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abaudrand

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Everything posted by abaudrand

  1. Hi, I would like to present you the website of my first Bb game: www.drakhansnight.com Any comment on this forum is welcome.
  2. I've asked the same question earlier in the thread and according to Batari, you will only have access to the 256Ko for graphics not for the core of the game. If its 32Ko+256Ko(graphics), I will try to upgrade my current project on it, otherwise, I 'll keep it with the older version as my graphics only weights 3Ko for the moment.
  3. I'll be very interested to see a solution of this problem... I'm also having a map in my game and I can't escape the flickering...
  4. abaudrand

    21 Blue

    Hi, Any news for having the game edited on cartridge with labels?
  5. Thanks for the quick reply, it will avoid me a blank night. I will slow down my programming to see if I can gradually go on this new promising version. Regards and great job (once again).
  6. Beg your pardon, but is 32Ko still the maximum size available for making a game? I didn't install the beta version as I m afraid it will ruin my previous install of Bb.
  7. AAARRRRRRGGGHHHH NEED TO REPROGRAM ALL MY GAME !!!! :_D
  8. abaudrand

    21 Blue

    I will definitively buy a Cart with box of it. Soon on the store?
  9. Salut, Je te conseille effectivement de trouver une 7800 d'occasion. ça t'évite tout soucis de compatibilité et en plus la sortie 9Din / S-Video particulière facilite toute connexion avec des téléviseurs pourvu de connectiques analogiques . Surtout qu'on en trouve pour une quarantaine d'euros en très bonne état. à vérifier que le sceau de garantie n'est pas percé et surtout ne pas voir de trace de rouille a travers le plastique quand on retourne la 7800. Pour différencier une atari 2600, je n'ai pu la console mais encore la boite et celle de l'alimentation d'époque qui permettent d'identifier que c'est une version SECAM Cordialement, AB
  10. Yes. It's a Priceless tool. Beyond this tool, you have a great community which always try to help you thru. Only the first step is difficult...
  11. I'll buy it too... No news about using Lulu.com?
  12. the problem should come from the players' data: player1: 0000000 0101010 1111111 1010101 0000000 0101010 1111111 1010101 end don't forget the indentation (the spaces before lining the 1 and 0) and the END is not indented players must be 8 width but of any heights Keep creating, you won't regret it. Edit change 0 and 1 (I forgot the playfield works with X and . :$ )
  13. Very funny game, the random monsters add a lot of fun I like the skid effect (that i still don't masterize) and maybe you can increase it to make it harder each level
  14. :/ I don't know if I should use this build of bB as long as it's not an official upgrade... Since I've switched to SC, I got more free variables available and I could burn one or two for storing figures for mathematical operations. I must agree this new build could spare them and I also guess it could spare cycles... (mumbling)
  15. When I try to do the maths inside the if-then statement, the compilation stops at this line: .L0784 ; if player1y - player0y < 30 then var6{1} = 0 else var6{1} = 1 LDA player1y CMP player0y .skipL0784 .condpart344 But when I broke into two part the code, it works fine: .L0784 ; temp2 = player1y - player0y LDA player1y SEC SBC player0y STA temp2 .L0785 ; if temp2 < 30 then var6{1} = 0 else var6{1} = 1 LDA temp2 CMP #30 BCS .skipL0785 .condpart344 LDA var6 AND #253 STA var6 jmp .skipelse10 .skipL0785 LDA var6 ORA #2 STA var6 .skipelse10 For the moment, I will keep it broken in two parts even I don't understand why it doesn't work Regards.
  16. okay, I'll try tommorow. I hoped it could save a line of code... Thanks RT.
  17. Hi, I'm trying to do a checktest to determine the movement of the missile of one player depending the position of the other player. I wrote that: if player1y-player0y<30 then var6{1}=0 else var6{1}=1 but it will not compile. I guess I got a kind of 'syntax error'. Do I need to broke the operation like: temp2=player1y-player0y if temp2<30 then var6{1}=0 else var6{1}=1 What do you think?
  18. abaudrand

    Redshirts

    Is "redshirts" title came from the characters who have redshirts in Star Trek classic and always died while on duty?
  19. abaudrand

    Redshirts

    I'm impressed by the quality of your work... Great gameplay and great graphics!
  20. okay I guess I need to clarify what I'm trying to do. I've done a map where the player can choose where he(or she) want to go. Both players are used (0 and 1). I don't use missiles or ball (for now). I've drawn a map and I want to use at least 3 colors (forest, river and mountains) plus the background color. for the moment, I'm switching each frame between 2 playfield but the result is dreadful on real hardware (even pacman looks better). I'm using the background kernel option for others levels of game so I could not have the green color for the forest part. I guess it could work if I change the palette and use the method RevEng describes in his multicolour titlekernel exemple.
  21. It isn't possible using the standard kernel. You'll need to either modify the standard kernel-- which most likely means giving up something, or possibly multiple somethings, since there's really no free time available for adding color changes-- or you'll need to just write your own kernel. Michael Okay, I'll wait a while before trying this... sounds scary for the moment
  22. okay I will try to reduce the palette to only 3 colors and only do flickering on one part. I've also noted that to reduce flickering, you need to select colors within the same row on the TIA palette Regards...
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