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Everything posted by ZylonBane
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So... she was dating Sinistar?
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What, you guys haven't already disassembled the arcade ROMs?
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This is looking graphically just about perfect, but I hope the start music is WIP because in its current state it's a mess. POKEY should have no problem reproducing the start theme. Heck, even the MSX version gets it right.
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WTF is wrong with you?
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We're talking about someone who seems literally incapable of using Google.
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Games that use Apple II-style artifacting for colors
ZylonBane replied to AlecRob's topic in Atari 8-Bit Computers
And because it's a new thread, which is your crack. -
Games that use Apple II-style artifacting for colors
ZylonBane replied to AlecRob's topic in Atari 8-Bit Computers
Wrong. NTSC artifact colors are actual colors being generated directly by the screen. They have nothing in common with dithered colors. -
The Doom music is one of those I never got around to recording. Since it's readily available from so many other sources, with dozens of great remixes, I figure it's no great loss to not have it here. Ditto for Wolfenstein 3D.
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Back in the year 2000, having entirely too much free time, I decided I was going to create the definitive, all-encompassing archive of Atari Jaguar game music—the Jaguar Rocks project—to include every song from every Jaguar game ever. So I hooked my Jag up to my PC and for months recorded everything I could lay my hands on. I did noise reduction to get rid of line hiss, made sure short bits of looping music repeated a few times and faded out cleanly, manually edited out pops and clicks in the original music, and cursed the games that didn't have built-in music tests. I tracked down original MODs where I could, and managed to get some from the original authors. Will Davis in particular donated about a dozen unused tracks from various Jag games he worked on. On the down side, I originally had the notion that all this music would fit on a single data CD, so the MP3 bitrates I used were anemic even for back then-- mostly 64kbps for mono tracks and 128kbps for stereo. Fortunately, the synthy nature of most Jag game music meant it compressed very well, so the quality doesn't seem to have been noticeably impacted. This is good, because hard drives were so small back then that I couldn't keep any of the raw captures. Anyway, you may have realized by now that no such project was ever released. I got burned out on it, my primary fandom moved on to PC gaming, and the project went on indefinite hold. The closest it ever came to public release was a "0.8" version given away as a door prize at JagFest 2001. I figured I'd always get back to it eventually, but now that this project is old enough to drink, I'd best accept reality and just put the damn thing out there. No frills. So here you go. Enjoy! http://clayh.net/jagrocks/
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Games that use Apple II-style artifacting for colors
ZylonBane replied to AlecRob's topic in Atari 8-Bit Computers
No, it didn't. Even with the limitation of no text next to the viewport, the text area is still mostly blank. It's just a single-character RPG after all. -
Games that use Apple II-style artifacting for colors
ZylonBane replied to AlecRob's topic in Atari 8-Bit Computers
This guy knows kang fo. -
Games that use Apple II-style artifacting for colors
ZylonBane replied to AlecRob's topic in Atari 8-Bit Computers
Because Apple II ports and to combine hi-res graphics and color on the same screen. We've already had this thread anyway. -
http://bfy.tw/AZmn
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Why hasn't Apple dived into the console business?
ZylonBane replied to Rick Dangerous's topic in Modern Console Discussion
Also Microsoft already had a long history of game publishing, starting with Microsoft Flight Simulator back in 1982. https://en.wikipedia.org/wiki/List_of_Microsoft_Studios_video_games -
Pole Position Atari 2600 Secret/lost/hidden car?
ZylonBane replied to rjchamp3's topic in Atari 2600
"I'm curious why rjchamp3 and not rjchamp1." "Well, you see, the rjchamp units one through two were not entirely successful." -
Pole Position Atari 2600 Secret/lost/hidden car?
ZylonBane replied to rjchamp3's topic in Atari 2600
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Pole Position Atari 2600 Secret/lost/hidden car?
ZylonBane replied to rjchamp3's topic in Atari 2600
Every time you type an exclamation point, God punches a baby. -
Kickstarter -- New System Shock game
ZylonBane replied to SoulBlazer's topic in Modern Console Discussion
So they've switched from Unity to Unreal Engine. And there was much rejoicing. http://www.polygon.com/2017/3/1/14784082/system-shock-reboot-unreal-engine -
Why hasn't Apple dived into the console business?
ZylonBane replied to Rick Dangerous's topic in Modern Console Discussion
Because Apple is not and has never been a game company. You may as well ask why IBM or Linksys hasn't made a game console. What a silly thread. -
It's not impossible. I've played it beginning to end on a single life. You just have to memorize most of it. The gunner segments are really the only ones where you can get by on reflexes alone.
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How to convince an operator to sell you an arcade machine
ZylonBane replied to Jumpman1981's topic in Arcade and Pinball
Most arcades don't own their games, they rent them. Contact the rental company. They sell off old inventory all the time. -
Is it worth getting an atari 400 If I already have a 2600?
ZylonBane replied to Matt_40's topic in Atari 8-Bit Computers
Strictly speaking, the 2600 is an 8-bit computer as well. -
Is it worth getting an atari 400 If I already have a 2600?
ZylonBane replied to Matt_40's topic in Atari 8-Bit Computers
Correction: Most 2600 games are just 400/800 games with graphical downgrades. Actually that's not entirely true either, but it is less spectacularly wrong than what you just said.
