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Thomas

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Space Invader

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  1. http://www.atariage.com/forums/topic/167170-i-feel-an-introduction-is-in-order/
  2. I feel quite a bit better now that I know I am not the only one who wants to try it.
  3. Angel Redux: Take III. Looks less like a bird. I think I'm done with the angel.
  4. Angel Redux: Take Two Is this better?
  5. Angel Redux: Take One Made wings look like wings and made angel SOLID so as to make use of the strategy the game was designed for. People said it was too Navaho. See next post.
  6. I thought since there were PLANES flying around in COMBAT, I would have them fly through Heaven? So I made some "Pearly Gates" and an angel to referee, but a fella on Facebook says my angel looks more like a fat guy giving the finger!! ACK!!! See attached. It is SUPPOSED to be an angel. Really! I am a writer, not an artist!
  7. It makes perfect sense if you look at what those data lines are doing. There are only room for 8 "bits" in a data byte. The first data line stores all 5 bits for the first letter, and two bits for the second letter. The other three bits for the second letter are stored on the next data line with the 3rd letter's 5 bits. That leaves one bit left over...the high bit from the first data line remains unused. This 2-byte pattern is used throughout the game: .byte -1111122 .byte 22233333 BTW I only used a lowercase "e" (for "end") to keep the data lines looking nice. Using a full word like "end", "space", or "delimiter" makes the tables look too crooked IMO... ;HOOK .byte <(H<<2|O>>3) .byte <(O<<5|O) .byte <(K<<2|end>>3) .byte <(end<<5|end) What is important is the value attached to that lowercase "e"...bit value %11010...which generates a blank space in this program. But then I noticed after RAISE, the words changed to X's? I said that it was unfinished Those lines with the X's are Distella-generated...the data values are not yet seperated into values for the 2 letters. I never got around to editing them (which must be done by hand). The next line would have looked like this: ;READY .byte <(R<<2|E>>3) ; $FB54 .byte <(E<<5|A) ; $FB55 .byte <(D<<2|Y>>3) ; $FB56 .byte <(Y<<5|e) ; $FB57 Just copy/paste data lines that have the << >> breakdown over those. You are planning on using your own word list anyway, right? So what yew are saying is I can IGNORE those lines? I was curious if I had to had have EXACTLY 510 words or if there was a way around it? Right now I have 117 words. Can I just fill the top part with the words and delete the rest? That seems too easy?
  8. Thank yew. I gave it a quick once over before bed. Second and fifth letters repeat and lower case "e" for space. I get that. Nutball way to do it, but what do I know? But then I noticed after RAISE, the words changed to X's? Not sure how to interpret this? ACK!
  9. The Stella site says it has a disassembler in it? How do I access it? I looked in the OPTIONS and CONFIG and whatnow and I couldn't find it?
  10. A good thought, but alas I don't think I have the right Windows 7 version? Is there an ubuntu disassembler anywhere? I have a Linux system as well.
  11. K... I got my word list together and downloaded DISTELLA and DASM to make my custom Hangman cart. I put everything I would need all together on a memory card and went to program. BUT... When I went to decompile the Hangman.bin with Distella, I got a notice saying it would NOT run with my 64bit computer! ARGH! Is there a disassembler I can use to get around this, or is there a switch on Distella that I can run it on a 64bit machine? I am running Windows 7. Thomas
  12. That first part I can do. I am not sure how I would go about the second? I have had very little experience with the Wayback. One of these days I will have to check it out to see if any of my older published writings are still there somewhere.
  13. I'll let someone else do that. Like I said, I am a writer by trade, not a programmer. I am having enough problems trying to get the very simple homebrew I am working on going! Meanwhile, I am building a word database for a Hangman mod. I do like the idea of eight letters. That would the game a bit mroe of a challenge? Maybe someone here will work on that?
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