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O'Bobson

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About O'Bobson

  • Rank
    Combat Commando

Profile Information

  • Gender
    Male
  • Location
    London
  • Interests
    Getting dasm to work and programming the 2600
  1. I don't use DASM on Macs only on PC. On the PC its a command line tool so I assume its the same on the Mac. In which case you need to tell it what to assemble. Ok, I'll try that. Thanks for your help! (if you couldn't already tell, I'm quite a newbie). No worries. This is actually a common mistake with newbies. It would be nice to have a 6502 assembler that runs in a GUI mode, but the few I'm familiar with use a CLI (command line interface) mode, so you can't just double-click or execute the assembler-- you have to type a command line that indicates the source file to be assembled, along with any other parameters. The DASM.TXT file should give you an explanation of the different parameters that are available. One thing you need to know-- if you want to assemble a file for the Atari 2600, be sure to include -f3 in your command line, so the output file will be in the "raw" format. Michael Sorry for replying late, but thanks for the help!
  2. I don't use DASM on Macs only on PC. On the PC its a command line tool so I assume its the same on the Mac. In which case you need to tell it what to assemble. Ok, I'll try that. Thanks for your help! (if you couldn't already tell, I'm quite a newbie).
  3. This may not be the right place and probably is very simple indeed (like that I've downloaded the wrong version. Now, that would be embarrassing), but, still... I downloaded dasm, unzipped it and went to the Mac OSX version (I have a Mac [Version 10.6.4]). When it opened, it said (typed, whatever): I have no idea what I'm doing wrong (it does this immediately on startup, I'm not trying to compile anything yet!) and it doesn't appear to me that others are getting this problem. What am I doing wrong?
  4. Just wondering, would it be possible to make a widescreen game?
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