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ZylonBane

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Everything posted by ZylonBane

  1. What does this even mean? Like, literally any game, just named "Blade Runner"? Okay, get yourself a Berzerk cartridge and write BLADE RUNNER on the front. Yay, you're now Deckard hunting down Replicants and running from Evil Olmos.
  2. You mean the things that look like mines, and sit there like mines, and blow up when you run into them like mines? They're lunchboxes.
  3. I assumed as much, and in this case I'd argue that nothing would be better than those cryptic shapes briefly appearing.
  4. Those hieroglyphics that appear in the status area during digital speech are really distracting.
  5. You know, this entire dumb page-long derail was based on a game that doesn't even use sprites. Way to go Chris. Good job.
  6. No, I make it look like your claim that pre-scaled sprites are visually superior is self-serving confabulation. They're objectively not better. If you can't dynamically scale sprites in your engine at an acceptable frame rate, oh well, but don't try to whitewash it. Besides which, you're hacking this together on a system with an entire chip dedicated to scaling sprites. Jerky pre-scaled sprite animation is a hallmark of the 8/16-bit era, not the 32/64-bit era.
  7. Will it play Miner 2049'er?
  8. This is insanely wrong. Using pre-scaled sprites means that objects visibly snap between discrete sizes as they approach the player. This looks far worse than any transient aliasing of fine detail. The eye is far more attuned to smooth motion than resolving detail on a moving object. And by consuming limited RAM with pre-scaled sprites, you're limiting the graphical variety of the game itself.
  9. Pre-scaled sprites? Like 8-bit game systems had to use?
  10. I would bet you've already wasted more time whining about not being handed the answer to your question on a golden platter than it would have taken you to just plow through the tutorial like a normal non-entitled brat. God forbid, you might have learned some other useful things too.
  11. No no, he's obviously right, sprite positioning on the 2600 is impossible.
  12. I assume Gunstar's long-term goal here is to create a RastaConverter image with more colors than his current seizure-inducing sig.
  13. Since many laserdisc players had RS-232 interfaces built in, there was no need to make models specifically for computers.
  14. Being defensive has no correlation with being right. I just went and watched about a dozen let's-compares to refresh my memory, and in not a single case was the TI version the "best port". Even limiting comparison to 8-bit machines with hardware sprites, the TI version was nearly always the worst. Since you disagree, feel free to provide counterexamples. The only port I saw that was particularly good compared to its peers was Burger Time, and even that had issues with the music dropping out every time a sound effect played.
  15. Apparently anything with multiple screens and item collection is considered an adventure game now. So I nominate Ms. Pac-Man.
  16. What? The vast majority of TI ports I've seen have been clunky, inferior things with weird colors, monochrome sprites, limited animation, and primitive sound effects.
  17. Who the frell is "Senfield"?
  18. ZylonBane

    Syndicate

    He was nonsensically referring to the d-pad as a "plus" for some reason. There is of course no plus button on a Jaguar controller.
  19. Your trolling is bad and you should feel bad.
  20. Dark Chambers is based on Dandy, not Gauntlet. But then, Gauntlet was based on Dandy too.
  21. Sorry,first you need to start a thread to ask if you can start this thread. You're in trouble now.
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