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ZylonBane

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Posts posted by ZylonBane


  1. A Blade Runner game would be nice.

     

    What does this even mean? Like, literally any game, just named "Blade Runner"?

     

    Okay, get yourself a Berzerk cartridge and write BLADE RUNNER on the front. Yay, you're now Deckard hunting down Replicants and running from Evil Olmos.


  2. Pardon me for not knowing the tactics of the game, but what are those pulsing things that don't move or fire on you?

     

    You mean the things that look like mines, and sit there like mines, and blow up when you run into them like mines?

     

    They're lunchboxes.

    • Like 1

  3. That's enough. This is about Vlads experiments. I am not gonna argue about the scaling performance of two twenty year old consoles. Who cares. Let's have fun.

     

    You know, this entire dumb page-long derail was based on a game that doesn't even use sprites. Way to go Chris. Good job.

    • Like 3

  4. Besides, you make it look like there's no Level-Of-Detail popping. Ever played Crysis ? Even current games, on PS4, still pop LODs like crazy.

     

    No, I make it look like your claim that pre-scaled sprites are visually superior is self-serving confabulation. They're objectively not better. If you can't dynamically scale sprites in your engine at an acceptable frame rate, oh well, but don't try to whitewash it.

     

    Besides which, you're hacking this together on a system with an entire chip dedicated to scaling sprites. Jerky pre-scaled sprite animation is a hallmark of the 8/16-bit era, not the 32/64-bit era.

    • Like 1

  5. Besides, having pre-scaled sprites means much higher visual quality, as the artist can manually retouch all scaled mipmaps, which especially for trees, can make a huge visual difference (compared to a scaling algorithm that will make a mess out of leaves).

     

    This is insanely wrong. Using pre-scaled sprites means that objects visibly snap between discrete sizes as they approach the player. This looks far worse than any transient aliasing of fine detail. The eye is far more attuned to smooth motion than resolving detail on a moving object.

     

    And by consuming limited RAM with pre-scaled sprites, you're limiting the graphical variety of the game itself.

    • Like 3

  6. you honestly don't think that's going to draw anyone into a defence do you?

     

    Being defensive has no correlation with being right. I just went and watched about a dozen let's-compares to refresh my memory, and in not a single case was the TI version the "best port". Even limiting comparison to 8-bit machines with hardware sprites, the TI version was nearly always the worst.

     

    Since you disagree, feel free to provide counterexamples. The only port I saw that was particularly good compared to its peers was Burger Time, and even that had issues with the music dropping out every time a sound effect played.

    • Like 1

  7. ......even if we concede to all of your points (which I don't), our little flawed quirky computer still played games with the best of them - consistently having the best ports available...

     

    What? The vast majority of TI ports I've seen have been clunky, inferior things with weird colors, monochrome sprites, limited animation, and primitive sound effects.


  8. I must not have gotten to this point yet. Doesn't even sound familiar.

     

    He was nonsensically referring to the d-pad as a "plus" for some reason. There is of course no plus button on a Jaguar controller.

    • Like 1

  9. It is much more simplistic than Rogue, but I vote for Dark Chambers. It is essentially an ancestor of the arcade game Gauntlet.

     

    Dark Chambers is based on Dandy, not Gauntlet. But then, Gauntlet was based on Dandy too.

     

    • Like 1
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