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ZylonBane

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Posts posted by ZylonBane


  1. Also, "Amps to 11" is also a reference to the movie "This is Spinal Tap," where the band Spinal Tap had special amps made that go to 11.

    Seriously, Kosmic could have just pointed out it was a Spinal Tap reference instead of rambling on for half a page, but I don't think the guy ever met a cultural reference he didn't miss.


  2. I wish Spiceware games came out in the 80's. My youth would have been that much better. Asteroids is great, but Space Rocks is transcendent. If he can pull off Draconian, imagine what Pac Man would have looked like.

     

    Space Rocks and Draconian both rely on hardware that didn't exist in the 80s.


  3. Astroblaster uses only the TIA, so I assume yes.

     

    You do understand they're talking about the ARCADE Astro Blaster, yes?

     

     

    As for reproducing the sound, I'd try using both sound channels simultaneously. After listening to the sample WAV loop over and over a few times, I realized it kind of sounded like a bass drum hit. So maybe mix some deep square wave into it. And don't just linearly drop off the volume; the original sound lingers a bit at the loud end before dropping off.


  4. Yar's Revenge is overrated, almost to the same degree E.T. is underrated.

     

    If that were true, which it isn't, it would mean Yars' Revenge was credited with saving the video game industry. Which it isn't.


  5. One negative people always harp on is "but the enemies are totally random" ( many are the same people that actually praise other games for having random modes)

     

    Are you really so dim that you don't understand the difference between pure chaotic randomness and the well-structured randomness that actually makes for good gameplay? Or are you just being deliberately disingenuous?

     

    Games that offer random modes generally put a hell of a lot of logic into ensuring the result feels somewhat intelligently designed. Trevor McFur's levels do not feel designed at all.

    • Like 1

  6. It would be pretty trivial to fix. The game just has to detect whether Pac-Man is moving horizontally or vertically when eating a dot. If the former, play a full wakka. If the latter, play a half-wakka. Maybe some logic to prevent wakka fighting when going around corners.


  7. No, E.T. is not awesome. E.T. is a tedious, unintuitive game about falling into pits that it took you 30 years to figure out how to play.

     

    If it were actually awesome, people would thought it was awesome when it came out.

    • Like 1

  8. Yeah trevor mcfur looked good in stills, but man that game needed some parallax scrolling and better sound effects.

     

    Those are literally the least of its problems. The single biggest problem with Trevor McFur is that there's no structure at all to the levels-- it just randomly spawns stuff at you for ten minutes at a time. This makes it extremely boring to play.

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