on the screen) it makes any double, tripple, etc., pixels smaller. The work around is either to use different values as you've done, or split up the variable assignments on to separate lines. thats frackin awesome ! I dont understand how did it work but it s really nice
  10. why the chatroom person counter doesnt work anymore?

  11. why the chatroom person counter doesnt work anymore?

  12. what do you think if the glittering is a little faster?
  13. I have the power:

  14. Hi Albert, the red number showing the people present in chatroom nor the text displaying the name of people aren't working. Regards.
  15. will be cut out of internet for a couple of weeks... for emergency message, please use traditional mail and enjoy handwriting again

    1. CPUWIZ

      CPUWIZ

      Ahhh, I have no hands! Dammit. Oh, wait, I can use the printer. :P

    2. atari2600land

      atari2600land

      OK, what's your address?

  16. Fixed it! By the power of babblefish I translated it for those who don't speak Esperanto!
  17. The art really works on the cart. It's good too on the box but looks like it's a PC MMORPG DrakhanFall! I agree so it will not be the final version as it should be more oriented to action than RPG
  18. a trial of packaging: still work to do on it but its a good start
  19. dream about a 64SC Kernel for Bb

  20. Anyone know under what ATARI part number is referenced the SARA chip?

    1. CPUWIZ

      CPUWIZ

      C020231B-31

    2. abaudrand

      abaudrand

      thumbsup: Once again you make my day ;)

  21. if anyone know which kind of eprom is needed for a 32SC rom, it will help...

    1. abaudrand

      abaudrand

      we want to estimate how much it will cost to produce a game Im programming on batari www.drakhansnight.com

       

      Its just to help us making our decision clear of what is doable and what is not.

       

    2. CPUWIZ

      CPUWIZ

      I see, the toughest part is going to be collecting Dig Dug and Crystal Castles carts, to harvest the SARA chips. You could also look into the Melody board option.

    3. abaudrand

      abaudrand

      yeah... I guess there isnt many solutions as these components are not produced any more... Anyway thanks for your quick replies...

    4. Show next comments  12 more
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