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ZylonBane

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Everything posted by ZylonBane

  1. Did you even watch the video? He states repeatedly that it runs actual Quake levels.
  2. Which is a bit ironic, considering that the homegrown 8-bit micros in Europe were kind of crap, being barely more graphically advanced than the Apple II.
  3. "Good games" Donkey Kong and Mario Bros. Uhh...
  4. Well at least you got to marvel at his froody kneeless pants.
  5. I always wonder how newbies to these forums even find these decades-old threads, let alone why they think it's not an incredibly dumb idea to resurrect them.
  6. Might be the diagnostic cartridge.
  7. That guy is definitely going through some kind of withdrawal.
  8. You do realize that "mode 7" isn't a general graphics rendering technique, yes? It's literally an operating mode of the SNES's custom graphics chip. So uh yes, a technically correct statement, but about as meaningful as "The Atari Jaguar was the first console to be named the Atari Jaguar."
  9. Blank floors have nothing to do with sprites. The floors are blank in some Gauntlet ports because all the monsters are character/tile graphics, and they didn't have enough memory to bake each floor pattern into each enemy graphic.
  10. Midnight Mutants pretty well demonstrates the limits of the 7800 when drawing sprites against a scrolling background. It doesn't take a lot of monsters lined up in a row before they start flickering.
  11. If by the HUD you mean the status display, this is completely false. The only games I can think of that had such massive HUDs were either first-person 3D games, or ports from systems that didn't have any sprites or hardware scrolling.
  12. Dude what. Many 7800 titles use the left and right buttons for separate functions. It... doesn't. Triggering a function by pressing two buttons together is fairly common in video games, and it's never referred to as adding a button. It's just called a button combo. Occasionally it's referred to as chording.
  13. ZylonBane

    The Wolf

    A game that's only playable by people who own a 7800, and a Jaguar controller, and this adapter? So a subset of a subset of an already tiny potential audience? That sounds like a dreadful idea.
  14. "Asteroite"? How do you even pronounce that?
  15. Seems like it would smarter to port something that people would actually enjoy playing. Wizardry may be historically significant, but as one of the very first dungeon RPGs, its gameplay is incredibly dated.
  16. Of course it still works. They don't call the 800 the "beige tank" for nothing.
  17. Oh sure, throw out one of the most distinctive aspects of the original game, which is present in literally every port. Nobody would mind that. Jesus, some people really don't think before they post.
  18. Seems like splitting the scanner processing across multiple frames would be a viable option. As RevEng already pointed out, you're doing a lot of calculations for each enemy that could be pre-calculated. One of the reasons those old Eugene Jarvis games ran so fast on such primitive hardware is because he wasn't shy about just skipping or delaying any non-critical tasks that would have impacted the frame rate. Too many enemies on the screen? Move 'em! Too much AI processing? Do it later! So no shame in using the same tricks for a port.
  19. A tech demo is supposed to show off technical capabilities. Jag Blue Lightning is like, the opposite of that.
  20. The single most significant bottleneck, yes.
  21. Everything on the screen takes time to draw. Fewer things to draw = faster frame rate. It's not exactly a deep mystery.
  22. It's pretty bad. For a clone of After Burner, a game released back in 1987, the graphics should have been a hell of a lot faster and smoother.
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