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Everything posted by ZylonBane
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You guys can thank UniWarS for this one... (Galaxian?)
ZylonBane replied to PacManPlus's topic in Atari 7800
Everything is good except the firing sound, which I assume is placeholder. Sounds far too harsh and buzzy compared to the soft whoosh of the arcade shots. -
What is it about this forum in particular that compels newly-registered members to immediately dive into the archive and respond to years-old threads?
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You should emphasize this point then, because the concept of a sound chip that's customized on a per-game basis is utterly bizarre. Also, ignore CPUWIZ. He is 17 corn muffins and a paperclip.
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Err, did you mean on-chip RAM here?
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Since you posted all these screenshots, I noticed that in the arcade version, the stroke of the l in "Olive" doesn't connect to the "O". In the 7800 version it does, which makes it look like it says "Alive".
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You guys can thank UniWarS for this one... (Galaxian?)
ZylonBane replied to PacManPlus's topic in Atari 7800
I wonder if any of these improved sounds could be hacked in to the 2600 version of Galaxian. -
Protip: "Ironic" is not a synonym for "coincidence."
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In Defense of 9 Oft-Berated Atari 7800 Games...
ZylonBane replied to Cousin Vinnie's topic in Atari 7800
Dark Chambers is a nearly direct port of Dandy Dungeon ("Dandy" being a reference to "D&D"), an Atari Program Exchange title. The creator of Gauntlet, which came out a few years later, stated that Dandy was a direct inspiration. So basically, Atari wanted Gauntlet on their home consoles, but Jack didn't want to pay to license it, so they ported Dandy, which they already owned the rights to. -
In Defense of 9 Oft-Berated Atari 7800 Games...
ZylonBane replied to Cousin Vinnie's topic in Atari 7800
What a clickbait article. I thought it was going to try defending, y'know, Karateka, or Super Huey, or Jinks. -
Nice! I wouldn't try to directly convert his angry grimace at this resolution though. There are so few pixels, it ends up looking like buck teeth, IMHO.
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Great work, but something I'm finding really disturbing is Bluto's face. He looks like some kind of compound-eye Brundlebluto nightmare. I think by simplifying the detail a bit it would be possible to get something that reads much more as a human face while still resembling the arcade graphics.
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Adventure: Sword with a giant point or giant handle?
ZylonBane replied to Machine's topic in Atari 2600
What exactly do you think swords are shaped like??? -
It seems you've attempted to improve the graphics, but... you do know there's a 5200 version of River Raid that already has even better graphics, yes?
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I'm shocked, shocked, okay not really shocked. that nobody has yet pointed out that no, there is no "source code" in this game, onscreen or anywhere. Source code is the human-readable version of computer code before it's compiled into object code. That's what CPUs actually run.
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Wrong. 8-bit Atari Karateka uses the 160 wide 4-color mode.
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Yeah, instead sprites just completely disappear when you try to shove too many onto a single line, as happens quite often in Midnight Mutants.
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Are you trying to say that DK doesn't need another revamp?
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Correct. The NTSC tempo is as the composer intended.
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Will this reissue fix the tempo of the title screen music? The Boulder Dash theme is supposed to sound like this, but apparently the 2600 port sounds like this.
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Champ Games - RobotWar: 2684 (aka Robotron:2084), 2600
ZylonBane replied to johnnywc's topic in Homebrew Discussion
Okay okay, most of the sounds are actually fine. It's just that there are a few effects that rely on the sound registers being updated much faster than once a frame for their unique sound, most notably the human pickup, bonus life, and wave end/begin sounds. So is it even possible with this kernel to update sounds more than once per frame? In an ideal world you'd be able to program the DPC+ to run this algorithm to reproduce the Robotron sounds precisely, but I assume it's already busy doing other things. EDIT: Getting back to the animations, I finally figured out what specifically is going on. In the arcade version, the animation cycles of the Hulks (and humans, and probably all the other bipedal enemies) are tied explicitly to their movement. That is, every time they move, they also advance to the next animation frame. The 2600 port instead appears to just cycle animations at a fixed rate no matter how they're moving, which makes them kind of look like they're skating around the screen. -
Champ Games - RobotWar: 2684 (aka Robotron:2084), 2600
ZylonBane replied to johnnywc's topic in Homebrew Discussion
Regarding the borrowed 7800 sounds, I kind of really hope you don't end up keeping them. I always thought the sound effects were the weakest aspect of the otherwise excellent 7800 port. They come across rather wimpy compared to the punchy arcade sounds. My only other complaint would be the motion of the Hulks. They move too smoothly compared to the arcade Hulks, that moved in chunky steps. -
Thanks, this is the dumbest thing I've read today.
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Please, this is Gunstar we're talking about here. He meant no such thing. Look at the full sentence: "But since PDF's aren't saved as any form of text, but are graphic visual representations of text and images...". He obviously thinks text in PDFs is converted to bitmaps or vector outlines or something, discarding the original textual content.
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Completely wrong. PDFs store textual content as text, displayed using an embedded font. That's why you can copy-paste text out of a PDF, and edit them in Acrobat.
