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abaudrand

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Posts posted by abaudrand


  1. My lessons in electronics are a bit far away so I can only sit and wait for your project. I think if you can go thru it, it could become a hit as there are not so many new devices for the 2600 like the XM for the 7800.

    I really think its a good idea to have a remote device that emulate all the switches of the 2600 or the 7800.

    Good luck...


  2. Hi, I wonder if its possible to detect if something is plugged into the joystick slot?

    for example: If something in port1 then .... else ...

    Silly question to ask but I'm curious :)

    I ass-u-me that it is possible to detect keypads and paddles since they have pins connected by resistors. Not joysticks though. And I guess that Driving controllers could be deduced by what pins are connected to what...

     

    I made a circuit using a keypad controller and a programmable microcontroller (I REALY need to finish it) to be used as a remote device for all the console switches. I programmed it to detect if a keypad controller was connected (12 options), and if not assume that a joystick was (5 options). I also will make it detect a track and field controller if left and right are pushed at the same time upon powerup, since that is not normally possible with a joystick.

     

    icon_lust.gif What a promising device!!! I'll order one if you go thru as I think the switches are really the weak points of all atari stuff ! It's perfect for the kind of game I'm making.


  3. Nice game (I die at level 3) but why not changing the title of the game like "Titanic" or "The Poseidon". Playing a such negative character is really not fun for me, especially when you know people who barely escaped a wicked father in the real world...


  4. Anyone heard more about how the extra space on melody/harmony boards can be used?

     

    Last time Fred talked about it he was thinking of only using the extra space for playfield and sprite data only. This would definitely limit the possibilities. If the extra EEPROM could be used closer to standard DATA statements I could see story based RPGs and other data centric games finally possible on the 2600.

     

    As a workaround I considered loading a playfield that was actually a block of ones and zeros that could be read into variables. This technique assumes that reading playfield pixel values still works in the new kernel..

     

     

    I've asked the same question earlier in the thread and according to Batari, you will only have access to the 256Ko for graphics not for the core of the game. If its 32Ko+256Ko(graphics), I will try to upgrade my current project on it, otherwise, I 'll keep it with the older version as my graphics only weights 3Ko for the moment.


  5. Salut,

    Je te conseille effectivement de trouver une 7800 d'occasion. ça t'évite tout soucis de compatibilité et en plus la sortie 9Din / S-Video particulière facilite toute connexion avec des téléviseurs pourvu de connectiques analogiques . Surtout qu'on en trouve pour une quarantaine d'euros en très bonne état. à vérifier que le sceau de garantie n'est pas percé et surtout ne pas voir de trace de rouille a travers le plastique quand on retourne la 7800.

     

    Pour différencier une atari 2600, je n'ai pu la console mais encore la boite et celle de l'alimentation d'époque qui permettent d'identifier que c'est une version SECAM

    Cordialement,

     

    AB


  6. the problem should come from the players' data:

     

    player1:

    0000000

    0101010

    1111111

    1010101

    0000000

    0101010

    1111111

    1010101

    end

     

    don't forget the indentation (the spaces before lining the 1 and 0) and the END is not indented

    players must be 8 width but of any heights

     

    Keep creating, you won't regret it.

     

    Edit

    change 0 and 1 (I forgot the playfield works with X and . :$ )

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