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ZylonBane

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Everything posted by ZylonBane

  1. Umm, adding more mazes would also make it less like the arcade. And what is your avatar image supposed to be? I've been trying to figure that out for weeks.
  2. Just out of curiosity, what's the difference between "Interleaved ChronoColour " and its original name, "ColorView"? Other than the ever-present and ironic trademark symbol?
  3. Like I would wait three years to rail on a Microsoft OS?
  4. Bah, blame the card then, not the OS. As far as I'm concerned, the only thing XP has going for it over 2000 is ClearType. Hardly makes up for all the luser-friendly bloat they bolted to the 2000 core.
  5. grabs bowl of popcorn and waits for the Pac-Man lovers to show up
  6. Windows 98 and 2000 have supported multiple monitors for quite some time.
  7. Bah. The day you start collecting label variations is the day you stop collecting games.
  8. For fun, I blast Zylons. But not Zycroids, because they are pathetic and weak. I also enjoy crushing disinformation before it gets a chance to spread. Disinformation, it seems, is more appealing than the truth and thus spreads much more quickly. I am also a lumberjack, and I'm okay. I sleep all night and I work all day.
  9. Gee, article kind of answers its own question. Americans aren't interested in "foreign" 2600 games because they're mostly pirated hacks of American games.
  10. I guess I don't see how it's inspiring to show something that's impossible (or extremely impractical) for the 2600 to do. Seems far more inspiring to show something the 2600 could do, if only a programmer would sit down and implement it. And the "concept" is already there in screenshots of the original games.
  11. My knowledge is ever-expanding.
  12. Woah! Where'd you snag that? For a while I've been thinking of making a "If Tod Frye had been given 8K" mockup of PacMan, and this pretty much looks exactly like what I had in mind.
  13. I really, really wish you'd learn a little (or a little more) about 2600 programming so you'd stop saying things like this. Advanced 2600 graphics programming is purely the art of squeezing whatever effects you can out of the particular screen layout of your game. So reasoning that, in all cases, "If game X can do Y, then game Z can too!" is pure fantasy. Take Rubik's Cube as an example. It can do all those colors per scanline because it's a reflected playfield with (mostly) large gaps between color changes, and no sprites to worry about. Basically the CPU is free to do nothing but jam on the color registers. If you're going to do mockups, you may as well do them within the capabilites of the system. So keep it to 320x200, limit the color changes to a per-scanline basis, and try to find a 2600 palette file. Then you'll actually be doing mockups, not just "low-res version of arcade screenshot".
  14. Frighteningly enough, the thought actually occured to me.
  15. But only in a boring, missing-the-spirit-of-the-thread way.
  16. Can anybody name the classical music piece that Atari used in several of their 8-bit computer commercials during the 80s? I can hum it, but I'll be darned if I can identify it. Argh!
  17. Those screens are all 240 scanlines high. Not much relevance to us NTSC folk.
  18. Already taken. http://www.klov.com/game_detail.php?letter...=P&game_id=2427 (ignore this post if you already knew that)
  19. Those screens assume the 2600 playfield can do three colors (blue and two shades of brown) in any arbitrary position. This is not the case. Now this is much more plausible. Although Kong himself is probably not doable as shown with all the other stuff on the same level with him.
  20. That's what the big "EDIT" button is for. And of course it's possible. Almost any port (to an equivalent or more powerful system) is possible. Though I suspect what you're asking is, "Can Genesis games run on the Jaguar with minimal modification?", in which case the answer is "NO". The Jag's audio/video hardware is completely different from the Genesis, and the Amiga, and the ST, and everything else that uses a 68K.
  21. But it wasn't. Team 17 says so.
  22. ZylonBane

    8-bit ports

    The original version was written for the 8-bit Atari computers. The 2600 version is good, but it feels like crawling through molasses if you've been playing the original.
  23. If this guy thinks what I'm doing is trolling, he must a) Have grown up in a very, very sheltered corner of the internet, or b) Have a painfully low tolerance for criticism. I'm as impressed as anyone at the music driver Paul has created, but I seem to be the only one noticing that some of his music isn't very... musical. It's like I'm listening to two or three different songs all mishmashed together. It would be nice to hear some of Paul's work being performed on real instrumentation. Either he's just trying to stretch the 2600 too far, or his style is too avante garde for my ears. PS-- Just for reference, my favorite 2600 song of his (from those available on his website) is phase_demo2. Most of the other stuff is so jumpy I can't even get a sense of tempo from them.
  24. No offense but... umm... that sounds pretty bad. About half the time it sounds like music, but the rest sounds like random game noises.
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