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Everything posted by ZylonBane
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Fake harder!
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Which games should they NEVER have tried to do on the 2600?
ZylonBane replied to Room 34's topic in Atari 2600
Can't we all just agree that Nukey Shay hasn't yet realized how complex the problem is? -
Which games should they NEVER have tried to do on the 2600?
ZylonBane replied to Room 34's topic in Atari 2600
You ever heard the expression, "A little knowledge is a dangerous thing"? -
Which games should they NEVER have tried to do on the 2600?
ZylonBane replied to Room 34's topic in Atari 2600
Start doubting. The course scrolling of Super Cobra is nothing to do with ROM or even RAM. It's because the 2600 playfield cannot smooth-scroll horizontally. Any horizontally smooth-scrolling terrain you see on the 2600 is built from sprites, or a combination of sprites and the playfield. This technique severely limits the complexity of terrain you can render, and chews up sprites that are needed for the actual game. -
Which classic game will it be a ripoff of?!
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Does it outperform the Edison?
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Yeah, it does start pretty slow even under NTSC, but it picks up as you go along. You can also start in Expert mode by hitting Select (or Option?) before you start. This about doubles the game speed. After playing Galactic Chase for a while, Galaxian's spastic animation is intolerable.
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Galactic Chase completely blew away the offical Galaxian port. Galaxian may have had brighter colors and the pretty starfield, but Galactic Chase beats it in sound, animation, and overall playability.
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I think a lot of you need to--
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Nice site, but I can't figure what he's thinking with comments like this-- "When I completed Bumpomov's Dogs in 1983, it was already long past the peak of the computer game boom" Huh? The Atari software scene was just heating up around then. Games like Karateka, Seven Cities of Gold, Archon, Ballblazer, Boulderdash, et al came out long after '83.
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All I want to know is... is this really too much to ask?
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looking for a cowboy gun fight game...
ZylonBane replied to florent's topic in Atari 8-Bit Computers
Outlaw/Howitzer (from APX) was also a good one. Included a cowboys mode and a tanks mode. IMHO the tank mode was the best one. You could set your elevation and even blow holes in the landscape. -
What do you think of my History of RPG's article?
ZylonBane replied to Godzilla's topic in Atari 2600
But then they make up for it by pitting you against gods by the end of the game. (hrm... anyone else think the emoticon selection we have kind of sucks?) -
Wait, you want a shirt with a vintage-gaming image on it, or an actual vintage shirt? If the former, these guys sell some nice high-quality shirts-- http://www.blasthaus.com/bolt.html
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If anyone does decide to give 2600 Archon a shot (and I can't think of any technical reason why it couldn't do it), be sure to swing by the Archon: Evolution site. From their Developer Diary--
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Do Not Feed The Troll.
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What do you think of my History of RPG's article?
ZylonBane replied to Godzilla's topic in Atari 2600
Ummm, re-read the very last part of my previous post. Regarding your case for Adventure being an RPG... by those standards you could just as well call Doom an RPG. It has a definite quest (reach the exit) [*]You have an inventory system (albeit a very simple one) [*]There is some strategy involved as to your progression [*]There is some strategy involved in fighting the monsters (proper weapon selection) [*]There are puzzles to be solved (finding keys in this case) -
Ummm... not quite. What you describe is a simulated (aka "software") sprite. True hardware sprites exist independently of any other bitplanes they may be overlapping.
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Is it possible to reverse the process and extract the movies from Jaguar CDs? Would be nice to be able to watch them on the PC.
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What do you think of my History of RPG's article?
ZylonBane replied to Godzilla's topic in Atari 2600
I think its part was pretty minor compared to the general D&D mania sweeping the country around that time. I can't tell if Godzilla is joking or not, so I'll elaborate on the "Role-Playing Game" thing. It's just a name. The name is a label, not a literal description of the genre. "RPG" identifies games inspired by pen-and-paper fantasy-gaming. I got in exactly this discussion over on the TTLG forums a while back, so I'll paste what I wrote there-- On computers and game systems, you'll often see RPG or Adventure prefixed with "Action-", indicating that it's not turn-based and that player reflexes are somewhat of an issue. -
What do you think of my History of RPG's article?
ZylonBane replied to Godzilla's topic in Atari 2600
I know I'm going to regret this, but it has to be said-- "Adventure" is not an RPG. It is, as the name suggests, an adventure game. A hard definition of what is and isn't an RPG is impossible, but at the bare minimum you have to have a set of changeable character statistics. Adventure doesn't have that. Neither do E.T. or Raiders. (anyone who attempts to play the "but you're playing a role" card will be summarily kicked in the nuts) -
Atari Today's Star Ship/Outer Space review error. Thoughts?
ZylonBane replied to Godzilla's topic in Atari 2600
Any idea why some of the screenshots look like they've had stuff edited out? -
So, get anything done? :wink:
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Interesting Mario images from Japanese comics.
ZylonBane replied to Rhindle The Red's topic in Classic Console Discussion
Japanese Cartoons Are Weird.
