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ZylonBane

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Posts posted by ZylonBane


  1. Within 10 minutes of playing, however, it was very obvious it does not run in 320x240, but lower than that.

     

    If it's so obvious, maybe you should fire it up in an emulator, take a screenshot of it running in 1:1 mode, and prove it.

    • Like 1

  2. However, when I entered a tavern, and something randomly happened to me, it didn't.

    It happened as one of X choices from a table in a book.

     

    Something happened that was randomly selected from a predetermined list. There, was that so hard?

     

    By your silly application of the word, real life isn't random either, because reality is constrained by physical laws. You never wake up to find yourself transformed into an ice cream cone.

     

    Hell, to those who believe in the "clockwork universe" theory of cosmology, there is literally no randomness at all, ever, in anything. The entire universe, down to the smallest subatomic particle, behaves deterministically.


  3. How did I move the goalposts? I corrected what I said, NOT all games are deterministic, but all the games on the vcs/arcade are. At most they use a PRNG to simulate randomness, which means that they are deterministic. Eventually the PRNG will repeat its pattern.

     

    That, right there, is exactly what I meant by goalpost-moving. You attempted to expand the notion of a truly deterministic AI like Pac-Man's, into a "nae true randomness" argument encompassing ALL (arcade/VCS) games. Which is of course bullshit. For any competently-coded random number generator, there is no practical difference between a pseudo-random number generator and true randomness. If players never notice a pattern, then for all practical purposes there is no pattern. Et voila, non-deterministic gameplay.


  4. You can blather on about whether or not random number generators are "really" random, "Capitan", but that would be obvious goalpost-moving on your part, now wouldn't it? No, the only deterministic games are ones in which all the computer's decisions are predetermined and/or based strictly on player input. As soon as randomness is introduced, the game becomes non-deterministic.

     

    Enemy attack patterns in Missile Command? The paths barrels take to the bottom in Donkey Kong? Asteroid position and direction in Asteroids? Enemy placement in Defender? Mushrooms in Centipede? Walls and robot placement in Berzerk? All random elements that make deterministic play impossible.

    • Like 1

  5. You're missing something here. The Atari 7800 *LITERALLY INSPIRED* me to start making NES chiptunes for the POKEY.

     

    It's easy to miss something you never said until just now.

     

    So, to make sure I'm following your logic here correctly... if you'd been motivated to do this by something else, say, a really good ham sandwich, the title of this thread would have instead been "Some ham sandwich inspired NES chiptune covers on the Atari PoKeY". Correct?


  6. It's what could have been.

     

    So you're agreeing these are no more "7800 inspired" than any other POKEY tune. Less even, since there's zero chance any of these games would ever have been released on the 7800.

     

    This all just smacks of a narcissist making up a nonsensical reason to crosspost. I suppose next he'll post these in the 2600 forum as "2600 inspired", because hey, it's technically possible to jam a POKEY into a 2600 cart. Or the arcade forum as "Tempest inspired" because arcade Tempest used POKEY.


  7. Yes, you meant the bare minimum neural activity to type the sentence "A Blade Runner game would be nice", and that was the full extent of the thought you put into that post.

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