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ZylonBane

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Posts posted by ZylonBane


  1. So you prefer the "Star Raiders" that is generally considered to be inferior and forgettable, over the groundbreaking one that inspired the entire genre of space combat sims. To the point that when anyone talks about Star Raiders you actually think they're referring to a completely different game.

     

    This explains so much.

    • Like 3

  2. The only Star-Raiders thing I see there is the galactic map. The combat is still full 6 DOF simulation style (which is nothing like in SR)

     

    You're doing that thing again where you say really obviously very wrong dumb things. Stop.

    • Like 2

  3. I occasionally wonder which member of 4Play was most responsible for their eye-rollingly puerile naming schemes. 4Play... Scatbox... JUGS... Ocatanut, etc. Made them seem like a bunch of tittering pre-teens. And then they complained when other companies wouldn't take them seriously. Gee, I wonder why.

    • Like 2

  4. Snowflake meant to represent the programmers. I'm a programmer, and snowflakes (the non-political meaning) in my area of employment represent computer programmers who have crazy demands (IE: I only want blue M&Ms, etc...)

     

    Dude, give up on "snowflake". The Trumpsters have ruined that word for the next few years.

     

    "Prima donna" is a far better term in this case anyway.

    • Like 3

  5. I got a copy of the original BattleSphere when it first came out, and I don't think I've even played it a dozen times. By that time I'd been playing Freespace 2 for years, and by comparison the gameplay was just so bland.

     

    And seriously what the hell, a space combat game that doesn't even give you range to target? Even the original dinky little 8K Star Raiders had that. And the obnoxious weirdness of friendlies being red and enemies being green on the radar. And the pointless demoscene visual effects littered throughout the UI where they made no sense at best and often actually made usability worse.

     

    Yeah, they got the Jaguar to reliably support huge multiplayer networks, which was a great technical achievement, but in the end that was the least-used feature. All that effort would have been better spent implementing a more interesting purely single-player game.

    • Like 2

  6. ...never existed. April Fools!

    But wait, some of you may remember seeing this old catalog scan.

    bZ2ptkY.jpg

    Yeah, about that. Back in September of 2003, for reasons I've now completely forgotten, I decided to start a hoax that Mattel had been working on a port of their Electronic Football handheld for the Atari 2600. Perhaps because it seemed like an idea that was goofy, yet somehow plausible. So I found a suitable old M Network catalog scan...

    avyo5aJ.jpg

    Next I opened up Paint Shop Pro and eventually ended up with this, which I'm like 90% sure a 2600 could actually do without any flicker.

    GGXWQpU.png

    I scaled that down, filtered it a bit, resaved it as a low-quality JPEG, and pasted it into the catalog scan. I casually referenced it in the forums here a few times, and that was that. End result, not as much mayhem as I'd hoped, but it did apparently inspire the creation of the Blip Football homebrew, and was briefly mentioned in the Letters section of 2600 Connection #87.

     

    zf3Qdaq.jpg

     

    So now you know... the rest of the story.

    • Like 4

  7. As expected max. 3 channels with a perfect frequency offset at a higher frequency range. Octave 3-4.... Something POKEY can only do correct with some trickery.

     

    Dear Crazy Person,

     

    Even IF there are any notes in the Bosconian opening theme that POKEY can't get close enough, it's only a three-voice song. Just run POKEY in 16/8/8 mode and assign any problem notes to the 16-bit channel.

     

    But precise note matching is really less important than you desperately, obnoxiously cling to believing. As long as the notes used aren't horribly off-key, and everything else is right... the timing, volume, and envelopes... a song will be recognizable as itself. This principle is why, for example, even a TIA trying to do the Galaga theme can sound "good" to most ears.

     


  8. One of my favorite methods is to grab the audio out of MAME and analyze it. Then you can get exact pitch, waveform, and duration of sounds. Studying the waveform gives you hints as to which Pokey sounds might be the best match.

     

    I was doing some reading on Bosconian's sound, and it should be possible to get very close with POKEY. It has what's called a three-channel WSG (waveform sound generator), the same sound hardware Pac-Man used. Here's a technical description: http://www.lomont.org/Software/Games/PacMan/PacmanEmulation.pdf

    • Like 3
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