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petik1

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Everything posted by petik1

  1. Once again, the encouragement and support from the forum is outstanding.
  2. Here's a newer version. I have a few questions. What's the easiest way of having a new playfield come? For example, I want player0 to reach the end of the screen, which will prompt the new screen. Also, does the AA store make 8K custom carts? This, when finished, definently won't fit 4k. Thanks. 3911_5_24(Lvl.2).bin
  3. Hello all, I have finally come around to make my second game. It is a platformer, and it is early (read: very very early) in development. Any comments or suggestions? Thanks! .bin attached. -Michael
  4. Sounds legit, I'll try it. Now, do i bake my code on the top rack or bottom?
  5. 23,000 members, but it's like I'm talking to myself...
  6. Hello all, probably another newbie question, but I was wondering if it was possible to "rip" music or sound effects from a game, and then use them in another. I want to use music from the attached BIN in my little homebrew program. Thanks in advance. testcart.bin
  7. Well, here's the new BIN, if anyone wants to try it out... Hailfire_0.6.bas.bin
  8. I found a way to reassemble it :. I had to guide the 7(?) wires through a few notches of plastic, hold the bottom plastic in my crotch while i put the buttons' boards into place, make sure the damn springs didn't pop the buttons out of their spot, and make sure wires were away from the screw holes. It took me +/- an hour to figure this out. Is it strange that i like the controller though?
  9. Sorry for this self bump, but I need some help. If someone san help me put pfscrollup and pfcolors to work into the code (and fix the sound problem in the cleaned up code if used), I would be greately appreciative. Thanks.
  10. Today, I decided to disassemble my 7800 controller. Today is also the day I regret for having this stupid idea. Does anyone have any "techniques" on putting the damn thing back together? Thanks :/
  11. Are you still selling these? If so, can you tell me a little about blaster master 2?
  12. I think the purple text should either be completely horizantal, or at the same angle as tye edge of the module. It would look more uniform that way. Also, a simple yellow square would look better than the irregular shape you have, i believe.
  13. Is the metal/rainbow going to be on the finished version, or will it have the black with white text?
  14. Finally got around to doing something. The first playfield is the one I'd like to have the multi colors and scrolling. New BAS attached. Here are the playfield's colors. pfcolors: $40 $32 $24 $16 $D8 $C6 $B6 $A8 $96 $82 $60 end VbB_newbie_question_1.bas
  15. What's the worst part is that it was cool. It screwed into another part an turned into a sturdy metal pen -1 gigabyte later, until I have the time to edit the BAS, I'll give you a description of what I did. I added a playfield at the bottom of the code, right after the game over playfield I believe. It had columns 0, 2, and what ever the last and third on the right of that are filled in. I had them colored like a rainbow. I added pfscrolll right after it. I tried pfcolors in a few places, to no avail. I think I said it before. pfscroll only worked when the sprites were frozen, and I couldn't get pfcolor to work at all. But, this is most likely because I stuck them in the wrong spot. What I'm aiming for is an effect that looks like you are time traveling! So you have in order; space, earth orbit, mars orbit, the FUTURE!!! Thank you very much! EDIT: Thanks for the link, it made me laugh. My main problem is actually having the time to work on it. It's not like I'm a busy person, it's just my computer is too slow to run vbb, so I have to go to my local library, which is a half mile walk, then I have to keep myself focused, and so on. But this will be finished! It won't be the Venus De Milo, but it'll be an experience.
  16. Unfortunately, this project will be on hold for a while. I lost the flash drive that had the newest bin and bas file. Ill have to work off of the bas you gave me. And I'll need the motivation.
  17. Thanks for the clean up. I added a new playfield. What I would like to do is have the last one have different colors and scroll. I tried both and pfcolors and pfscroll wont work. pf colors gives me a blank screen and pf scrool only works when I have the "lag".
  18. EDIT: Nevermind, fixed it.
  19. I probably am. Ill take a look and spend a few hours tightening up the code. Isnt drawscreen nessecary for a playfield to display correctly? Without the second playfield, im using it 4 times. Ill get rid of one tommorrow
  20. Thanks yuppicide and Random Terrain for the constructive critisism. Ill see what I can do about the code tommorrow. Now, what could be causing this "lag". I notice that it doesn't always end at the same time. Sometimes it never happens, sometimes I think itll never end.
  21. Yeah, i know my code is an ungodly mess. This is my first venture into VbB and i followed a tutorial to get the very basics down, then i just started experimenting and going off of hunches until i got pretty much what you see. No youre not supposed to move up and down, i thought it was just to hectic with that ability and the enemy flying from the top. I was going to correct the no collision while moving, and make boundaries, but of course i dont know how. I know i probably dug myself into a mess, but its just an experiment, not to trying to be groovybee here . And one last stupid question, how do i move a topic?
  22. Sorry, thought I was in Batari Basic forum when posting. Thanks. BAS attached. project.bas
  23. Hello all, I just needed some help. I've been experimenting around in VbB for a while now and I've got a little game going on. Unfortuantely, it gets repetitive the second time you press the fire button. To spice it up a little, I thought of adding a few new backgrounds after the player earns a certain number of points. I've got checking the score down, as I use it for the game over screen, my problem is when I insert a new playfield, for the first 10-20 seconds, it is really lagging. If I can get this far and have it trun fine, I would also like to add a sort of intermission screen between the two playfields, sort of like in Yar's Revenge. ROM attached. Thanks in Advance. HailFire0.5.1 (Do Not Use).bin
  24. petik1

    H2

    This is a fantastic year for the 7800! Hope i dont bother you asking, is there a possibility it will be ready for the holidays?
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