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Everything posted by ZylonBane
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Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
And I disagree. Sure, people who've been around for a while can figure out what's meant when someone speaks imprecisely, but there are a lot of folks who don't know this stuff so well, and will take anything posted unchallenged as holy writ. These are often the same people who end up writing those aneurysm-inducing "History of Classic Gaming" articles. So what's worse-- a bruised ego here and there, or a national gaming rag claiming that the 2600 is a 4-bit system? -
On one of the rifts, you find a hulk that looks exactly like a Ballblazer rotofoil. The module from it, when installed, plays a bloopy version of the Ballblazer theme. Uses a ton of energy too.
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The Black Hole soundtrack was released, but only on LP. I've been trying to track it down on WinMX for months.
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I'm thinking, something like this-- (perhaps this will distract attention from MegaManFan's and Godzilla's trolling)
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Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Heh, all this just because MMF didn't want to explain something he'd said. EDIT: And he's trying to destroy the evidence, too. Sheesh. EDIT FROM THE FUTURE: Godzilla, look at MMFs first post in this thread. You have to admit it's a pure rant with no basis in anything I said. In fact my post that he quoted was actually a retraction of something I'd said earlier. In spite of that, my response to him was perfectly civil. He was the one who started the verbal shuck-n-jive (of which little evidence now remains). Ah, but I see that hasn't stopped you from derailing conversation yet again over in the color bitmaps thread. How very "you" of you. -
Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
And you'd be wrong. -
Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
D'oh! (slaps forehead) MegaManFan is trolling. Sheesh, I usually spot 'em faster than that. Sorry, guys. I like Pac-Man too. -
Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Reconstructed from memory-- So which is it? Here's a crazy clue-- Go with what I said. -
Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Reconstructed from memory... You appear to be suffering some confusion. Quoting only the portion of a post that you're responding to is considered good netiquette, not bad. I could see how you might reasonably be upset if I took a quote out of context, but insofar as I can determine, this is not the case with the line I quoted. It is in fact YOU who screwed up by twisting my statement that "guys who sell the cart and release the binary are cool" into "ZylonBane feels ENTITLED to it in all cases". -
Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Who said you should? -
Info about this Irish 2600 I got today please.
ZylonBane replied to dimmu--borgir's topic in Atari 2600
Try pouring a Guinness in the cartridge slot and see what happens. -
Hey now, don't diss Black Hole. Where else are you going to see Maximilian Schell, Yvette Mimieux, Ernest Borgnine, and Norman Bates-- err, Anthony Perkins in a sci-fi 20,000 Leagues Under the Sea ripoff, with Roddy McDowall and Slim Pickens as robots? Ah, inspiration strikes...
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Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Okay, "suck" was a little strong. But they're definitely not as cool as the guys who sell carts and release the binary. -
RE: 5200 Xevious Back in my active 8-bit Atari computer days, I had a file version of Xevious with a *much* nicer-looking title screen. It had "XEVIOUS" rendered graphically, with the standard Atari color rainbow filling it. Don't recall if it was a Glenn port.
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Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
And this is why the Ebivision guys suck (in spite of being great coders). No downloadable ROMs for any of their games, and heck for the longest time they didn't even have screenshots on their site (it was this big useless all-Flash monstrosity, some of you may recall). AFAIK it's not even possible to buy their games unless you can afford to go to CGE. -
I didn't mean that there were no tricks in the entire game. Heck, the entire 2600 architecture is one big trick. I just meant that there's no trick to positioning sprites over an asymmetrical playfield as long as you don't do any multiplexing.
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Long story short-- You can't freely position a sprite on the same line as an asymmetric playfield. Both operations demand the CPU's undivided attention. If you want to do a KC Munchkin port (major cool points), you're going to have to either use a symmetric maze, or leave blank lines where the sprite positioning is done. Third, tricky option might be to leave the horizontal maze spans symmetric, but the vertical spans asymmetric. No, that would only cause the standard "comb" down the left edge. The reason the stripes go all the way across the screen is because the white dots are on those lines. No trick here. None of those objects are multiplexed, so the kernel just positions them before it starts drawing the playfield.
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Questions about "Pac Man Arcade" for the 2600
ZylonBane replied to Mind Master's topic in Atari 2600
Well, no. Ebivision Pac-Man is a lot closer to the real thing than Pac-Man Arcade. For one thing the maze in PMA is only a rough approximation of the arcade maze. And another, the ghosts don't move in an arcade-like fashion. And Pac-Man was one of Atari's all-time best-selling games. Heaven help us all. -
Sooo.... got someone lined up to code "Dance Dance Stella"?
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http://www.atarihq.com/museum/2678/hardwar...e/footcraz.html http://www.atarihq.com/museum/2678/hardwar...re/joyboard.jpg
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I'm detecting some taffers in this thread...
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Wow, how did Godzilla's sloppy use of established terminology turn into disillusionment with the fan community?? I'm not seeing any connection between the two issues. adavie, I think you're expecting too much too soon from the fans. This technique is just getting started-- most people haven't even heard of it yet. Wait until we've ironed out all the issues with conversion and rendering and such, put out a proper demo or two, then judge the community. Maybe someone should drop a line about this on rgva?
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Are you talking about RAM or ROM? It sounded like you were talking about RAM before, but something like Dragon's Lair would require lots of ROM... and the 2600 has been handling extra ROM ever since Asteroids. This new multicolor bitmap mode (note the distinction, Godzilla) is not the way to go for Dragon's Lair. It's too small, too flickery, too costly in both storage and cycles. The best (and by best, I mean least horrible) approach would be to take the other pre-FMV versions' (C64, NES, et al) approach-- reimplement a few of the screens into conventional videogame sequences. Like so.
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Sorry about that. I too was enjoying the tone of the thread up 'til now. It's not that I have a problem with Godzilla personally, I just have an ingrained habit of correcting when someone posts something that's factually wrong. I can't help that Godzilla does this a lot. That he refuses to admit when he's wrong does get on my nerves though.
