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ZylonBane

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Posts posted by ZylonBane


  1. "I suppose that hating the 2600 version of Pac-Man is the vogue thing to do these days."

     

    As far as I know, people have been hating Pac-Man since the day it was released. And the dots go "bong", not "bonk".

     

    The sad fact is that it diverged from the arcade game in several aspects that had nothing to do with the 4K ROM limitation. Todd Frye should have been smacked, but instead he got millions in royalties.


  2. Umm.... she chased Ripley half way across the colony, including getting in and operating the lift (elevator).

    And that was, in the truest sense of the term, a scripted sequence.

     

    The Queen moves and attacks the same as any Alien. It works in the confines of her chamber, but loose in the ship it would likely come across a tad silly (and rapidly lethal).


  3. It would have been really cool if upon entering the chamber a group of Aliens grabbed you and carried you to the queen. Maybe they could have even formed a circle around for you to fight in.

    This would have been utterly ludicrous. Aliens slaughter, they don't set up cage matches. :roll:

     

    And Tyrant, what you describe is a) VERY commonly known, and b) not a bug. It's not even an AI issue. The developers specifically limited the Queen to the egg chamber. Having the Queen chase you all over the ship would have just been stupid.

     

    Killing the Queen in this manner just isn't fun anyway. In fact it's downright tedious. If you want a real exploit, try this-- Run into the egg chamber and save your game. Then reload. Apparently the Queen isn't "activated" until you cross the egg chamber threshold, and this isn't recorded in the save game. So you can pump the motionless Queen full of lead, and she won't even die until you wander over to the door.


  4. The monitors of the 8-bit/16-bit era were manufactured before "S-Video" even existed. Back then they called it split video (or chroma/luma or Y/C), and used two RCA jacks-- one for color, and one for luminance. So your S-Video cable is useless for this purpose.

     

    A small S-Video equipped TV would probably look quite sharp though. Just make sure it doesn't have (or lets you disable) a comb filter.


  5. I say ALL games Coleco made for the 2600  - they stink and were probably part of a deliberate effort to make it look bad.

    WTF are you on about? Sure there were some duds, but for the most part Coleco's 2600 games were solid, technically-excellent efforts.

     

    And I liked Donkey Kong, BTW. Sure it only had 2 screens, but they both played well.


  6. Have you looked the articles? The "digitizer" is just around 4 simple component parts.

     

    Doing range-compression sounds like it would significantly complicate the circuit. Or it might be as simple as adding a resistor. Electronics isn't really my forte. :)


  7. I'm guessing that was probably on an Atari computer rather than the 2600.  While you might be able to do it on the 2600, I suspect that it would consume too much processor time to display much if anything.

    Yes, it was for the Atari computer. They didn't publish a lot of type-in 2600 programs back then. :P

     

    I don't know why you think it would take any more CPU time than any other paddle application. In fact it would take less, since you'd only need very coarse precision to drive the video effects. Just sample ~16 times per frame, then keep a rolling average of ten or so frames to derive the current volume level.

     

    Yes, being responsive to intensity and frequency would be cool, but better to set your sights low and actually get something out there.

     

    Ah, found the articles--

    http://www.atarimagazines.com/v2n4/talkischeap.html

    http://www.atarimagazines.com/v8n8/anticsa...mplingproc.html


  8. Actually I used 31,556,925 seconds (number of seconds in a "tropical year").

     

    And parallel processing is irrelevant. Adding CPUs only increases your computing power arithmetically (linearly)-- adding bits to the ROM increases its complexity geometrically. Make it a million CPUs instead of one, and you've only divided the total time by an insignificant million.


  9. No-one said that it was impossible. Just that the Universe would have either collapsed or undergone total heat-death long before it was done.

     

    Perhaps you aren't grasping the scale of the numbers we're talking about here. Let's assume a much-improved case-- instead of a 2K ROM, a 128-byte ROM. And let's upgrade our computer to process and validate a TRILLION (U.S.) permutations a second, complete with an A.I. incarnation of Nolan Bushnell to determine if the result is playable or not.

     

    With this smokin' setup, our algorithm would achieve completion in only

    569666764065990557612728486945107843561429695365535955336047

    733287488168779122056831292901074510700966967199370253576220

    302801267279421624549437027338608322508507699735843987575792

    697169467855690797132331762381058478133348995388116788670349

    0306081380342048874679212193201563394991106272389 years.

     

    By comparison, the projected lifespan of our own sun is a paltry 5 billion years.


  10. Boo on Warlords. A good while-drinking game (as opposed to a "drinking game", which is something entirely different) should, for obvious reasons, provide a large margin of error for successful play. For example, Val d'Isere Skiing on the Jag is a perfect "drunk" game-- it lets you veer all over the course, and even if you crash you just get right up and keep going.

     

    Warlords, OTOH, requires pinpoint precision. After a certain amount of drinks it's just miss, miss, miss, miss, miss, miss... hardly fun.


  11. Hozer's gone.  It ain't coming back.  I think that Randy was most likely getting tired of it (reasonable after 8+ years) and the whole conversion debacle was simply the straw that broke the camel's back.

    I guess I wasn't paying attention when this happened. What debacle?


  12. Just in case you don't realize how stupendously impractical this idea is--

     

    For the simplest case of a 2K cartridge, that's 2048 bytes... which equals 16384 bits... which gives 2^16384 possible combinations.

     

    Now let's say we have a decent supercomputer that can run through (and heck, even validate) 1 BILLION full 2K combinations per second. You'd finish up your calculations in a jaunty

    3770112250662039362471975094620300079185296688750599868246588

    7320556782962233604411852187609300083576429434664018731522760

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    6476396058380061890407516371912144949055812582451282185979291

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    1173455703722964441029572037568391284450837717051761324638020

    9352112309793721253293328318731168454446786631503075486023621

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    8950449149027272055347193807132105547048524865275583572463853

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    0962216268659668711390031906649245376816416935088484606408229

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    4948256483809726791174136605979891149582486488916366122058709

    3412207799800285183212715197153867305350932626297904108111017

    8148702520029168097147770100735576130906511991875496679582030

    4304580090096374776677853405736816791085728034840258381658377

    9592028595366431986416283837450764216874909653405483732175120

    6701797633824459161862254406962251548577078032918799371217281

    8451465766490571566137665072429530295910006710779432862782106

    0877484527029773816749430952819083278605133820624795248197313

    6132093222471438146045507220468070751780760466135174802890811

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    6061606540135093374626668981493201492911635468716650530556845

    3279546915061154207845558327369338876433955676122479407332432

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    5277002361080315553266201693608719946104838701258406147454169

    3799045644719859562913264840425907844662741217401875531805334

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    0112612494040833986469974731469063689096462241353637949135586

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    0255620633643950671493218275035520469935139178935427586291507

    4263633013190281345455135942149610501638524055493008119013816

    7146014980905805240529992328275673283462864000532475804151544

    4949068064888681735037232087762814142782008729858159186233578

    3972365347438015804358135038417528564534221878098101211710284

    4232334585689393606609924522885691869460091783290805006206752

    8868570178890473991972194021166564988249665834556046979926196

    9230209627073929705964908147861874086494604216354691336518554

    1989740381926854969910556821567018732747070191918650043803046

    3071881068818780393698720407268934281755712258945119658488556

    0914780525268165339813777215171592007652770710145026987100837

    3136546935332758032767999585886312433507046323763294623737807

    1720122333803814438908207268287896819207306859493004726521097

    1975613015762315296915565593693704552075514891733649360947425

    4755320467285939882537919003849791571384831132277992605021754

    1432073234300962078024351154264162262082104214504403677225715

    6453005076872180545996170008459415421319218600566527628373844

    7995049397009646088512111291341261833986757136956533200808542

    4814521925746602084754854853397690077717264494686186015256193

    2916546411312007928003776647430599891401510994747151024967440

    3473607744492069816269710009051948310369907345568744409411279

    9351865545032673188414190997407569715693466459395288506808810

    1329618042274598685594798977521451820532129782441175587342253

    8283980804134764898617345492566767480111345419186471341213977

    4894425914453514111046131511725074780159674485380214640176988

    0127826817676762163879890087783471703059917864050510019811770

    0388133674891330322799159807567264021142442553654670067761412

    691950634870022339545755587797621188 years.

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